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.net printing through bmp

ABF
Hello,
I have a concern. I have created a small printing
framework and it is taking a lot of memory.

Simply put, the framework iterates through objects that
implement a "printable" interfaces. Each object provides
an image represented by a System::Drawing::Image*, the
framework then "draws" these images on pages to print.
Everything is done in memory, nothing comes from disk. I
am using GDI+ classes to draw, and creating a printpreview
dialog.

e.g. by creating bitmaps for 2 full pages, the application
allocates 40 MB (2x 5M pixels at 32bpp) for each full page
(one for screen and one for printer?). I do call dispose
whenever possible.
I do not understand why the expected memory consumption is
doubled and so high. But it has to do with the internals
of System::Drawing::Printing::PrintDocument.

Imagine with 10+ more pages... :(

So is there a way to compress it this memory? Can we tell
the PrintDocument to flush it. Is there a better way
to "provide" images as parts of a bigger whole? Is there
another to construct the pages to be printed?

I tried to use indexed bitmap, but we can not create a
graphics object from it...

Or is the approach flawed in itself? Should I have created
huge editable bmp, save them as compressed file format and
only then reload them for assembly?

I am developing in managed C++ (must be accesible for C#
clients) with visual studio 2002. Note that I am
relatively new to the .net framework, although experienced
in C++.

Thanks for your help. Any idea will be appreciated! :)
A.
Jul 21 '05 #1
1 1291
Thanks for all your help...

Solution: do not create bmp and draw directly in the
graphics object passed with the printpage callback.

A.
-----Original Message-----
Hello,
I have a concern. I have created a small printing
framework and it is taking a lot of memory.

Simply put, the framework iterates through objects that
implement a "printable" interfaces. Each object provides
an image represented by a System::Drawing::Image*, the
framework then "draws" these images on pages to print.
Everything is done in memory, nothing comes from disk. I
am using GDI+ classes to draw, and creating a printpreviewdialog.

e.g. by creating bitmaps for 2 full pages, the applicationallocates 40 MB (2x 5M pixels at 32bpp) for each full page(one for screen and one for printer?). I do call dispose
whenever possible.
I do not understand why the expected memory consumption isdoubled and so high. But it has to do with the internals
of System::Drawing::Printing::PrintDocument.

Imagine with 10+ more pages... :(

So is there a way to compress it this memory? Can we tell
the PrintDocument to flush it. Is there a better way
to "provide" images as parts of a bigger whole? Is there
another to construct the pages to be printed?

I tried to use indexed bitmap, but we can not create a
graphics object from it...

Or is the approach flawed in itself? Should I have createdhuge editable bmp, save them as compressed file format andonly then reload them for assembly?

I am developing in managed C++ (must be accesible for C#
clients) with visual studio 2002. Note that I am
relatively new to the .net framework, although experiencedin C++.

Thanks for your help. Any idea will be appreciated! :)
A.
.

Jul 21 '05 #2

This thread has been closed and replies have been disabled. Please start a new discussion.

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