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Socket options

P: n/a
Hi

For an online game I'm developing I need some advice concerning tcp-sockets,
and especially which socket options to set and not.
What I want is a connection where nothing is buffered (but are sent
immediatly), and I also want to keep the connections persistent until
explicitly closed.
The server-side socket will receive multiple incomming requests from
clients...

regards tores
Sep 12 '05 #1
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P: n/a
If you are intrested in speed my personal advice is to use UDP insted of
TCP.
The great majority of network games use it.
Here's a simple UDP implementation:
http://www.evolt.org/article/Socket_...thon/17/60276/
For an online game I'm developing I need some advice concerning
tcp-sockets, and especially which socket options to set and not.
What I want is a connection where nothing is buffered (but are sent
immediatly), and I also want to keep the connections persistent until
explicitly closed.
The server-side socket will receive multiple incomming requests from
clients...

regards tores

Sep 12 '05 #2

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