On Jan 4, 3:08*pm, yomgui <n...@valid.comwrote:
Hi,
I need to use a scengraph for my python/opengl application
but I have trouble finding out which one I should use.
opensg or openscenegraph (OSG) ?
I suppose the quality of the python bindings will make the decision.
any advice ?
thanks
yomgui
Hi yomgui,
I am considering either of these as well for writing a simulation
game.
The Python Bindings I have found to date are:
For OpenSG:
https://realityforge.vrsource.org/trac/pyopensg
For OSG (there seems to be several variations of these):
http://code.astraw.com/projects/pyosg
I suppose you could also use something like Py++ to create your own.
I too, am having a hard time deciding. I was leaning towards
OpenSceneGraph because it seems to be better supported.
If you make a decision, please let me know which one you decided on
and your reasons.
Regards,
serilanimi