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Help Me With A Game, Please!

raubana
P: 56
I wanna make a game called planetiod where you create planets and try not to blow them up, but i'm having a hard time with it. If you could, please tell me if you could help me with some modules or something, you know: making them.
If you could, please email me at

dylanjraub@yahoo.com

see ya!
Mar 14 '08 #1
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6 Replies


Subsciber123
P: 87
It would be much easier for people to help you if you posted the code you were having trouble with here. Some people who would be happy to help you (like me) won't because they can't be bothered emailing you.
Mar 15 '08 #2

raubana
P: 56
It would be much easier for people to help you if you posted the code you were having trouble with here. Some people who would be happy to help you (like me) won't because they can't be bothered emailing you.
It's not code: it's the whole game! There's a lot of stuff and I have little time to work with, so I thought I could create a team.
Mar 17 '08 #3

Subsciber123
P: 87
It's not code: it's the whole game! There's a lot of stuff and I have little time to work with, so I thought I could create a team.
Sorry, I'd love to help, but games really aren't my field. I tend to program things that are useful for me in very specific circumstances (usually scripts to do stuff like shut down my computer, fixing quirks in software, et cetera). Sometimes I voluntarily program stuff that benefits a group (such as the family tree program), but this is usually just for fun and in my spare time. You don't want my working on a game.
Mar 20 '08 #4

raubana
P: 56
That's okay. I guess the only thing I need help with really is the physics, which I'm terrible at! I'm just getting into Vectors, but so far it's proven only effective when an object moves freely. If you could tell me how to make circles bounce flawlessly (no need for spin) while it's being pulled by gravity, that would be really helpfull. Otherwise, if you know someone who could help me, could you ask them? Thnx! ; )
Mar 25 '08 #5

jlm699
100+
P: 314
This doesn't present itself to me as a Python question... However here's the result of a quick google:
Physics - Collision in 2 dimensions
Mar 25 '08 #6

raubana
P: 56
Oh wow... That's really complicated. Thank you, but all i need is a simple formula involving x and y speeds ( in vector form), and the objects possition, to find out which direction it will go after they hit. remember they're round and they have no spin. Thank you!
Mar 27 '08 #7

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