Dear all,
I have a set of c# data classes which i need to fill their data from xml
files. serialization looks to be the best way to accomplish this task.
Since the data classes are compiled and i don't have control on the xml
structure, I tried using the xmlAttributeOverrides class, to instruct the
serializer.
I was able to override the attributes for the root element, but I'm having
problems understanding how to deserialize arrays.
I would be delitaed if you could take a look at the code, and try to figure
out what's wrong there.
Thanks in advance,
Zion.
The data class to be deserialized:
public class Bead
{
private Point[] m_points;
private double m_id;
public Bead(){}
public double BeadID
{
get{return m_id;}
set{m_id = value;}
}
public Point[] Points
{
get{return m_points;}
set{m_points = value;}
}
}
public class Point
{
private string m_x;
private string m_y;
public Point(){}
public Point(string x, string y)
{
this.X = x;
this.Y = y;
}
public string X
{
get {return m_x;}
set {m_x = value;}
}
public string Y
{
get {return m_y;}
set {m_y = value;}
}
}
The input xml:
<BeadType BeadID="17"><Point ID="1" X="1" Y="0.02026"/><Point ID="2" X="2"
Y="0.02172"/><Point ID="3" X="3" Y="0.0233"/></BeadType>
The deserializing function:
private void button1_Click(object sender, System.EventArgs e)
{
FileStream fs = new FileStream(txtFile.Text, FileMode.Open);
XmlReader reader = new XmlTextReader(fs);
Type type = typeof(Bead);
XmlAttributeOverrides attOverrides = new XmlAttributeOverrides();
//Define the root element in the XML
XmlAttributes beadAtts = new XmlAttributes();
beadAtts.XmlRoot = new XmlRootAttribute("BeadType");
attOverrides.Add(type, beadAtts);
//
XmlAttributes beadIdAtts = new XmlAttributes();
XmlAttributeAttribute beadIDAtt = new XmlAttributeAttribute();
beadIDAtt.DataType = "double";
beadIDAtt.AttributeName = "BeadID";
beadIdAtts.XmlAttribute = beadIDAtt;
attOverrides.Add(type, "BeadID", beadIdAtts);
XmlAttributes atts = new XmlAttributes();
//XmlArrayAttribute aa = new XmlArrayAttribute("Point");
//atts.XmlArray = aa;
//attOverrides.Add(type, "Points", atts);
XmlArrayItemAttribute pointArrayItem = new XmlArrayItemAttribute();
pointArrayItem.ElementName = "Point";
pointArrayItem.DataType = "Point";
atts.XmlArrayItems.Add(pointArrayItem);
attOverrides.Add(typeof(Point), "Points", atts);
XmlSerializer serializer = new XmlSerializer(type, attOverrides);
object obj = serializer.Deserialize(reader);
reader.Close();
} 4 861
Normally I would add attributes to the class to help the XmlSerializer to
deserialize the data which I've included below:
using System;
using System.Xml;
using System.Xml.Serialization;
public class XmlDeserializationDemo
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
private static void Main(string[] args)
{
Bead b = Deserialize(@"..\..\Bead.xml");
PrintBead(b);
}
private static void PrintBead(Bead b)
{
Console.WriteLine("Bead BeadID = {0}", b.BeadID);
foreach(Point point in b.Points)
{
Console.WriteLine("\tPoint x={0} y={1}", point.X, point.Y);
}
}
private static Bead Deserialize(string fileName)
{
XmlTextReader reader = new XmlTextReader(fileName);
XmlSerializer serializer = new XmlSerializer(typeof(Bead));
return serializer.Deserialize(reader) as Bead;
}
}
[XmlRoot("BeadType", Namespace="", IsNullable=false)]
public class Bead
{
private Point[] m_points;
private double m_id;
public Bead()
{
}
[XmlAttribute("BeadID")]
public double BeadID
{
get { return m_id; }
set { m_id = value; }
}
[XmlElement("Point")]
public Point[] Points
{
get { return m_points; }
set { m_points = value; }
}
}
public class Point
{
private string m_x;
private string m_y;
public Point()
{
}
public Point(string x, string y)
{
this.X = x;
this.Y = y;
}
[XmlAttribute("X")]
public string X
{
get { return m_x; }
set { m_x = value; }
}
[XmlAttribute("Y")]
public string Y
{
get { return m_y; }
set { m_y = value; }
}
}
Hope that helps
"Zion Zadik" wrote: Dear all,
I have a set of c# data classes which i need to fill their data from xml files. serialization looks to be the best way to accomplish this task. Since the data classes are compiled and i don't have control on the xml structure, I tried using the xmlAttributeOverrides class, to instruct the serializer. I was able to override the attributes for the root element, but I'm having problems understanding how to deserialize arrays.
I would be delitaed if you could take a look at the code, and try to figure out what's wrong there.
Thanks in advance, Zion.
The data class to be deserialized: public class Bead { private Point[] m_points; private double m_id;
public Bead(){}
public double BeadID { get{return m_id;} set{m_id = value;} }
public Point[] Points { get{return m_points;} set{m_points = value;} } } public class Point { private string m_x; private string m_y;
public Point(){}
public Point(string x, string y) { this.X = x; this.Y = y; }
public string X { get {return m_x;} set {m_x = value;} }
public string Y { get {return m_y;} set {m_y = value;} } }
The input xml: <BeadType BeadID="17"><Point ID="1" X="1" Y="0.02026"/><Point ID="2" X="2" Y="0.02172"/><Point ID="3" X="3" Y="0.0233"/></BeadType>
The deserializing function:
private void button1_Click(object sender, System.EventArgs e) { FileStream fs = new FileStream(txtFile.Text, FileMode.Open); XmlReader reader = new XmlTextReader(fs);
Type type = typeof(Bead);
XmlAttributeOverrides attOverrides = new XmlAttributeOverrides();
//Define the root element in the XML XmlAttributes beadAtts = new XmlAttributes(); beadAtts.XmlRoot = new XmlRootAttribute("BeadType"); attOverrides.Add(type, beadAtts);
// XmlAttributes beadIdAtts = new XmlAttributes(); XmlAttributeAttribute beadIDAtt = new XmlAttributeAttribute(); beadIDAtt.DataType = "double"; beadIDAtt.AttributeName = "BeadID"; beadIdAtts.XmlAttribute = beadIDAtt; attOverrides.Add(type, "BeadID", beadIdAtts);
XmlAttributes atts = new XmlAttributes(); //XmlArrayAttribute aa = new XmlArrayAttribute("Point"); //atts.XmlArray = aa; //attOverrides.Add(type, "Points", atts);
XmlArrayItemAttribute pointArrayItem = new XmlArrayItemAttribute(); pointArrayItem.ElementName = "Point"; pointArrayItem.DataType = "Point"; atts.XmlArrayItems.Add(pointArrayItem); attOverrides.Add(typeof(Point), "Points", atts);
XmlSerializer serializer = new XmlSerializer(type, attOverrides);
object obj = serializer.Deserialize(reader); reader.Close();
}
Thanks for your reply.
I'm sorry if I wasn't clear enough.
I don't want to add attributes in my class code. I only want to deserialize
the Xml using Attribute Overrides.
This way I don't need to re-compile my data classes with each change to the
XML (Which I don't have any control of).
Thanks,
Zion.
"Jorge Matos" <matos_jorge(NOSPAM)@hotmail.com> wrote in message
news:EA**********************************@microsof t.com... Normally I would add attributes to the class to help the XmlSerializer to deserialize the data which I've included below:
using System; using System.Xml; using System.Xml.Serialization;
public class XmlDeserializationDemo { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] private static void Main(string[] args) { Bead b = Deserialize(@"..\..\Bead.xml"); PrintBead(b); }
private static void PrintBead(Bead b) { Console.WriteLine("Bead BeadID = {0}", b.BeadID); foreach(Point point in b.Points) { Console.WriteLine("\tPoint x={0} y={1}", point.X, point.Y); } }
private static Bead Deserialize(string fileName) { XmlTextReader reader = new XmlTextReader(fileName); XmlSerializer serializer = new XmlSerializer(typeof(Bead)); return serializer.Deserialize(reader) as Bead; } }
[XmlRoot("BeadType", Namespace="", IsNullable=false)] public class Bead { private Point[] m_points; private double m_id;
public Bead() { }
[XmlAttribute("BeadID")] public double BeadID { get { return m_id; } set { m_id = value; } }
[XmlElement("Point")] public Point[] Points { get { return m_points; } set { m_points = value; } } }
public class Point { private string m_x; private string m_y;
public Point() { }
public Point(string x, string y) { this.X = x; this.Y = y; }
[XmlAttribute("X")] public string X { get { return m_x; } set { m_x = value; } }
[XmlAttribute("Y")] public string Y { get { return m_y; } set { m_y = value; } } }
Hope that helps
"Zion Zadik" wrote:
Dear all,
I have a set of c# data classes which i need to fill their data from xml files. serialization looks to be the best way to accomplish this task. Since the data classes are compiled and i don't have control on the xml structure, I tried using the xmlAttributeOverrides class, to instruct the serializer. I was able to override the attributes for the root element, but I'm having problems understanding how to deserialize arrays.
I would be delitaed if you could take a look at the code, and try to figure out what's wrong there.
Thanks in advance, Zion.
The data class to be deserialized: public class Bead { private Point[] m_points; private double m_id;
public Bead(){}
public double BeadID { get{return m_id;} set{m_id = value;} }
public Point[] Points { get{return m_points;} set{m_points = value;} } } public class Point { private string m_x; private string m_y;
public Point(){}
public Point(string x, string y) { this.X = x; this.Y = y; }
public string X { get {return m_x;} set {m_x = value;} }
public string Y { get {return m_y;} set {m_y = value;} } }
The input xml: <BeadType BeadID="17"><Point ID="1" X="1" Y="0.02026"/><Point ID="2" X="2" Y="0.02172"/><Point ID="3" X="3" Y="0.0233"/></BeadType>
The deserializing function:
private void button1_Click(object sender, System.EventArgs e) { FileStream fs = new FileStream(txtFile.Text, FileMode.Open); XmlReader reader = new XmlTextReader(fs);
Type type = typeof(Bead);
XmlAttributeOverrides attOverrides = new XmlAttributeOverrides();
//Define the root element in the XML XmlAttributes beadAtts = new XmlAttributes(); beadAtts.XmlRoot = new XmlRootAttribute("BeadType"); attOverrides.Add(type, beadAtts);
// XmlAttributes beadIdAtts = new XmlAttributes(); XmlAttributeAttribute beadIDAtt = new XmlAttributeAttribute(); beadIDAtt.DataType = "double"; beadIDAtt.AttributeName = "BeadID"; beadIdAtts.XmlAttribute = beadIDAtt; attOverrides.Add(type, "BeadID", beadIdAtts);
XmlAttributes atts = new XmlAttributes(); //XmlArrayAttribute aa = new XmlArrayAttribute("Point"); //atts.XmlArray = aa; //attOverrides.Add(type, "Points", atts);
XmlArrayItemAttribute pointArrayItem = new XmlArrayItemAttribute(); pointArrayItem.ElementName = "Point"; pointArrayItem.DataType = "Point"; atts.XmlArrayItems.Add(pointArrayItem); attOverrides.Add(typeof(Point), "Points", atts);
XmlSerializer serializer = new XmlSerializer(type, attOverrides);
object obj = serializer.Deserialize(reader); reader.Close();
}
Gotcha!
Here you go:
using System;
using System.Xml;
using System.Xml.Serialization;
public class XmlDeserializationDemo
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
private static void Main(string[] args)
{
Bead b = Deserialize(@"..\..\Bead.xml");
PrintBead(b);
}
private static void PrintBead(Bead b)
{
Console.WriteLine("Bead BeadID = {0}", b.BeadID);
foreach(Point point in b.Points)
{
Console.WriteLine("\tPoint x={0} y={1}", point.X, point.Y);
}
}
private static Bead Deserialize(string fileName)
{
XmlTextReader reader = new XmlTextReader(fileName);
XmlAttributeOverrides overrides = new XmlAttributeOverrides();
XmlAttributes beadClassAttributes = new XmlAttributes();
XmlAttributes beadIDAttributes = new XmlAttributes();
XmlAttributes pointsArrayAttributes = new XmlAttributes();
XmlAttributes pointClassXAttributes = new XmlAttributes();
pointClassXAttributes.XmlAttribute = new XmlAttributeAttribute("X");
XmlAttributes pointClassYAttributes = new XmlAttributes();
pointClassYAttributes.XmlAttribute = new XmlAttributeAttribute("Y");
beadClassAttributes.XmlRoot = new XmlRootAttribute("BeadType");
beadIDAttributes.XmlAttribute = new XmlAttributeAttribute("BeadID");
pointsArrayAttributes.XmlElements.Add(new XmlElementAttribute("Point"));
overrides.Add(typeof(Bead), beadClassAttributes);
overrides.Add(typeof(Bead), "BeadID", beadIDAttributes);
overrides.Add(typeof(Bead), "Points", pointsArrayAttributes);
overrides.Add(typeof(Point), "X", pointClassXAttributes);
overrides.Add(typeof(Point), "Y", pointClassYAttributes);
XmlSerializer serializer = new XmlSerializer(typeof(Bead), overrides);
return serializer.Deserialize(reader) as Bead;
}
}
public class Bead
{
private Point[] m_points;
private double m_id;
public Bead()
{
}
public double BeadID
{
get { return m_id; }
set { m_id = value; }
}
public Point[] Points
{
get { return m_points; }
set { m_points = value; }
}
}
public class Point
{
private string m_x;
private string m_y;
public Point()
{
}
public Point(string x, string y)
{
this.X = x;
this.Y = y;
}
public string X
{
get { return m_x; }
set { m_x = value; }
}
public string Y
{
get { return m_y; }
set { m_y = value; }
}
}
Hope that helps!
"Zion Zadik" wrote: Thanks for your reply.
I'm sorry if I wasn't clear enough. I don't want to add attributes in my class code. I only want to deserialize the Xml using Attribute Overrides. This way I don't need to re-compile my data classes with each change to the XML (Which I don't have any control of).
Thanks, Zion.
"Jorge Matos" <matos_jorge(NOSPAM)@hotmail.com> wrote in message news:EA**********************************@microsof t.com... Normally I would add attributes to the class to help the XmlSerializer to deserialize the data which I've included below:
using System; using System.Xml; using System.Xml.Serialization;
public class XmlDeserializationDemo { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] private static void Main(string[] args) { Bead b = Deserialize(@"..\..\Bead.xml"); PrintBead(b); }
private static void PrintBead(Bead b) { Console.WriteLine("Bead BeadID = {0}", b.BeadID); foreach(Point point in b.Points) { Console.WriteLine("\tPoint x={0} y={1}", point.X, point.Y); } }
private static Bead Deserialize(string fileName) { XmlTextReader reader = new XmlTextReader(fileName); XmlSerializer serializer = new XmlSerializer(typeof(Bead)); return serializer.Deserialize(reader) as Bead; } }
[XmlRoot("BeadType", Namespace="", IsNullable=false)] public class Bead { private Point[] m_points; private double m_id;
public Bead() { }
[XmlAttribute("BeadID")] public double BeadID { get { return m_id; } set { m_id = value; } }
[XmlElement("Point")] public Point[] Points { get { return m_points; } set { m_points = value; } } }
public class Point { private string m_x; private string m_y;
public Point() { }
public Point(string x, string y) { this.X = x; this.Y = y; }
[XmlAttribute("X")] public string X { get { return m_x; } set { m_x = value; } }
[XmlAttribute("Y")] public string Y { get { return m_y; } set { m_y = value; } } }
Hope that helps
"Zion Zadik" wrote:
Dear all,
I have a set of c# data classes which i need to fill their data from xml files. serialization looks to be the best way to accomplish this task. Since the data classes are compiled and i don't have control on the xml structure, I tried using the xmlAttributeOverrides class, to instruct the serializer. I was able to override the attributes for the root element, but I'm having problems understanding how to deserialize arrays.
I would be delitaed if you could take a look at the code, and try to figure out what's wrong there.
Thanks in advance, Zion.
The data class to be deserialized: public class Bead { private Point[] m_points; private double m_id;
public Bead(){}
public double BeadID { get{return m_id;} set{m_id = value;} }
public Point[] Points { get{return m_points;} set{m_points = value;} } } public class Point { private string m_x; private string m_y;
public Point(){}
public Point(string x, string y) { this.X = x; this.Y = y; }
public string X { get {return m_x;} set {m_x = value;} }
public string Y { get {return m_y;} set {m_y = value;} } }
The input xml: <BeadType BeadID="17"><Point ID="1" X="1" Y="0.02026"/><Point ID="2" X="2" Y="0.02172"/><Point ID="3" X="3" Y="0.0233"/></BeadType>
The deserializing function:
private void button1_Click(object sender, System.EventArgs e) { FileStream fs = new FileStream(txtFile.Text, FileMode.Open); XmlReader reader = new XmlTextReader(fs);
Type type = typeof(Bead);
XmlAttributeOverrides attOverrides = new XmlAttributeOverrides();
//Define the root element in the XML XmlAttributes beadAtts = new XmlAttributes(); beadAtts.XmlRoot = new XmlRootAttribute("BeadType"); attOverrides.Add(type, beadAtts);
// XmlAttributes beadIdAtts = new XmlAttributes(); XmlAttributeAttribute beadIDAtt = new XmlAttributeAttribute(); beadIDAtt.DataType = "double"; beadIDAtt.AttributeName = "BeadID"; beadIdAtts.XmlAttribute = beadIDAtt; attOverrides.Add(type, "BeadID", beadIdAtts);
XmlAttributes atts = new XmlAttributes(); //XmlArrayAttribute aa = new XmlArrayAttribute("Point"); //atts.XmlArray = aa; //attOverrides.Add(type, "Points", atts);
XmlArrayItemAttribute pointArrayItem = new XmlArrayItemAttribute(); pointArrayItem.ElementName = "Point"; pointArrayItem.DataType = "Point"; atts.XmlArrayItems.Add(pointArrayItem); attOverrides.Add(typeof(Point), "Points", atts);
XmlSerializer serializer = new XmlSerializer(type, attOverrides);
object obj = serializer.Deserialize(reader); reader.Close();
}
Thanks Jorge!
Now everything looks so easy and obvious :-)
I really appreciate you spending the time on this,
Zion.
"Jorge Matos" <matos_jorge(NOSPAM)@hotmail.com> wrote in message
news:9F**********************************@microsof t.com... Gotcha!
Here you go:
using System; using System.Xml; using System.Xml.Serialization;
public class XmlDeserializationDemo { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] private static void Main(string[] args) { Bead b = Deserialize(@"..\..\Bead.xml"); PrintBead(b); }
private static void PrintBead(Bead b) { Console.WriteLine("Bead BeadID = {0}", b.BeadID); foreach(Point point in b.Points) { Console.WriteLine("\tPoint x={0} y={1}", point.X, point.Y); } }
private static Bead Deserialize(string fileName) { XmlTextReader reader = new XmlTextReader(fileName);
XmlAttributeOverrides overrides = new XmlAttributeOverrides();
XmlAttributes beadClassAttributes = new XmlAttributes(); XmlAttributes beadIDAttributes = new XmlAttributes(); XmlAttributes pointsArrayAttributes = new XmlAttributes();
XmlAttributes pointClassXAttributes = new XmlAttributes(); pointClassXAttributes.XmlAttribute = new XmlAttributeAttribute("X");
XmlAttributes pointClassYAttributes = new XmlAttributes(); pointClassYAttributes.XmlAttribute = new XmlAttributeAttribute("Y");
beadClassAttributes.XmlRoot = new XmlRootAttribute("BeadType"); beadIDAttributes.XmlAttribute = new XmlAttributeAttribute("BeadID"); pointsArrayAttributes.XmlElements.Add(new XmlElementAttribute("Point"));
overrides.Add(typeof(Bead), beadClassAttributes); overrides.Add(typeof(Bead), "BeadID", beadIDAttributes); overrides.Add(typeof(Bead), "Points", pointsArrayAttributes); overrides.Add(typeof(Point), "X", pointClassXAttributes); overrides.Add(typeof(Point), "Y", pointClassYAttributes);
XmlSerializer serializer = new XmlSerializer(typeof(Bead), overrides);
return serializer.Deserialize(reader) as Bead; } }
public class Bead { private Point[] m_points; private double m_id;
public Bead() { }
public double BeadID { get { return m_id; } set { m_id = value; } }
public Point[] Points { get { return m_points; } set { m_points = value; } } }
public class Point { private string m_x; private string m_y;
public Point() { }
public Point(string x, string y) { this.X = x; this.Y = y; }
public string X { get { return m_x; } set { m_x = value; } }
public string Y { get { return m_y; } set { m_y = value; } } }
Hope that helps!
"Zion Zadik" wrote:
Thanks for your reply.
I'm sorry if I wasn't clear enough. I don't want to add attributes in my class code. I only want to deserialize the Xml using Attribute Overrides. This way I don't need to re-compile my data classes with each change to the XML (Which I don't have any control of).
Thanks, Zion.
"Jorge Matos" <matos_jorge(NOSPAM)@hotmail.com> wrote in message news:EA**********************************@microsof t.com... > Normally I would add attributes to the class to help the XmlSerializer > to > deserialize the data which I've included below: > > using System; > using System.Xml; > using System.Xml.Serialization; > > public class XmlDeserializationDemo > { > /// <summary> > /// The main entry point for the application. > /// </summary> > [STAThread] > private static void Main(string[] args) > { > Bead b = Deserialize(@"..\..\Bead.xml"); > PrintBead(b); > } > > private static void PrintBead(Bead b) > { > Console.WriteLine("Bead BeadID = {0}", b.BeadID); > foreach(Point point in b.Points) > { > Console.WriteLine("\tPoint x={0} y={1}", point.X, point.Y); > } > } > > private static Bead Deserialize(string fileName) > { > XmlTextReader reader = new XmlTextReader(fileName); > XmlSerializer serializer = new XmlSerializer(typeof(Bead)); > return serializer.Deserialize(reader) as Bead; > } > } > > [XmlRoot("BeadType", Namespace="", IsNullable=false)] > public class Bead > { > private Point[] m_points; > private double m_id; > > public Bead() > { > } > > [XmlAttribute("BeadID")] > public double BeadID > { > get { return m_id; } > set { m_id = value; } > } > > [XmlElement("Point")] > public Point[] Points > { > get { return m_points; } > set { m_points = value; } > } > } > > public class Point > { > private string m_x; > private string m_y; > > public Point() > { > } > > public Point(string x, string y) > { > this.X = x; > this.Y = y; > } > > [XmlAttribute("X")] > public string X > { > get { return m_x; } > set { m_x = value; } > } > > [XmlAttribute("Y")] > public string Y > { > get { return m_y; } > set { m_y = value; } > } > } > > Hope that helps > > "Zion Zadik" wrote: > >> Dear all, >> >> I have a set of c# data classes which i need to fill their data from >> xml >> files. serialization looks to be the best way to accomplish this task. >> Since the data classes are compiled and i don't have control on the >> xml >> structure, I tried using the xmlAttributeOverrides class, to instruct >> the >> serializer. >> I was able to override the attributes for the root element, but I'm >> having >> problems understanding how to deserialize arrays. >> >> I would be delitaed if you could take a look at the code, and try to >> figure >> out what's wrong there. >> >> Thanks in advance, >> Zion. >> >> The data class to be deserialized: >> public class Bead >> { >> private Point[] m_points; >> private double m_id; >> >> public Bead(){} >> >> public double BeadID >> { >> get{return m_id;} >> set{m_id = value;} >> } >> >> public Point[] Points >> { >> get{return m_points;} >> set{m_points = value;} >> } >> } >> public class Point >> { >> private string m_x; >> private string m_y; >> >> public Point(){} >> >> public Point(string x, string y) >> { >> this.X = x; >> this.Y = y; >> } >> >> public string X >> { >> get {return m_x;} >> set {m_x = value;} >> } >> >> public string Y >> { >> get {return m_y;} >> set {m_y = value;} >> } >> } >> >> The input xml: >> <BeadType BeadID="17"><Point ID="1" X="1" Y="0.02026"/><Point ID="2" >> X="2" >> Y="0.02172"/><Point ID="3" X="3" Y="0.0233"/></BeadType> >> >> The deserializing function: >> >> private void button1_Click(object sender, System.EventArgs e) >> { >> FileStream fs = new FileStream(txtFile.Text, FileMode.Open); >> XmlReader reader = new XmlTextReader(fs); >> >> Type type = typeof(Bead); >> >> XmlAttributeOverrides attOverrides = new XmlAttributeOverrides(); >> >> //Define the root element in the XML >> XmlAttributes beadAtts = new XmlAttributes(); >> beadAtts.XmlRoot = new XmlRootAttribute("BeadType"); >> attOverrides.Add(type, beadAtts); >> >> // >> XmlAttributes beadIdAtts = new XmlAttributes(); >> XmlAttributeAttribute beadIDAtt = new XmlAttributeAttribute(); >> beadIDAtt.DataType = "double"; >> beadIDAtt.AttributeName = "BeadID"; >> beadIdAtts.XmlAttribute = beadIDAtt; >> attOverrides.Add(type, "BeadID", beadIdAtts); >> >> >> XmlAttributes atts = new XmlAttributes(); >> //XmlArrayAttribute aa = new XmlArrayAttribute("Point"); >> //atts.XmlArray = aa; >> //attOverrides.Add(type, "Points", atts); >> >> XmlArrayItemAttribute pointArrayItem = new XmlArrayItemAttribute(); >> pointArrayItem.ElementName = "Point"; >> pointArrayItem.DataType = "Point"; >> atts.XmlArrayItems.Add(pointArrayItem); >> attOverrides.Add(typeof(Point), "Points", atts); >> >> XmlSerializer serializer = new XmlSerializer(type, attOverrides); >> >> object obj = serializer.Deserialize(reader); >> reader.Close(); >> >> } >> >> >> >> >> >> This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics
by: Zion Zadik |
last post by:
Dear all,
I have a set of c# data classes which i need to fill their data from xml
files. serialization looks to be the best way to accomplish this task.
Since the data classes are compiled and...
|
by: Anthony Bouch |
last post by:
Hi
I've been reading using the XmlSerializer with custom collections.
I've discovered that when serializing a custom collection (a class that
implements ICollection, IList etc.) the...
|
by: Bob Rock |
last post by:
Hello,
when serializing an array of elements of a class Classname using
XmlSerializer.Serialize() I get an XML like the following:
<?xml version="1.0">
<ArrayOfClassname>
.......
..........
|
by: Jamus Sprinson |
last post by:
Before I continue, I'm going to begin by saying I'm not by any means
an expert- I've been using .NET with C# for about 4 months now, and
basically just learning by example and docs.
A game...
|
by: SJD |
last post by:
I've just read Christoph Schittko's article on XmlSerializer:
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnxmlnet/html/trblshtxsd.asp
. . . and very informative it is too....
|
by: Don McNamara |
last post by:
Hi,
I've hit quite a strange problem with XmlSerializer on my W2K3 server. When
I serialize/deserialize using an exe on my local computer (XP), everything
works fine. When I put the code out on...
|
by: Zion Zadik |
last post by:
Dear all,
I have a set of c# data classes wich i need to fill their data from xml files. serialization looks to be the best way to accomplish this task.
Since the data classes are compiled and i...
|
by: Daniel Lindros via .NET 247 |
last post by:
Hi!
I am currently trying to learn C#, and have started by developinga simple messaging application with a client and server. Byusing callback delegates, I can asynchronously send and recievetext...
|
by: Phil Galey |
last post by:
I'm using XMLSerializer to serialize a hierarchy of class-based objects to
XML. So far, this is working successfully by employing arrays to handle the
multiplicity of child objects. However, I'm...
|
by: kimtherkelsen |
last post by:
Hi,
I want to send XML data from a server to some clients over a network
connection using the TCP/IP protocol. If I send the XMLs as byte
arrays I need to insert header information in the data to...
|
by: ryjfgjl |
last post by:
In our work, we often receive Excel tables with data in the same format. If we want to analyze these data, it can be difficult to analyze them because the data is spread across multiple Excel files...
|
by: BarryA |
last post by:
What are the essential steps and strategies outlined in the Data Structures and Algorithms (DSA) roadmap for aspiring data scientists? How can individuals effectively utilize this roadmap to progress...
|
by: nemocccc |
last post by:
hello, everyone, I want to develop a software for my android phone for daily needs, any suggestions?
|
by: Sonnysonu |
last post by:
This is the data of csv file
1 2 3
1 2 3
1 2 3
1 2 3
2 3
2 3
3
the lengths should be different i have to store the data by column-wise with in the specific length.
suppose the i have to...
|
by: Hystou |
last post by:
There are some requirements for setting up RAID:
1. The motherboard and BIOS support RAID configuration.
2. The motherboard has 2 or more available SATA protocol SSD/HDD slots (including MSATA, M.2...
|
by: Oralloy |
last post by:
Hello folks,
I am unable to find appropriate documentation on the type promotion of bit-fields when using the generalised comparison operator "<=>".
The problem is that using the GNU compilers,...
|
by: jinu1996 |
last post by:
In today's digital age, having a compelling online presence is paramount for businesses aiming to thrive in a competitive landscape. At the heart of this digital strategy lies an intricately woven...
|
by: Hystou |
last post by:
Overview:
Windows 11 and 10 have less user interface control over operating system update behaviour than previous versions of Windows. In Windows 11 and 10, there is no way to turn off the Windows...
|
by: tracyyun |
last post by:
Dear forum friends,
With the development of smart home technology, a variety of wireless communication protocols have appeared on the market, such as Zigbee, Z-Wave, Wi-Fi, Bluetooth, etc. Each...
| |