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valarrays, vectors, and numerics in STL

P: n/a
We have some computationally intense code that would
greatly benefit from any floating point performance
enhancement we could find. We have tests valarrays vs
vectors at all optimization levels but find no difference
in performance depspite the supposed potential superior
efficiency of valarrys under aggressive optimization.
Less formal tests of similar code under VC++6 appeared to
yield significant performance advantages. Any ideas on
how to realize these advantages in .net? Any related
comments on the numerics section of STL would also be
welcome.
Nov 16 '05 #1
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