Hello,
I am having a problem with the order of the #includes in C++. When I
compile it in VC++ 6.0 it gives me no problems, but when I try it out in
VS.NET, it gives me a redefinition error:
c:\Program Files\Microsoft Visual Studio .NET\Vc7\include\stdlib.h(251):
error C2381: 'exit' : redefinition; __declspec(noreturn) differs
So I tried different orders of the includes, but no matter if I include the
<windows.h> first or the <stdlib.h> first, it always complains. Please note
that this is not my code, but I am supposed to use it as "helpful" template
code. Can anyone shed some light on the subject???
Thanks. See below for my #includes.
--
Regards,
Webster
Original Code:
---------------
#ifdef WIN32
#include <windows.h>
#endif
#include <GL/gl.h>
#include <GL/glu.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
#include <iostream.h>
The way I currently have:
--------------------------
#ifdef WIN32
#include <windows.h>
#endif
//#include <iostream.h>
//#include <stdio.h>
//#include <math.h>
//#include <stdlib.h> <--- commented this out because i suspected that
the <windows.h> file should have defined exit
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h> 2 4818
I am not sure that i can solve your problem, but i have had problems with
standard include files.
It turned out that i did not need to put '.h' in the name of the include
file:
use
#include <string>
instead of
#include <string.h>
but as i said i don't know if this is the cause of your problem.
kind regards,
Bruno.
"Webster" <no***@nowhere.com> wrote in message
news:qF*********************@news01.bloor.is.net.c able.rogers.com... Hello,
I am having a problem with the order of the #includes in C++. When I compile it in VC++ 6.0 it gives me no problems, but when I try it out in VS.NET, it gives me a redefinition error:
c:\Program Files\Microsoft Visual Studio .NET\Vc7\include\stdlib.h(251): error C2381: 'exit' : redefinition; __declspec(noreturn) differs
So I tried different orders of the includes, but no matter if I include
the <windows.h> first or the <stdlib.h> first, it always complains. Please
note that this is not my code, but I am supposed to use it as "helpful"
template code. Can anyone shed some light on the subject???
Thanks. See below for my #includes.
-- Regards, Webster Original Code: --------------- #ifdef WIN32 #include <windows.h> #endif
#include <GL/gl.h> #include <GL/glu.h> #include <stdio.h> #include <stdlib.h> #include <math.h> #include <GL/glut.h>
#include <iostream.h>
The way I currently have: -------------------------- #ifdef WIN32 #include <windows.h> #endif
//#include <iostream.h> //#include <stdio.h> //#include <math.h> //#include <stdlib.h> <--- commented this out because i suspected that the <windows.h> file should have defined exit
#include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h>
Thanks for the help.. but this unfortunately does not solve the problem...
:o(
--
Regards,
g1shaf
"Bruno van Dooren" <mi******@hotmail.com> wrote in message
news:ux**************@tk2msftngp13.phx.gbl... I am not sure that i can solve your problem, but i have had problems with standard include files. It turned out that i did not need to put '.h' in the name of the include file:
use #include <string> instead of #include <string.h>
but as i said i don't know if this is the cause of your problem.
kind regards, Bruno. "Webster" <no***@nowhere.com> wrote in message news:qF*********************@news01.bloor.is.net.c able.rogers.com... Hello,
I am having a problem with the order of the #includes in C++. When I compile it in VC++ 6.0 it gives me no problems, but when I try it out in VS.NET, it gives me a redefinition error:
c:\Program Files\Microsoft Visual Studio .NET\Vc7\include\stdlib.h(251): error C2381: 'exit' : redefinition; __declspec(noreturn) differs
So I tried different orders of the includes, but no matter if I include the <windows.h> first or the <stdlib.h> first, it always complains. Please note that this is not my code, but I am supposed to use it as "helpful" template code. Can anyone shed some light on the subject???
Thanks. See below for my #includes.
-- Regards, Webster Original Code: --------------- #ifdef WIN32 #include <windows.h> #endif
#include <GL/gl.h> #include <GL/glu.h> #include <stdio.h> #include <stdlib.h> #include <math.h> #include <GL/glut.h>
#include <iostream.h>
The way I currently have: -------------------------- #ifdef WIN32 #include <windows.h> #endif
//#include <iostream.h> //#include <stdio.h> //#include <math.h> //#include <stdlib.h> <--- commented this out because i suspected
that the <windows.h> file should have defined exit
#include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h>
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