Hi All,
I'm building a server-clients app that will send/receive files, using socket
listener and client sockets. During test, I found that:
1. if sender and receiver on different machine (or different IPs), things
are normal.
2. if sender and receiver on the same machine (same IP, multi-homed), all
CPU, RAM and time are MUCH MUCH MORE consumed (worked though, but
half-dead), especially a large file. No difference if using 1st IP or 2nd
IP.
It seems the packets are sent to a black hole and received agos late.
Can someone explained why and how to fix it?
Thanks and regards,
Zen