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problem using pygame

P: 2
os version =windows xp
hi guys i'm having problems using pygame the following code just does not seem to work.
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  1. clock=pygame.time.Clock()
  2. while True:
  4.     clock.tick(60)
  5.     pKeys = pygame.key.get_pressed()
  6.     Eves=pygame.event.get()
  7.     villian.face()
  8.     villian.hert()
  9.     if Eves[KEYDOWN] and pKeys[K_UP]:
  10.         hero.moveup()
  11.     if Eves[KEYUP] and pKeys[K_UP]:
  12.         hero.gravity()
  13.     if Eves[KEYDOWN] and pKeys[K_DOWN]:
  14.         hero.movedown()
  15.     if Eves[KEYDOWN] and pKeys[K_RIGHT]:
  16.         hero.forward()
  17.     if Eves[KEYDOWN] and pKeys[K_LEFT]:
  18.         hero.back()
  19.     if Eves[KEYDOWN] and pKeys[97]:
  21.         hero.reShape()
  22.     if Eves[KEYUP] and pKeys[97]:
  23.         hero.Shape()
  24.     if Eves[KEYDOWN] and pKeys[115]:
  25.         hero.Kick()
  26.     if Eves[QUIT]:
  27.         pygame.quit()
  28.         raise SystemExit()
  29.     allsprites.update()
  30.     screen.blit(background,(0,0))
  31.     allsprites.draw(screen)
  32.     pygame.display.flip()
  33.     time.sleep(1/30)
May 27 '08 #1
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1 Reply

P: 314
What does not work? This code is not complete so I don't know what problems you are having with it. Just from this code I would say that you did not import pygame as your first problem. Second problem is that you do not initialize sound1, villian, hero, KEYDOWN, KEYUP, etc. Third problem is that you never instantiated a pygame instance.
To begin a pygame interface you need something like this:
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  1. pygame.init()
  3. size = [800,400]
  4. screen = pygame.display.set_mode(size)
May 28 '08 #2

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