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Re: Python and Flaming Thunder

On Wed, 14 May 2008 06:53:02 -0400, "J. Clifford Dyer" <jc*@sdf.lonest ar.orgwrote:
>On Tue, 2008-05-13 at 10:33 -0700, Dave Parker wrote:
You sound like a commercial.

Get Flaming Thunder for only $19.95! It slices, it dices!
And while programs and libraries written in assembly may be twice as fast
as programs and libraries written in C, ...

It's a myth that they're only twice as fast. An experienced assembly
language programmer can usually get out at least a factor of 5 by
using tricks such as cache-coherence, carry flag tricks, stack
manipulation s, etc.
... they're real hell to maintain.

That's also a myth. For example, if C is easy to maintain, why is
Flaming Thunder the only single-asset 8-by-8 shotgun cross compiler in
the world? There should be lots of single-asset 8-by-8 shotgun cross
compilers written in C, if C is easier to maintain.

Not only is it the world's only "single-asset 8-by-8 shotgun cross
compiler," but according to google, it's also the world's only "shotgun
cross compiler" period. But I guess if you make up your own terminology
you're bound to be unique. :) Do you mind if I ask: what exactly is a
single-asset 8x8 shotgun cross compiler, and what makes that of any
value to me?
The web page explains. It's a compiler that runs on 8 platforms and can
generate executables for any of them on any of them. It's not _totally_
clear about what "single-asset" means, but it gives the impression (and
the term somewhat suggests) that this means there's a single executable
that does all of this (compare to gcc's design, where support for cross
compiling to another arch is provided by a separate executable).

"Shotgun" probably just sounds cool.

Jean-Paul
Jun 27 '08 #1
2 1552
>>That's also a myth. For example, if C is easy to maintain, why is
>>Flaming Thunder the only single-asset 8-by-8 shotgun cross compiler in
the world? There should be lots of single-asset 8-by-8 shotgun cross
compilers written in C, if C is easier to maintain.
Not only is it the world's only "single-asset 8-by-8 shotgun cross
compiler," but according to google, it's also the world's only "shotgun
cross compiler" period. But I guess if you make up your own terminology
you're bound to be unique. :) Do you mind if I ask: what exactly is a
single-asset 8x8 shotgun cross compiler, and what makes that of any
value to me?

The web page explains. It's a compiler that runs on 8 platforms and can
generate executables for any of them on any of them. It's not _totally_
clear about what "single-asset" means, but it gives the impression (and
the term somewhat suggests) that this means there's a single executable
that does all of this (compare to gcc's design, where support for cross
compiling to another arch is provided by a separate executable).
Which isn't too hard if all you have are simple datatypes as a handfull
numerical types + strings.

Besides, from what I see, the supported platforms all are x86, 32bit &
64bit. And I bet GCC works pretty unmodified amongst these as well - only
binary formats differ. But let Flaming Thunder grow a library system with
dynamic loading, and I wonder how well his crosscompiler works..

Diez
Jun 27 '08 #2
On May 14, 8:43*am, "Diez B. Roggisch" <de...@nospam.w eb.dewrote:
>That's also a myth. *For example, if C is easy to maintain, why is
Flaming Thunder the only single-asset 8-by-8 shotgun cross compiler in
the world? *There should be lots of single-asset 8-by-8 shotgun cross
compilers written in C, if C is easier to maintain.
Not only is it the world's only "single-asset 8-by-8 shotgun cross
compiler," but according to google, it's also the world's only "shotgun
cross compiler" period. *But I guess if you make up your own terminology
you're bound to be unique. *:) *Do you mind if I ask: what exactly is a
single-asset 8x8 shotgun cross compiler, and what makes that of any
value to me?
The web page explains. *It's a compiler that runs on 8 platforms and can
generate executables for any of them on any of them. *It's not _totally_
clear about what "single-asset" means, but it gives the impression (and
the term somewhat suggests) that this means there's a single executable
that does all of this (compare to gcc's design, where support for cross
compiling to another arch is provided by a separate executable).

Which isn't too hard if all you have are simple datatypes as a handfull
numerical types + strings.

Besides, from what I see, the supported platforms all are x86, 32bit &
64bit. And I bet GCC works pretty unmodified amongst these as well - only
binary formats differ. But let Flaming Thunder grow a library system with
dynamic loading, and I wonder how well his crosscompiler works..

Diez- Hide quoted text -

- Show quoted text -
8x8 is pretty easy to aim for. Turn on 16x16, and you're the laptop
to stand on. FxF?
Jun 27 '08 #3

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