need some help getting started, it is just a "little" confusing on
where to actually start. I want to write a turn based board game using
Twisted as the networking layer.
I just need a kind of "kick start" to how I need to handle
authentication, joining rooms, ect.
Any help, even a pointer to a better place like another newsgroup, or
a mailing list or forum that would be helpful, I have not had alot of
luck finding any place that is very responsive. 3 2185
Y2KYZFR1 wrote: need some help getting started, it is just a "little" confusing on where to actually start. I want to write a turn based board game using Twisted as the networking layer.
I just need a kind of "kick start" to how I need to handle authentication, joining rooms, ect.
Any help, even a pointer to a better place like another newsgroup, or a mailing list or forum that would be helpful, I have not had alot of luck finding any place that is very responsive.
Have you walked yourself through any of the "How Tos", pasting
the code into your editor (or perhaps even better, retyping it!)
and running the results, then playing with things?
I found that a very effective way to get a feel for the differences
between Twisted and other approaches.
-Peter
Y2KYZFR1 wrote: need some help getting started, it is just a "little" confusing on where to actually start. I want to write a turn based board game
using Twisted as the networking layer.
I just need a kind of "kick start" to how I need to handle authentication, joining rooms, ect.
Any help, even a pointer to a better place like another newsgroup, or a mailing list or forum that would be helpful, I have not had alot of luck finding any place that is very responsive.
Have you gone through the Tutorial: Twisted From Scratch tutorial? It
can be found in the manual. I found it pretty helpful for me in
understanding some basic concepts of the TwistedMatrix framework.
Peter Hansen <pe***@engcorp.com> wrote in message news:<pu********************@powergate.ca>... Y2KYZFR1 wrote: need some help getting started, it is just a "little" confusing on where to actually start. I want to write a turn based board game using Twisted as the networking layer.
I just need a kind of "kick start" to how I need to handle authentication, joining rooms, ect.
Any help, even a pointer to a better place like another newsgroup, or a mailing list or forum that would be helpful, I have not had alot of luck finding any place that is very responsive.
Have you walked yourself through any of the "How Tos", pasting the code into your editor (or perhaps even better, retyping it!) and running the results, then playing with things?
I found that a very effective way to get a feel for the differences between Twisted and other approaches.
-Peter
yeah I have done all that, and more, the problem is there are no
non-trival examples that give much direction on what components to use
when . . .
the finger server example is overly contrived, and other source I have
found is overly complex . . .
I am porting a game server written in Java to Twisted, problem is
where to put the objects in the layers, what to use when is just very
un-clear from the example code and tutorials I have found. This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics
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