By using this site, you agree to our updated Privacy Policy and our Terms of Use. Manage your Cookies Settings.
434,677 Members | 1,094 Online
Bytes IT Community
+ Ask a Question
Need help? Post your question and get tips & solutions from a community of 434,677 IT Pros & Developers. It's quick & easy.

Multi-user quiz show game

P: n/a
Hi all,

I would like to create a quiz show game for play in a party. The
physical setup would probably be a big screen where everyone (players
and host) can see, which shows a question, and a multiple choice of
answer. The player, with a client computer and keyboard in front,
will press a key to pick an answer. The client program, will then
send the player's choice through the wire to the server program. The
server program will validate the player's answer and the one that is
correct and fastest will get a point. Then we go on to the next
questions...etc.

Some more specific requirements:
1) the programm will probably run on some windows machines
2) need unicode support (ie. questions and answers will be shown in
Chinese)
3) the display will be a full screen display (ie, no window's toolbar
or taskbar shown)

My current thinking is:
1) Use twisted for the networking code
2) Use wxpython for the screen display

My questions are:
Does anyone have any recommendation of what frameworks/libraries to
use? I am kind of worry about mixing all these libraries/frameworks
together for them to play nicely... Would pygame help simplify?

Thanks a lot,
Alex
Jul 18 '05 #1
Share this Question
Share on Google+
5 Replies


P: n/a
>From: li*****@yahoo.com (Alex Li)
Date: 3/1/04 2:51 PM Eastern Standard T
Hi all,

I would like to create a quiz show game for play in a party. The
physical setup would probably be a big screen where everyone (players
and host) can see, which shows a question, and a multiple choice of
answer. The player, with a client computer and keyboard in front,
will press a key to pick an answer. The client program, will then
send the player's choice through the wire to the server program. The
server program will validate the player's answer and the one that is
correct and fastest will get a point. Then we go on to the next
questions...etc.

Some more specific requirements:
1) the programm will probably run on some windows machines
2) need unicode support (ie. questions and answers will be shown in
Chinese)
3) the display will be a full screen display (ie, no window's toolbar
or taskbar shown)

My current thinking is:
1) Use twisted for the networking code
2) Use wxpython for the screen display

My questions are:
Does anyone have any recommendation of what frameworks/libraries to
use? I am kind of worry about mixing all these libraries/frameworks
together for them to play nicely... Would pygame help simplify?

Thanks a lot,
Alex


I'll let the experts answer this one. But I have a question. Do you rule out a
http server ? If I were doing this I would avoid the apparent complexity
wxpython and just use standard html and javascript to pass the answers to the
server. The python script could record time it got the "get" and return it with
the validation.
allen

Jul 18 '05 #2

P: n/a
> Does anyone have any recommendation of what frameworks/libraries to
use? I am kind of worry about mixing all these libraries/frameworks
together for them to play nicely... Would pygame help simplify?


I did s/t similar, using twisted and pygame- worked great. I just checked if
pygame supports chinese characters - it does! At least on my linux-box,
with a chinese ttf I can get it to work. I actually had to use a chinese
spam - who could have thought that spam can be actually useful?

However, consider what allen said.

--
Regards,

Diez B. Roggisch
Jul 18 '05 #3

P: n/a
>
I'll let the experts answer this one. But I have a question. Do you rule out a
http server ? If I were doing this I would avoid the apparent complexity
wxpython and just use standard html and javascript to pass the answers to the
server. The python script could record time it got the "get" and return it with
the validation.
allen


Thanks, Allen! Your solution is actually quite attractive, as it just
simplify the whole thing a lot.... I would consider it very
seriously...

Thanks again,
Alex
Jul 18 '05 #4

P: n/a
"Diez B. Roggisch" <de************@web.de> wrote in message news:<c2*************@news.t-online.com>...
I did s/t similar, using twisted and pygame- worked great. I just checked if
pygame supports chinese characters - it does! At least on my linux-box,
with a chinese ttf I can get it to work. I actually had to use a chinese
spam - who could have thought that spam can be actually useful?

However, consider what allen said.


Thanks for your info, Diez. I agreed that Allen's suggestion is very
attractive, I am seriously considering it... Anyhow, it is good to
know htat pygame + chinese + twisted worked great :)
Jul 18 '05 #5

P: n/a
to add to what allen said, I'd just use the f11 key to fullscreen the
browser, also.

"Alex Li" <li*****@yahoo.com> wrote in message
news:ea**************************@posting.google.c om...

I'll let the experts answer this one. But I have a question. Do you rule out a http server ? If I were doing this I would avoid the apparent complexity
wxpython and just use standard html and javascript to pass the answers to the server. The python script could record time it got the "get" and return it with the validation.
allen


Thanks, Allen! Your solution is actually quite attractive, as it just
simplify the whole thing a lot.... I would consider it very
seriously...

Thanks again,
Alex

Jul 18 '05 #6

This discussion thread is closed

Replies have been disabled for this discussion.