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opensg or openscenegraph

Hi,

I need to use a scengraph for my python/opengl application
but I have trouble finding out which one I should use.

opensg or openscenegraph (OSG) ?

I suppose the quality of the python bindings will make the decision.

any advice ?

thanks

yomgui
Jan 4 '08 #1
2 2441
On Jan 4, 3:08*pm, yomgui <n...@valid.comwrote:
Hi,

I need to use a scengraph for my python/opengl application
but I have trouble finding out which one I should use.

opensg or openscenegraph (OSG) ?

I suppose the quality of the python bindings will make the decision.

any advice ?

thanks

yomgui
Hi yomgui,

I am considering either of these as well for writing a simulation
game.
The Python Bindings I have found to date are:

For OpenSG:
https://realityforge.vrsource.org/trac/pyopensg

For OSG (there seems to be several variations of these):
http://code.astraw.com/projects/pyosg

I suppose you could also use something like Py++ to create your own.

I too, am having a hard time deciding. I was leaning towards
OpenSceneGraph because it seems to be better supported.

If you make a decision, please let me know which one you decided on
and your reasons.

Regards,

serilanimi

Jan 11 '08 #2
On Jan 11, 2008 10:01 PM, <se********@gmail.comwrote:
On Jan 4, 3:08pm, yomgui <n...@valid.comwrote:
Hi,

I need to use a scengraph for my python/opengl application
but I have trouble finding out which one I should use.

opensg or openscenegraph (OSG) ?

I suppose the quality of the python bindings will make the decision.

any advice ?

thanks

yomgui

Hi yomgui,

I am considering either of these as well for writing a simulation
game.
The Python Bindings I have found to date are:

For OpenSG:
https://realityforge.vrsource.org/trac/pyopensg

For OSG (there seems to be several variations of these):
http://code.astraw.com/projects/pyosg

I suppose you could also use something like Py++ to create your own.
PyOpenSG uses Py++ too :-)
--
Roman Yakovenko
C++ Python language binding
http://www.language-binding.net/
Jan 12 '08 #3

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