OpenPavilion wrote:
....
I would like to create an application, which uses wxpython tree, menu
and grid elements and embedds a 3d view of some of the listed objects
in an own detail window, so showing the object as a 3d model.
I know there is PyOpenGL as well, but I need to load complete models
(meshes done with cinema4d or blender) into the 3d view.
There's a bit of sample code in OpenGLContext/bin (yes, yes, I know,
part of PyOpenGL, which you don't want) that does a
VRML-97-scenegraph-rendering window + a shell (you'll need the latest
CVS version to work with modern wxPythons). There's commented out code
that inserted a tree (to show the scenegraph as a tree, but I haven't
got that finished).
Other options:
* I think Pivy (Coin/Inventor wrapper) could likely be embedded in
PyQt (it has a Qt-based window operation IIRC) if that's an
acceptable compromise.
*
http://www.python-ogre.org/wiki/DownloadsPage seems to suggest
there's an example for using Ogre with wxPython/wxWidgets.
*
http://panda3d.org/phpbb2/viewtopic.php?=&p=11555 suggests there's
a way to get panda3d and wxPython working together
I don't see a soya + wxPython page in a few seconds of googling, so I
guess finding that is left as an exercise for the reader.
HTH,
Mike
--
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com http://blog.vrplumber.com