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Overloaded Constructors?!?

Hello NG,

I am trying to port a useful class from wxWidgets (C++) to a pure Python/wxPython
implementation. In the C++ source code, a unique class is initialized with
2 different methods (???). This is what it seems to me. I have this declarations:

class wxFoldWindowItem
{
private:
wxWindow *_wnd;
int _type, _flags;
int _leftSpacing,
_rightSpacing,
_ySpacing;
int _lineWidth, _lineY;
wxColour _sepLineColour;

public:
enum
{
WINDOW = 0,
SEPARATOR
};

// wxWindow constructor. This initialises the class as a wxWindow type
wxFoldWindowItem(wxWindow *wnd, int flags = wxFPB_ALIGN_WIDTH, int ySpacing
= wxFPB_DEFAULT_YSPACING,
int leftSpacing = wxFPB_DEFAULT_LEFTSPACING, int rightSpacing
= wxFPB_DEFAULT_RIGHTSPACING)
: _wnd(wnd)
, _type(WINDOW)
, _flags(flags)
, _leftSpacing(leftSpacing)
, _rightSpacing(rightSpacing)
, _ySpacing(ySpacing)
, _lineWidth(0)
, _lineY(0)
{
};

// separator constructor. This initialises the class as a separator
type
wxFoldWindowItem(int y, const wxColour &lineColor = *wxBLACK, int ySpacing
= wxFPB_DEFAULT_YSPACING,
int leftSpacing = wxFPB_DEFAULT_LEFTLINESPACING,
int rightSpacing = wxFPB_DEFAULT_RIGHTLINESPACING)

: _wnd(0)
, _type(SEPARATOR)
, _flags(wxFPB_ALIGN_WIDTH)
, _leftSpacing(leftSpacing)
, _rightSpacing(rightSpacing)
, _ySpacing(ySpacing)
, _lineWidth(0)
, _lineY(y)
, _sepLineColour(lineColor)
{
};

The 2 different initializations refers to completely different objects (the
first one is a wx.Window, the second one is an horizontal line). Next, there
are a lot of functions that, depending on the variable _type, return properties
of the wx.Window or of the line. I would like to keep the same names for
classes/methods, so it would be useful to have the same class with 2 different
"initializations".
Does anyone know if is there a way to achieve the same thing in Python/wxPython?
Someone else has talked about overloaded constructors, but I don't have
any idea on how to implement this kind of "constructors" in Python. Does
anyone have a small example of overloaded constructors in Python?
I have no idea... Or am I missing something obvious?

Thanks to you all.

Andrea.
Jul 18 '05 #1
1 2193
an***********@tin.it wrote:
Hello NG,

I am trying to port a useful class from wxWidgets (C++) to a pure Python/wxPython
implementation. In the C++ source code, a unique class is initialized with
2 different methods (???). This is what it seems to me. I have this declarations:

class wxFoldWindowItem
{
// wxWindow constructor. This initialises the class as a wxWindow type
wxFoldWindowItem(wxWindow *wnd, int flags = wxFPB_ALIGN_WIDTH, int ySpacing
= wxFPB_DEFAULT_YSPACING,
int leftSpacing = wxFPB_DEFAULT_LEFTSPACING, int rightSpacing
= wxFPB_DEFAULT_RIGHTSPACING)
: _wnd(wnd)
, _type(WINDOW)
, _flags(flags)
, _leftSpacing(leftSpacing)
, _rightSpacing(rightSpacing)
, _ySpacing(ySpacing)
, _lineWidth(0)
, _lineY(0)
{
};

// separator constructor. This initialises the class as a separator
type
wxFoldWindowItem(int y, const wxColour &lineColor = *wxBLACK, int ySpacing
= wxFPB_DEFAULT_YSPACING,
int leftSpacing = wxFPB_DEFAULT_LEFTLINESPACING,
int rightSpacing = wxFPB_DEFAULT_RIGHTLINESPACING)

: _wnd(0)
, _type(SEPARATOR)
, _flags(wxFPB_ALIGN_WIDTH)
, _leftSpacing(leftSpacing)
, _rightSpacing(rightSpacing)
, _ySpacing(ySpacing)
, _lineWidth(0)
, _lineY(y)
, _sepLineColour(lineColor)
{
};

The 2 different initializations refers to completely different objects (the
first one is a wx.Window, the second one is an horizontal line).
This is a strange design. My first reaction is, why do you want to do that? Maybe you should split
the class in two?

Next, there are a lot of functions that, depending on the variable _type, return properties
of the wx.Window or of the line. I would like to keep the same names for
classes/methods, so it would be useful to have the same class with 2 different
"initializations".


One way to do this in Python is to have a single constructor that looks at the type / number of
arguments to figure out what it is supposed to do. Another way is to make two factory methods that
create instances of the class and do the correct initialization.

Kent
Jul 18 '05 #2

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