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xmlSerializer & xmlAttrbuteOverrides of arrays

Dear all,

I have a set of c# data classes which i need to fill their data from xml
files. serialization looks to be the best way to accomplish this task.
Since the data classes are compiled and i don't have control on the xml
structure, I tried using the xmlAttributeOverrides class, to instruct the
serializer.
I was able to override the attributes for the root element, but I'm having
problems understanding how to deserialize arrays.

I would be delitaed if you could take a look at the code, and try to figure
out what's wrong there.

Thanks in advance,
Zion.

The data class to be deserialized:
public class Bead
{
private Point[] m_points;
private double m_id;

public Bead(){}

public double BeadID
{
get{return m_id;}
set{m_id = value;}
}

public Point[] Points
{
get{return m_points;}
set{m_points = value;}
}
}
public class Point
{
private string m_x;
private string m_y;

public Point(){}

public Point(string x, string y)
{
this.X = x;
this.Y = y;
}

public string X
{
get {return m_x;}
set {m_x = value;}
}

public string Y
{
get {return m_y;}
set {m_y = value;}
}
}

The input xml:
<BeadType BeadID="17"><Point ID="1" X="1" Y="0.02026"/><Point ID="2" X="2"
Y="0.02172"/><Point ID="3" X="3" Y="0.0233"/></BeadType>

The deserializing function:

private void button1_Click(object sender, System.EventArgs e)
{
FileStream fs = new FileStream(txtFile.Text, FileMode.Open);
XmlReader reader = new XmlTextReader(fs);

Type type = typeof(Bead);

XmlAttributeOverrides attOverrides = new XmlAttributeOverrides();

//Define the root element in the XML
XmlAttributes beadAtts = new XmlAttributes();
beadAtts.XmlRoot = new XmlRootAttribute("BeadType");
attOverrides.Add(type, beadAtts);

//
XmlAttributes beadIdAtts = new XmlAttributes();
XmlAttributeAttribute beadIDAtt = new XmlAttributeAttribute();
beadIDAtt.DataType = "double";
beadIDAtt.AttributeName = "BeadID";
beadIdAtts.XmlAttribute = beadIDAtt;
attOverrides.Add(type, "BeadID", beadIdAtts);
XmlAttributes atts = new XmlAttributes();
//XmlArrayAttribute aa = new XmlArrayAttribute("Point");
//atts.XmlArray = aa;
//attOverrides.Add(type, "Points", atts);

XmlArrayItemAttribute pointArrayItem = new XmlArrayItemAttribute();
pointArrayItem.ElementName = "Point";
pointArrayItem.DataType = "Point";
atts.XmlArrayItems.Add(pointArrayItem);
attOverrides.Add(typeof(Point), "Points", atts);

XmlSerializer serializer = new XmlSerializer(type, attOverrides);

object obj = serializer.Deserialize(reader);
reader.Close();

}

Nov 22 '05 #1
4 861
Normally I would add attributes to the class to help the XmlSerializer to
deserialize the data which I've included below:

using System;
using System.Xml;
using System.Xml.Serialization;

public class XmlDeserializationDemo
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
private static void Main(string[] args)
{
Bead b = Deserialize(@"..\..\Bead.xml");
PrintBead(b);
}

private static void PrintBead(Bead b)
{
Console.WriteLine("Bead BeadID = {0}", b.BeadID);
foreach(Point point in b.Points)
{
Console.WriteLine("\tPoint x={0} y={1}", point.X, point.Y);
}
}

private static Bead Deserialize(string fileName)
{
XmlTextReader reader = new XmlTextReader(fileName);
XmlSerializer serializer = new XmlSerializer(typeof(Bead));
return serializer.Deserialize(reader) as Bead;
}
}

[XmlRoot("BeadType", Namespace="", IsNullable=false)]
public class Bead
{
private Point[] m_points;
private double m_id;

public Bead()
{
}

[XmlAttribute("BeadID")]
public double BeadID
{
get { return m_id; }
set { m_id = value; }
}

[XmlElement("Point")]
public Point[] Points
{
get { return m_points; }
set { m_points = value; }
}
}

public class Point
{
private string m_x;
private string m_y;

public Point()
{
}

public Point(string x, string y)
{
this.X = x;
this.Y = y;
}

[XmlAttribute("X")]
public string X
{
get { return m_x; }
set { m_x = value; }
}

[XmlAttribute("Y")]
public string Y
{
get { return m_y; }
set { m_y = value; }
}
}

Hope that helps

"Zion Zadik" wrote:
Dear all,

I have a set of c# data classes which i need to fill their data from xml
files. serialization looks to be the best way to accomplish this task.
Since the data classes are compiled and i don't have control on the xml
structure, I tried using the xmlAttributeOverrides class, to instruct the
serializer.
I was able to override the attributes for the root element, but I'm having
problems understanding how to deserialize arrays.

I would be delitaed if you could take a look at the code, and try to figure
out what's wrong there.

Thanks in advance,
Zion.

The data class to be deserialized:
public class Bead
{
private Point[] m_points;
private double m_id;

public Bead(){}

public double BeadID
{
get{return m_id;}
set{m_id = value;}
}

public Point[] Points
{
get{return m_points;}
set{m_points = value;}
}
}
public class Point
{
private string m_x;
private string m_y;

public Point(){}

public Point(string x, string y)
{
this.X = x;
this.Y = y;
}

public string X
{
get {return m_x;}
set {m_x = value;}
}

public string Y
{
get {return m_y;}
set {m_y = value;}
}
}

The input xml:
<BeadType BeadID="17"><Point ID="1" X="1" Y="0.02026"/><Point ID="2" X="2"
Y="0.02172"/><Point ID="3" X="3" Y="0.0233"/></BeadType>

The deserializing function:

private void button1_Click(object sender, System.EventArgs e)
{
FileStream fs = new FileStream(txtFile.Text, FileMode.Open);
XmlReader reader = new XmlTextReader(fs);

Type type = typeof(Bead);

XmlAttributeOverrides attOverrides = new XmlAttributeOverrides();

//Define the root element in the XML
XmlAttributes beadAtts = new XmlAttributes();
beadAtts.XmlRoot = new XmlRootAttribute("BeadType");
attOverrides.Add(type, beadAtts);

//
XmlAttributes beadIdAtts = new XmlAttributes();
XmlAttributeAttribute beadIDAtt = new XmlAttributeAttribute();
beadIDAtt.DataType = "double";
beadIDAtt.AttributeName = "BeadID";
beadIdAtts.XmlAttribute = beadIDAtt;
attOverrides.Add(type, "BeadID", beadIdAtts);
XmlAttributes atts = new XmlAttributes();
//XmlArrayAttribute aa = new XmlArrayAttribute("Point");
//atts.XmlArray = aa;
//attOverrides.Add(type, "Points", atts);

XmlArrayItemAttribute pointArrayItem = new XmlArrayItemAttribute();
pointArrayItem.ElementName = "Point";
pointArrayItem.DataType = "Point";
atts.XmlArrayItems.Add(pointArrayItem);
attOverrides.Add(typeof(Point), "Points", atts);

XmlSerializer serializer = new XmlSerializer(type, attOverrides);

object obj = serializer.Deserialize(reader);
reader.Close();

}


Nov 22 '05 #2
Thanks for your reply.

I'm sorry if I wasn't clear enough.
I don't want to add attributes in my class code. I only want to deserialize
the Xml using Attribute Overrides.
This way I don't need to re-compile my data classes with each change to the
XML (Which I don't have any control of).

Thanks,
Zion.

"Jorge Matos" <matos_jorge(NOSPAM)@hotmail.com> wrote in message
news:EA**********************************@microsof t.com...
Normally I would add attributes to the class to help the XmlSerializer to
deserialize the data which I've included below:

using System;
using System.Xml;
using System.Xml.Serialization;

public class XmlDeserializationDemo
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
private static void Main(string[] args)
{
Bead b = Deserialize(@"..\..\Bead.xml");
PrintBead(b);
}

private static void PrintBead(Bead b)
{
Console.WriteLine("Bead BeadID = {0}", b.BeadID);
foreach(Point point in b.Points)
{
Console.WriteLine("\tPoint x={0} y={1}", point.X, point.Y);
}
}

private static Bead Deserialize(string fileName)
{
XmlTextReader reader = new XmlTextReader(fileName);
XmlSerializer serializer = new XmlSerializer(typeof(Bead));
return serializer.Deserialize(reader) as Bead;
}
}

[XmlRoot("BeadType", Namespace="", IsNullable=false)]
public class Bead
{
private Point[] m_points;
private double m_id;

public Bead()
{
}

[XmlAttribute("BeadID")]
public double BeadID
{
get { return m_id; }
set { m_id = value; }
}

[XmlElement("Point")]
public Point[] Points
{
get { return m_points; }
set { m_points = value; }
}
}

public class Point
{
private string m_x;
private string m_y;

public Point()
{
}

public Point(string x, string y)
{
this.X = x;
this.Y = y;
}

[XmlAttribute("X")]
public string X
{
get { return m_x; }
set { m_x = value; }
}

[XmlAttribute("Y")]
public string Y
{
get { return m_y; }
set { m_y = value; }
}
}

Hope that helps

"Zion Zadik" wrote:
Dear all,

I have a set of c# data classes which i need to fill their data from xml
files. serialization looks to be the best way to accomplish this task.
Since the data classes are compiled and i don't have control on the xml
structure, I tried using the xmlAttributeOverrides class, to instruct the
serializer.
I was able to override the attributes for the root element, but I'm
having
problems understanding how to deserialize arrays.

I would be delitaed if you could take a look at the code, and try to
figure
out what's wrong there.

Thanks in advance,
Zion.

The data class to be deserialized:
public class Bead
{
private Point[] m_points;
private double m_id;

public Bead(){}

public double BeadID
{
get{return m_id;}
set{m_id = value;}
}

public Point[] Points
{
get{return m_points;}
set{m_points = value;}
}
}
public class Point
{
private string m_x;
private string m_y;

public Point(){}

public Point(string x, string y)
{
this.X = x;
this.Y = y;
}

public string X
{
get {return m_x;}
set {m_x = value;}
}

public string Y
{
get {return m_y;}
set {m_y = value;}
}
}

The input xml:
<BeadType BeadID="17"><Point ID="1" X="1" Y="0.02026"/><Point ID="2"
X="2"
Y="0.02172"/><Point ID="3" X="3" Y="0.0233"/></BeadType>

The deserializing function:

private void button1_Click(object sender, System.EventArgs e)
{
FileStream fs = new FileStream(txtFile.Text, FileMode.Open);
XmlReader reader = new XmlTextReader(fs);

Type type = typeof(Bead);

XmlAttributeOverrides attOverrides = new XmlAttributeOverrides();

//Define the root element in the XML
XmlAttributes beadAtts = new XmlAttributes();
beadAtts.XmlRoot = new XmlRootAttribute("BeadType");
attOverrides.Add(type, beadAtts);

//
XmlAttributes beadIdAtts = new XmlAttributes();
XmlAttributeAttribute beadIDAtt = new XmlAttributeAttribute();
beadIDAtt.DataType = "double";
beadIDAtt.AttributeName = "BeadID";
beadIdAtts.XmlAttribute = beadIDAtt;
attOverrides.Add(type, "BeadID", beadIdAtts);
XmlAttributes atts = new XmlAttributes();
//XmlArrayAttribute aa = new XmlArrayAttribute("Point");
//atts.XmlArray = aa;
//attOverrides.Add(type, "Points", atts);

XmlArrayItemAttribute pointArrayItem = new XmlArrayItemAttribute();
pointArrayItem.ElementName = "Point";
pointArrayItem.DataType = "Point";
atts.XmlArrayItems.Add(pointArrayItem);
attOverrides.Add(typeof(Point), "Points", atts);

XmlSerializer serializer = new XmlSerializer(type, attOverrides);

object obj = serializer.Deserialize(reader);
reader.Close();

}


Nov 22 '05 #3
Gotcha!

Here you go:

using System;
using System.Xml;
using System.Xml.Serialization;

public class XmlDeserializationDemo
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
private static void Main(string[] args)
{
Bead b = Deserialize(@"..\..\Bead.xml");
PrintBead(b);
}

private static void PrintBead(Bead b)
{
Console.WriteLine("Bead BeadID = {0}", b.BeadID);
foreach(Point point in b.Points)
{
Console.WriteLine("\tPoint x={0} y={1}", point.X, point.Y);
}
}

private static Bead Deserialize(string fileName)
{
XmlTextReader reader = new XmlTextReader(fileName);

XmlAttributeOverrides overrides = new XmlAttributeOverrides();

XmlAttributes beadClassAttributes = new XmlAttributes();
XmlAttributes beadIDAttributes = new XmlAttributes();
XmlAttributes pointsArrayAttributes = new XmlAttributes();

XmlAttributes pointClassXAttributes = new XmlAttributes();
pointClassXAttributes.XmlAttribute = new XmlAttributeAttribute("X");

XmlAttributes pointClassYAttributes = new XmlAttributes();
pointClassYAttributes.XmlAttribute = new XmlAttributeAttribute("Y");

beadClassAttributes.XmlRoot = new XmlRootAttribute("BeadType");
beadIDAttributes.XmlAttribute = new XmlAttributeAttribute("BeadID");
pointsArrayAttributes.XmlElements.Add(new XmlElementAttribute("Point"));

overrides.Add(typeof(Bead), beadClassAttributes);
overrides.Add(typeof(Bead), "BeadID", beadIDAttributes);
overrides.Add(typeof(Bead), "Points", pointsArrayAttributes);
overrides.Add(typeof(Point), "X", pointClassXAttributes);
overrides.Add(typeof(Point), "Y", pointClassYAttributes);

XmlSerializer serializer = new XmlSerializer(typeof(Bead), overrides);

return serializer.Deserialize(reader) as Bead;
}
}

public class Bead
{
private Point[] m_points;
private double m_id;

public Bead()
{
}

public double BeadID
{
get { return m_id; }
set { m_id = value; }
}

public Point[] Points
{
get { return m_points; }
set { m_points = value; }
}
}

public class Point
{
private string m_x;
private string m_y;

public Point()
{
}

public Point(string x, string y)
{
this.X = x;
this.Y = y;
}

public string X
{
get { return m_x; }
set { m_x = value; }
}

public string Y
{
get { return m_y; }
set { m_y = value; }
}
}

Hope that helps!

"Zion Zadik" wrote:
Thanks for your reply.

I'm sorry if I wasn't clear enough.
I don't want to add attributes in my class code. I only want to deserialize
the Xml using Attribute Overrides.
This way I don't need to re-compile my data classes with each change to the
XML (Which I don't have any control of).

Thanks,
Zion.

"Jorge Matos" <matos_jorge(NOSPAM)@hotmail.com> wrote in message
news:EA**********************************@microsof t.com...
Normally I would add attributes to the class to help the XmlSerializer to
deserialize the data which I've included below:

using System;
using System.Xml;
using System.Xml.Serialization;

public class XmlDeserializationDemo
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
private static void Main(string[] args)
{
Bead b = Deserialize(@"..\..\Bead.xml");
PrintBead(b);
}

private static void PrintBead(Bead b)
{
Console.WriteLine("Bead BeadID = {0}", b.BeadID);
foreach(Point point in b.Points)
{
Console.WriteLine("\tPoint x={0} y={1}", point.X, point.Y);
}
}

private static Bead Deserialize(string fileName)
{
XmlTextReader reader = new XmlTextReader(fileName);
XmlSerializer serializer = new XmlSerializer(typeof(Bead));
return serializer.Deserialize(reader) as Bead;
}
}

[XmlRoot("BeadType", Namespace="", IsNullable=false)]
public class Bead
{
private Point[] m_points;
private double m_id;

public Bead()
{
}

[XmlAttribute("BeadID")]
public double BeadID
{
get { return m_id; }
set { m_id = value; }
}

[XmlElement("Point")]
public Point[] Points
{
get { return m_points; }
set { m_points = value; }
}
}

public class Point
{
private string m_x;
private string m_y;

public Point()
{
}

public Point(string x, string y)
{
this.X = x;
this.Y = y;
}

[XmlAttribute("X")]
public string X
{
get { return m_x; }
set { m_x = value; }
}

[XmlAttribute("Y")]
public string Y
{
get { return m_y; }
set { m_y = value; }
}
}

Hope that helps

"Zion Zadik" wrote:
Dear all,

I have a set of c# data classes which i need to fill their data from xml
files. serialization looks to be the best way to accomplish this task.
Since the data classes are compiled and i don't have control on the xml
structure, I tried using the xmlAttributeOverrides class, to instruct the
serializer.
I was able to override the attributes for the root element, but I'm
having
problems understanding how to deserialize arrays.

I would be delitaed if you could take a look at the code, and try to
figure
out what's wrong there.

Thanks in advance,
Zion.

The data class to be deserialized:
public class Bead
{
private Point[] m_points;
private double m_id;

public Bead(){}

public double BeadID
{
get{return m_id;}
set{m_id = value;}
}

public Point[] Points
{
get{return m_points;}
set{m_points = value;}
}
}
public class Point
{
private string m_x;
private string m_y;

public Point(){}

public Point(string x, string y)
{
this.X = x;
this.Y = y;
}

public string X
{
get {return m_x;}
set {m_x = value;}
}

public string Y
{
get {return m_y;}
set {m_y = value;}
}
}

The input xml:
<BeadType BeadID="17"><Point ID="1" X="1" Y="0.02026"/><Point ID="2"
X="2"
Y="0.02172"/><Point ID="3" X="3" Y="0.0233"/></BeadType>

The deserializing function:

private void button1_Click(object sender, System.EventArgs e)
{
FileStream fs = new FileStream(txtFile.Text, FileMode.Open);
XmlReader reader = new XmlTextReader(fs);

Type type = typeof(Bead);

XmlAttributeOverrides attOverrides = new XmlAttributeOverrides();

//Define the root element in the XML
XmlAttributes beadAtts = new XmlAttributes();
beadAtts.XmlRoot = new XmlRootAttribute("BeadType");
attOverrides.Add(type, beadAtts);

//
XmlAttributes beadIdAtts = new XmlAttributes();
XmlAttributeAttribute beadIDAtt = new XmlAttributeAttribute();
beadIDAtt.DataType = "double";
beadIDAtt.AttributeName = "BeadID";
beadIdAtts.XmlAttribute = beadIDAtt;
attOverrides.Add(type, "BeadID", beadIdAtts);
XmlAttributes atts = new XmlAttributes();
//XmlArrayAttribute aa = new XmlArrayAttribute("Point");
//atts.XmlArray = aa;
//attOverrides.Add(type, "Points", atts);

XmlArrayItemAttribute pointArrayItem = new XmlArrayItemAttribute();
pointArrayItem.ElementName = "Point";
pointArrayItem.DataType = "Point";
atts.XmlArrayItems.Add(pointArrayItem);
attOverrides.Add(typeof(Point), "Points", atts);

XmlSerializer serializer = new XmlSerializer(type, attOverrides);

object obj = serializer.Deserialize(reader);
reader.Close();

}



Nov 22 '05 #4
Thanks Jorge!
Now everything looks so easy and obvious :-)

I really appreciate you spending the time on this,
Zion.

"Jorge Matos" <matos_jorge(NOSPAM)@hotmail.com> wrote in message
news:9F**********************************@microsof t.com...
Gotcha!

Here you go:

using System;
using System.Xml;
using System.Xml.Serialization;

public class XmlDeserializationDemo
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
private static void Main(string[] args)
{
Bead b = Deserialize(@"..\..\Bead.xml");
PrintBead(b);
}

private static void PrintBead(Bead b)
{
Console.WriteLine("Bead BeadID = {0}", b.BeadID);
foreach(Point point in b.Points)
{
Console.WriteLine("\tPoint x={0} y={1}", point.X, point.Y);
}
}

private static Bead Deserialize(string fileName)
{
XmlTextReader reader = new XmlTextReader(fileName);

XmlAttributeOverrides overrides = new XmlAttributeOverrides();

XmlAttributes beadClassAttributes = new XmlAttributes();
XmlAttributes beadIDAttributes = new XmlAttributes();
XmlAttributes pointsArrayAttributes = new XmlAttributes();

XmlAttributes pointClassXAttributes = new XmlAttributes();
pointClassXAttributes.XmlAttribute = new XmlAttributeAttribute("X");

XmlAttributes pointClassYAttributes = new XmlAttributes();
pointClassYAttributes.XmlAttribute = new XmlAttributeAttribute("Y");

beadClassAttributes.XmlRoot = new XmlRootAttribute("BeadType");
beadIDAttributes.XmlAttribute = new XmlAttributeAttribute("BeadID");
pointsArrayAttributes.XmlElements.Add(new XmlElementAttribute("Point"));

overrides.Add(typeof(Bead), beadClassAttributes);
overrides.Add(typeof(Bead), "BeadID", beadIDAttributes);
overrides.Add(typeof(Bead), "Points", pointsArrayAttributes);
overrides.Add(typeof(Point), "X", pointClassXAttributes);
overrides.Add(typeof(Point), "Y", pointClassYAttributes);

XmlSerializer serializer = new XmlSerializer(typeof(Bead), overrides);

return serializer.Deserialize(reader) as Bead;
}
}

public class Bead
{
private Point[] m_points;
private double m_id;

public Bead()
{
}

public double BeadID
{
get { return m_id; }
set { m_id = value; }
}

public Point[] Points
{
get { return m_points; }
set { m_points = value; }
}
}

public class Point
{
private string m_x;
private string m_y;

public Point()
{
}

public Point(string x, string y)
{
this.X = x;
this.Y = y;
}

public string X
{
get { return m_x; }
set { m_x = value; }
}

public string Y
{
get { return m_y; }
set { m_y = value; }
}
}

Hope that helps!

"Zion Zadik" wrote:
Thanks for your reply.

I'm sorry if I wasn't clear enough.
I don't want to add attributes in my class code. I only want to
deserialize
the Xml using Attribute Overrides.
This way I don't need to re-compile my data classes with each change to
the
XML (Which I don't have any control of).

Thanks,
Zion.

"Jorge Matos" <matos_jorge(NOSPAM)@hotmail.com> wrote in message
news:EA**********************************@microsof t.com...
> Normally I would add attributes to the class to help the XmlSerializer
> to
> deserialize the data which I've included below:
>
> using System;
> using System.Xml;
> using System.Xml.Serialization;
>
> public class XmlDeserializationDemo
> {
> /// <summary>
> /// The main entry point for the application.
> /// </summary>
> [STAThread]
> private static void Main(string[] args)
> {
> Bead b = Deserialize(@"..\..\Bead.xml");
> PrintBead(b);
> }
>
> private static void PrintBead(Bead b)
> {
> Console.WriteLine("Bead BeadID = {0}", b.BeadID);
> foreach(Point point in b.Points)
> {
> Console.WriteLine("\tPoint x={0} y={1}", point.X, point.Y);
> }
> }
>
> private static Bead Deserialize(string fileName)
> {
> XmlTextReader reader = new XmlTextReader(fileName);
> XmlSerializer serializer = new XmlSerializer(typeof(Bead));
> return serializer.Deserialize(reader) as Bead;
> }
> }
>
> [XmlRoot("BeadType", Namespace="", IsNullable=false)]
> public class Bead
> {
> private Point[] m_points;
> private double m_id;
>
> public Bead()
> {
> }
>
> [XmlAttribute("BeadID")]
> public double BeadID
> {
> get { return m_id; }
> set { m_id = value; }
> }
>
> [XmlElement("Point")]
> public Point[] Points
> {
> get { return m_points; }
> set { m_points = value; }
> }
> }
>
> public class Point
> {
> private string m_x;
> private string m_y;
>
> public Point()
> {
> }
>
> public Point(string x, string y)
> {
> this.X = x;
> this.Y = y;
> }
>
> [XmlAttribute("X")]
> public string X
> {
> get { return m_x; }
> set { m_x = value; }
> }
>
> [XmlAttribute("Y")]
> public string Y
> {
> get { return m_y; }
> set { m_y = value; }
> }
> }
>
> Hope that helps
>
> "Zion Zadik" wrote:
>
>> Dear all,
>>
>> I have a set of c# data classes which i need to fill their data from
>> xml
>> files. serialization looks to be the best way to accomplish this task.
>> Since the data classes are compiled and i don't have control on the
>> xml
>> structure, I tried using the xmlAttributeOverrides class, to instruct
>> the
>> serializer.
>> I was able to override the attributes for the root element, but I'm
>> having
>> problems understanding how to deserialize arrays.
>>
>> I would be delitaed if you could take a look at the code, and try to
>> figure
>> out what's wrong there.
>>
>> Thanks in advance,
>> Zion.
>>
>> The data class to be deserialized:
>> public class Bead
>> {
>> private Point[] m_points;
>> private double m_id;
>>
>> public Bead(){}
>>
>> public double BeadID
>> {
>> get{return m_id;}
>> set{m_id = value;}
>> }
>>
>> public Point[] Points
>> {
>> get{return m_points;}
>> set{m_points = value;}
>> }
>> }
>> public class Point
>> {
>> private string m_x;
>> private string m_y;
>>
>> public Point(){}
>>
>> public Point(string x, string y)
>> {
>> this.X = x;
>> this.Y = y;
>> }
>>
>> public string X
>> {
>> get {return m_x;}
>> set {m_x = value;}
>> }
>>
>> public string Y
>> {
>> get {return m_y;}
>> set {m_y = value;}
>> }
>> }
>>
>> The input xml:
>> <BeadType BeadID="17"><Point ID="1" X="1" Y="0.02026"/><Point ID="2"
>> X="2"
>> Y="0.02172"/><Point ID="3" X="3" Y="0.0233"/></BeadType>
>>
>> The deserializing function:
>>
>> private void button1_Click(object sender, System.EventArgs e)
>> {
>> FileStream fs = new FileStream(txtFile.Text, FileMode.Open);
>> XmlReader reader = new XmlTextReader(fs);
>>
>> Type type = typeof(Bead);
>>
>> XmlAttributeOverrides attOverrides = new XmlAttributeOverrides();
>>
>> //Define the root element in the XML
>> XmlAttributes beadAtts = new XmlAttributes();
>> beadAtts.XmlRoot = new XmlRootAttribute("BeadType");
>> attOverrides.Add(type, beadAtts);
>>
>> //
>> XmlAttributes beadIdAtts = new XmlAttributes();
>> XmlAttributeAttribute beadIDAtt = new XmlAttributeAttribute();
>> beadIDAtt.DataType = "double";
>> beadIDAtt.AttributeName = "BeadID";
>> beadIdAtts.XmlAttribute = beadIDAtt;
>> attOverrides.Add(type, "BeadID", beadIdAtts);
>>
>>
>> XmlAttributes atts = new XmlAttributes();
>> //XmlArrayAttribute aa = new XmlArrayAttribute("Point");
>> //atts.XmlArray = aa;
>> //attOverrides.Add(type, "Points", atts);
>>
>> XmlArrayItemAttribute pointArrayItem = new XmlArrayItemAttribute();
>> pointArrayItem.ElementName = "Point";
>> pointArrayItem.DataType = "Point";
>> atts.XmlArrayItems.Add(pointArrayItem);
>> attOverrides.Add(typeof(Point), "Points", atts);
>>
>> XmlSerializer serializer = new XmlSerializer(type, attOverrides);
>>
>> object obj = serializer.Deserialize(reader);
>> reader.Close();
>>
>> }
>>
>>
>>
>>
>>
>>


Nov 22 '05 #5

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