By using this site, you agree to our updated Privacy Policy and our Terms of Use. Manage your Cookies Settings.
449,042 Members | 1,036 Online
Bytes IT Community
+ Ask a Question
Need help? Post your question and get tips & solutions from a community of 449,042 IT Pros & Developers. It's quick & easy.

[PIL] quake like multicoloured text

P: n/a
I'm wondering how I could render text with PIL in which different
parts of the text are different characters. This is for a game stats
script where names are written like:
^1Red ^2Green ^3Yellow, etc.
The problem is that I currently use text in the ImageDraw module but
the only way I can think of rendering text is by rendering each bit of
text in a separate colour.

Example:

draw.text((0,0),"Red", fill="red")
draw.text((30,0),"Green", fill="green")
draw.text((60,0),"Yellow", fill="green")

except that I'm not sure how much spacing there is between each
coloured bit of text(30px is assumed in the example)...Would there be
an alternate method of doing this?

Thanks =)
Sep 5 '08 #1
Share this Question
Share on Google+
3 Replies


P: n/a
Oops, I meant, "I'm wondering how I could render text with PIL in
which different
parts of the text are different *colours*."
Sep 5 '08 #2

P: n/a
En Fri, 05 Sep 2008 16:24:08 -0300, Durand <du*****@gmail.comescribió:
I'm wondering how I could render text with PIL in which different
parts of the text are different characters. This is for a game stats
script where names are written like:
^1Red ^2Green ^3Yellow, etc.
The problem is that I currently use text in the ImageDraw module but
the only way I can think of rendering text is by rendering each bit of
text in a separate colour.

Example:

draw.text((0,0),"Red", fill="red")
draw.text((30,0),"Green", fill="green")
draw.text((60,0),"Yellow", fill="green")

except that I'm not sure how much spacing there is between each
coloured bit of text(30px is assumed in the example)...Would there be
an alternate method of doing this?
You could use the draw.textsize method to measure how much space will take
each part...

--
Gabriel Genellina

Sep 5 '08 #3

P: n/a
On Sep 5, 10:32*pm, "Gabriel Genellina" <gagsl-...@yahoo.com.ar>
wrote:
En Fri, 05 Sep 2008 16:24:08 -0300, Durand <dura...@gmail.comescribió:


I'm wondering how I could render text with PIL in which different
parts of the text are different characters. This is for a game stats
script where names are written like:
^1Red ^2Green ^3Yellow, etc.
The problem is that I currently use text in the ImageDraw module but
the only way I can think of rendering text is by rendering each bit of
text in a separate colour.
Example:
draw.text((0,0),"Red", fill="red")
draw.text((30,0),"Green", fill="green")
draw.text((60,0),"Yellow", fill="green")
except that I'm not sure how much spacing there is between each
coloured bit of text(30px is assumed in the example)...Would there be
an alternate method of doing this?

You could use the draw.textsize method to measure how much space will take *
each part...

--
Gabriel Genellina
Thanks, I guess I should have done more research...
Sep 6 '08 #4

This discussion thread is closed

Replies have been disabled for this discussion.