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Internal Compiler Error with Offline Files

P: n/a
I have my entire source code directory available on my laptop via Offline
Files. The directory structure is housed on my server and made available
offline on the laptop using Windows 2000. When I do a build on the server,
everything is fine. When I do it on the laptop while connected to the
server, everything is fine. But when I do it on the laptop while not
connected to the server (working offline), I get internal compiler errors.
If in debug mode, I get:

fatal error C1001: INTERNAL COMPILER ERROR (compiler file
'f:\vs70builds\3077\vc\Compiler\Utc\src\P2\p2symta b.c', line 1609).

If in release mode, I get the same, only it is with compiler file
'msc1.cpp', line 2701.

Is this a known issue with working with offline files or is there a problem
on my end?
Nov 17 '05 #1
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P: n/a
Forgot to mention my compiler versions. The bug happens with Visual Studio
..NET 2003. I have a sibling project setup on Visual Studio 6.0 which
compiles fine when in offline mode.
Nov 17 '05 #2

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