I've put together a page describing how to build Python 2.4 extensions
with the free (as in beer, not libre) Microsoft Visual C++ Toolkit
compiler. So far I've been able to build Numpy 23.1, PyOpenGL 2.0.1.07,
OpenGLContext 2.0.0b2 and mxTextTools-nr against Python 2.4a1, and they
seem to be working fine. I'm very interested in other developers who
want to try building with this combination giving feedback on what needs
to be done to make the instructions clearer and/or more comprehensive. http://members.rogers.com/mcfletch/p...ing/mstoolkit/
Have fun,
Mike
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder http://members.rogers.com/mcfletch/
blog: http://zope.vex.net/~mcfletch/plumbing/ 6 1376
Mike C. Fletcher wrote: I've put together a page describing how to build Python 2.4 extensions with the free (as in beer, not libre) Microsoft Visual C++ Toolkit compiler. So far I've been able to build Numpy 23.1, PyOpenGL 2.0.1.07, OpenGLContext 2.0.0b2 and mxTextTools-nr against Python 2.4a1, and they seem to be working fine. I'm very interested in other developers who want to try building with this combination giving feedback on what needs to be done to make the instructions clearer and/or more comprehensive.
http://members.rogers.com/mcfletch/p...ing/mstoolkit/
Have fun, Mike
________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://members.rogers.com/mcfletch/ blog: http://zope.vex.net/~mcfletch/plumbing/
'twould be nice if you did a context diff, rather than a simple diff on
the page.
--
-Scott David Daniels Sc***********@Acm.Org
Mike C. Fletcher wrote: I've put together a page describing how to build Python 2.4 extensions with the free (as in beer, not libre) Microsoft Visual C++ Toolkit compiler. So far I've been able to build Numpy 23.1, PyOpenGL 2.0.1.07, OpenGLContext 2.0.0b2 and mxTextTools-nr against Python 2.4a1, and they seem to be working fine. I'm very interested in other developers who want to try building with this combination giving feedback on what needs to be done to make the instructions clearer and/or more comprehensive.
http://members.rogers.com/mcfletch/p...ing/mstoolkit/
Have fun, Mike
________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://members.rogers.com/mcfletch/ blog: http://zope.vex.net/~mcfletch/plumbing/
'twould be nice if you did a context diff, rather than a simple diff on
the page.
--
-Scott David Daniels Sc***********@Acm.Org
Merci !
Thanks ; I awaited that.
"Mike C. Fletcher" <mc******@rogers.com> writes: I've put together a page describing how to build Python 2.4 extensions with the free (as in beer, not libre) Microsoft Visual C++ Toolkit compiler. So far I've been able to build Numpy 23.1, PyOpenGL 2.0.1.07, OpenGLContext 2.0.0b2 and mxTextTools-nr against Python 2.4a1, and they seem to be working fine. I'm very interested in other developers who want to try building with this combination giving feedback on what needs to be done to make the instructions clearer and/or more comprehensive.
http://members.rogers.com/mcfletch/p...ing/mstoolkit/
Have you put the distutils patch described here onto Sourceforge?
Paul
--
The only reason some people get lost in thought is because it's
unfamiliar territory -- Paul Fix
Paul Moore wrote:
.... http://members.rogers.com/mcfletch/p...ing/mstoolkit/ Have you put the distutils patch described here onto Sourceforge?
Not yet.
AFAIK no-one else has had success with the approach, which would seem to
make including the support code in the standard library a little
premature. More, the current patch hard-codes a GUID that may change
(that is, different versions of the .NET Framework SDK may use different
GUIDs), which suggests that it's not the correct way to address the
problem of finding the SDK's installation directory.
Both of those (confirmation and discussion of that little hack) should
be discussed before integrating the code IMO.
Enjoy,
Mike
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics
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