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Game programming for kids: looking for open source 2D game developmentkit

P: n/a
Hello,

I'm planning to give a game programming course for kids of mixed age.
For this, I am looking for an open source 2D game development kit.
I am also willing to participate in the development of the development kit.

Features I'd like to see
- Possibility to construct simple games via drag and drop without programming
- Integration into an IDE
- Based on Java or Python
Pluses:
- Good Tutorial
- German documentation

Any Ideas?

Max
Mar 30 '07 #1
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10 Replies


P: n/a
Max Kubierschky a écrit :
Hello,

I'm planning to give a game programming course for kids of mixed age.
For this, I am looking for an open source 2D game development kit.
I am also willing to participate in the development of the development kit.

Features I'd like to see
- Possibility to construct simple games via drag and drop without
programming
- Integration into an IDE
- Based on Java or Python
Pluses:
- Good Tutorial
- German documentation
With Python:
* pygame + build your drag'n drop features
* if you like 3D, vpython.
http://www.pygame.org/
http://www.vpython.org/

Mar 30 '07 #2

P: n/a
Max Kubierschky schrieb:
Hello,

I'm planning to give a game programming course for kids of mixed age.
For this, I am looking for an open source 2D game development kit.
I am also willing to participate in the development of the development kit.

Features I'd like to see
- Possibility to construct simple games via drag and drop without
programming
- Integration into an IDE
- Based on Java or Python
Pluses:
- Good Tutorial
- German documentation
Squeak. Smalltalk, but especially targeted at your requirements.

http://www.squeak.org/

Diez
Mar 30 '07 #3

P: n/a
Diez B. Roggisch schrieb:
Max Kubierschky schrieb:
>Hello,

I'm planning to give a game programming course for kids of mixed age.
For this, I am looking for an open source 2D game development kit.
I am also willing to participate in the development of the development
kit.

Features I'd like to see
- Possibility to construct simple games via drag and drop without
programming
- Integration into an IDE
- Based on Java or Python
Pluses:
- Good Tutorial
- German documentation

Squeak. Smalltalk, but especially targeted at your requirements.

http://www.squeak.org/

Diez

What part of Squeak is targeted at 2D game development?

Mar 30 '07 #4

P: n/a
In <eu**********@online.de>, Max Kubierschky wrote:
What part of Squeak is targeted at 2D game development?
http://www.squeak.org/Features/FunandGames/

And also take a look at http://www.squeakland.org/ (Kids play → Etoys)
which is a framework for children, that let's you paint objects and attach
behaviour to them.

Ciao,
Marc 'BlackJack' Rintsch
Mar 30 '07 #5

P: n/a
Max Kubierschky wrote:
Diez B. Roggisch schrieb:
>Max Kubierschky schrieb:
>>Hello,

I'm planning to give a game programming course for kids of mixed age.
For this, I am looking for an open source 2D game development kit.
I am also willing to participate in the development of the
development kit.

Features I'd like to see
- Possibility to construct simple games via drag and drop without
programming
- Integration into an IDE
- Based on Java or Python
Pluses:
- Good Tutorial
- German documentation
The Blender GameKit will do all that.

You can do simple games without programming.
There's a graphical integrated environment.
Programs can be written in Python.
There's a published book ("Blender GameKit")
German documentation may be hard to come by, though.

John Nagle
Mar 30 '07 #6

P: n/a
Laurent Pointal wrote:
With Python:
* pygame + build your drag'n drop features
* if you like 3D, vpython.
http://www.pygame.org/
http://www.vpython.org/
Wow, vpython looks pretty need. I'm messing around with it right now
and reading the docs. But I can't find something...do you know how to
clear the contents of the current scene? I checked the attributes of the
display, but there is nothing like "empty" that would do it.
Mar 30 '07 #7

P: n/a
John Salerno wrote:
Laurent Pointal wrote:
>With Python:
* pygame + build your drag'n drop features
* if you like 3D, vpython.
http://www.pygame.org/
http://www.vpython.org/

Wow, vpython looks pretty need.
neat* :)
Mar 30 '07 #8

P: n/a
John Salerno wrote:
Laurent Pointal wrote:
>With Python:
* pygame + build your drag'n drop features
* if you like 3D, vpython.
http://www.pygame.org/
http://www.vpython.org/

Wow, vpython looks pretty need. I'm messing around with it right now
and reading the docs. But I can't find something...do you know how to
clear the contents of the current scene?
No, I know about vpython existence, I tried demos but haven't used it (no
need).

You may use the development lists for such questions.

http://sourceforge.net/mail/?group_id=6013

A+

Laurent.

Mar 30 '07 #9

P: n/a
John Salerno <jo******@NOSPAMgmail.comwrites:
Laurent Pointal wrote:
>With Python:
* pygame + build your drag'n drop features
* if you like 3D, vpython.
http://www.pygame.org/
http://www.vpython.org/

Wow, vpython looks pretty need. I'm messing around with it right now
and reading the docs. But I can't find something...do you know how to
clear the contents of the current scene? I checked the attributes of
the display, but there is nothing like "empty" that would do it.
for x in scene.objects:
x.visible = 0

?

Mar 31 '07 #10

P: n/a
I 'm doing the same

in forth...

www.reda4.org

Mar 31 '07 #11

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