I have a question about deleting objects. My game has two classes,
Player and Alien, essentially identical, instances of which can shoot
at each other. Player is described below
class Player(object):
#Class attributes for class Player
n=0 #n is the number of players
#Private methods for class Player
def __init__(self,name):
self.name = name
self.strength = 100
Player.n +=1
def __del__(self):
Player.n -=1
print "I guess I lost this battle"
#Public methods for class Player
def blast(self,enemy,energy):
enemy.hit(energy)
def hit(self,energy):
self.strength -= energy
if(self.strength <= 50):
self.__del__()
I instantiate one instance of each class:
Hero = Player("Me")
Villain = Alien("Not Me")
If Hero hits Villain with
Hero.blast(Villain, 100),
Villain dies and executes its destructor (__del__). The game then
ends. However,
1. When I execute the program in IDLE, IT FINISHES BY EXECUTING THE
DESTRUCTOR FOR BOTH HERO AND VILLAIN. How can this be? As one of the
two objects was destroyed prior to the end of the game, how can it be
re-destroyed when the program ends?
2. After Hero hits Villain with an energy of 100, Villain executes its
destructor, but I find I can then type
Villain.blast(Hero,100)
and have the alien (whose demise had me gloating) blast me right back!
Why is it that the blast() method works for an object whose destructor
has been executed?
Thomas Philips
Post a follow-up to this message 6 1998
Thomas Philips wrote: I have a question about deleting objects. My game has two classes, Player and Alien, essentially identical, instances of which can shoot at each other. Player is described below
There are a few problems with your posting. First of all, you don't
show the code of Alien.
def hit(self,energy): self.strength -= energy if(self.strength <= 50): self.__del__()
Then, you are invoking __del__ explicitly. This is probably not
what you want to do. Invoking __del__ does *not* cause the object
to be deleted.
I repeat. Invoking __del__ does *not* cause the object to be
deleted.
Instead, it is vice versa: Deleting the object causes __del__
to be invoked. The object is deleted when the last reference
to the object goes away, *not* when __del__ is invoked.
So in your example, you cause multiple calls to __del__.
This is probably not what you want to do.
There is no way to explicitly delete an object in Python.
1. When I execute the program in IDLE, IT FINISHES BY EXECUTING THE DESTRUCTOR FOR BOTH HERO AND VILLAIN. How can this be? As one of the two objects was destroyed prior to the end of the game, how can it be re-destroyed when the program ends?
This is hard to tell, because you don't show the code of Alien.
2. After Hero hits Villain with an energy of 100, Villain executes its destructor, but I find I can then type Villain.blast(Hero,100) and have the alien (whose demise had me gloating) blast me right back! Why is it that the blast() method works for an object whose destructor has been executed?
Because invoking __del__ does not cause the object to go away. There
is no way to explicitly delete an object in Python.
Regards,
Martin tk****@hotmail.com (Thomas Philips) writes: I have a question about deleting objects. My game has two classes, Player and Alien, essentially identical, instances of which can shoot at each other. Player is described below
class Player(object): #Class attributes for class Player n=0 #n is the number of players
#Private methods for class Player def __init__(self,name): self.name = name self.strength = 100 Player.n +=1
def __del__(self): Player.n -=1 print "I guess I lost this battle"
#Public methods for class Player def blast(self,enemy,energy): enemy.hit(energy)
def hit(self,energy): self.strength -= energy if(self.strength <= 50): self.__del__()
I instantiate one instance of each class: Hero = Player("Me") Villain = Alien("Not Me")
If Hero hits Villain with Hero.blast(Villain, 100),
Villain dies and executes its destructor (__del__). The game then ends. However,
[...questions, questions, questions...]
Don't trouble yourself with these questions Thomas, you really don't
want to know.
Just Don't Do That: simply represent your character's death by some
means other than destroying your Hero. __del__ methods are to be
avoided unless you really can't see another way. And as for *calling*
__del__ explicitly... well, I think my laziness in not liking to think
about what happens then is a virtue :-)
thank-Guido-this-isn't-C++-ly y'rs,
John
Your original post may have been garbled, but our answers were not.
"Martin v. Löwis" <ma****@v.loewis.de> wrote in message news:<40**************@v.loewis.de>... There is no way to explicitly delete an object in Python.
So what does "del <object>" actually do then?
Asun Friere wrote: There is no way to explicitly delete an object in Python.
So what does "del <object>" actually do then?
The syntax is not "del <object>", but "del <variable>".
It unbinds <variable> so that <variable> does no longer
refer to the object it used to refer to, very similar to
saying
<variable> = None
Whether that causes deletion of the object depends on
whether there are other reference to the same object,
in different variables.
Regards,
Martin
On Thu, Apr 22, 2004 at 10:10:14PM -0700, Asun Friere wrote: "Martin v. Löwis" <ma****@v.loewis.de> wrote in message news:<40**************@v.loewis.de>...
There is no way to explicitly delete an object in Python.
So what does "del <object>" actually do then?
As http://docs.python.org/ref/del.html says:
...
Deletion of a name removes the binding of that name from the local or
global namespace, depending on whether the name occurs in a global
statement in the same code block. If the name is unbound, a NameError
exception will be raised.
It is illegal to delete a name from the local namespace if it occurs as
a free variable in a nested block.
Deletion of attribute references, subscriptions and slicings is passed
to the primary object involved; deletion of a slicing is in general
equivalent to assignment of an empty slice of the right type (but even
this is determined by the sliced object).
Essentially, the del statement deletes a reference to an object. There may
be other references to the object, and even if there aren't the garbage
collector might not collect the object immediately, if at all.
-Andrew. This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics
by: steve |
last post by:
Hi,
My Windows machine running PHP Version 4.3.4, Apache, mysql, Zend IDE
has developed a strange problem whereas the html code coming out of
php sometimes gets garbled in unpredicatable ways,...
|
by: user |
last post by:
Say I have a database object 'db',
that contains table objects, that contain field
objects so that I can do things like this:
print db.table.field.value()
Now, after plundering the database...
|
by: Matan Nassau |
last post by:
Hello.
i have a composite which i want to delete. this is a composite which
represents a boolean expression (see a previous post of mine with more
details at...
|
by: Aguilar, James |
last post by:
Hey guys. A new question:
I want to use an STL libarary to hold a bunch of objects I create.
Actually, it will hold references to the objects, but that's beside the
point, for the most part. ...
|
by: Nak |
last post by:
Hi there,
I was wondering if it was possible to pass objects in windows messages,
obviously via pointers I would presume, but I can't quite work out how to
turn an object into a pointer in...
|
by: Joe Van Dyk |
last post by:
When you delete a pointer, you should set it to NULL, right?
Joe
|
by: Hamed |
last post by:
Hello
I have a DataGrid that a is bound to a DataTable. Some of the rows in the
DataTable should not be deleted. How can I prohibit deleting of some
identified rows?
The problem could be...
|
by: sphinney |
last post by:
All,
I'm not sure how to adequately explain my problem in two sentences or less, so at the risk of providing TMI, here's the condensed verion.
I have developed an Access 2002 database file that...
|
by: Terry Reedy |
last post by:
"Jacob Davis" <j.foster.davis@gmail.comwrote in message
news:C673A5C7-9971-4CAA-8CEB-3993C3E93F9C@gmail.com...
| I read in some earlier messages that an object in Python is only
| removed or freed...
|
by: lllomh |
last post by:
Define the method first
this.state = {
buttonBackgroundColor: 'green',
isBlinking: false, // A new status is added to identify whether the button is blinking or not
}
autoStart=()=>{
|
by: DJRhino |
last post by:
Was curious if anyone else was having this same issue or not....
I was just Up/Down graded to windows 11 and now my access combo boxes are not acting right. With win 10 I could start typing...
|
by: isladogs |
last post by:
The next Access Europe meeting will be on Wednesday 4 Oct 2023 starting at 18:00 UK time (6PM UTC+1) and finishing at about 19:15 (7.15PM)
The start time is equivalent to 19:00 (7PM) in Central...
|
by: tracyyun |
last post by:
Hello everyone,
I have a question and would like some advice on network connectivity. I have one computer connected to my router via WiFi, but I have two other computers that I want to be able to...
|
by: NeoPa |
last post by:
Hello everyone.
I find myself stuck trying to find the VBA way to get Access to create a PDF of the currently-selected (and open) object (Form or Report).
I know it can be done by selecting :...
|
by: NeoPa |
last post by:
Introduction
For this article I'll be using a very simple database which has Form (clsForm) & Report (clsReport) classes that simply handle making the calling Form invisible until the Form, or all...
|
by: isladogs |
last post by:
The next Access Europe meeting will be on Wednesday 1 Nov 2023 starting at 18:00 UK time (6PM UTC) and finishing at about 19:15 (7.15PM)
Please note that the UK and Europe revert to winter time on...
|
by: nia12 |
last post by:
Hi there,
I am very new to Access so apologies if any of this is obvious/not clear.
I am creating a data collection tool for health care employees to complete. It consists of a number of...
|
by: isladogs |
last post by:
The next online meeting of the Access Europe User Group will be on Wednesday 6 Dec 2023 starting at 18:00 UK time (6PM UTC) and finishing at about 19:15 (7.15PM).
In this month's session, Mike...
| |