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Visual C++ .NET Standard Edition 2003

Roy
Hello there,

I am planning to get Visual C++ .NET Standard Edition for
creating games with DirectX. I checked out the differences
of the standard edition and the professional edition and
noticed this feature is not included in standard:

"Build and deploy professional-grade applications using a
powerful optimizing compiler."

http://msdn.microsoft.com/visualc/pr...6/datasheet/fe
ature.aspx

Can somebody tell me what this means and how it will
affect the speed of my compiled games? Is the compiler in
the standard edition lower quality?

Thanks
Nov 16 '05 #1
4 1649
Roy wrote:
"Build and deploy professional-grade applications using a
powerful optimizing compiler."

Can somebody tell me what this means and how it will
affect the speed of my compiled games? Is the compiler in
the standard edition lower quality?


The quality is good... except the seed is not very good..

If you want to make DX-games you should use an optimized compiler!

As I know the 'QuakeII' Demo-Src will run 30% faster with the optimized
compiler...

--
Greetings
Jochen

Do you need a memory-leak finder ?
http://www.codeproject.com/useritems/leakfinder.asp
Nov 16 '05 #2

"Roy" <cr************ *@yahoo.co.uk> wrote in message
news:0a******** *************** *****@phx.gbl.. .
Hello there,

I am planning to get Visual C++ .NET Standard Edition for
creating games with DirectX. I checked out the differences
of the standard edition and the professional edition and
noticed this feature is not included in standard:

"Build and deploy professional-grade applications using a
powerful optimizing compiler."

http://msdn.microsoft.com/visualc/pr...6/datasheet/fe
ature.aspx

Can somebody tell me what this means and how it will
affect the speed of my compiled games? Is the compiler in
the standard edition lower quality?


It only matters if you want to create cutting edge games and my guess is
that you won't.
On top of that, expect the most important optimizations to be done in
DirectX and the video hardware you're using. And if it turns out that you
end up with a slow game, don't blame the optimizer immediately, you probably
did something wrong in an algorithm.
Nov 16 '05 #3
Roy
The quality is good... except the seed is not very good..

If you want to make DX-games you should use an optimized compiler!
As I know the 'QuakeII' Demo-Src will run 30% faster with the optimizedcompiler...

--
Greetings
Jochen


Thanks for the replies.

Isn't there a professional version of just Visual C++.NET?
AFAIK, the pro features of VC++ are only included in
Visual Studio but I dont need all the other languages.

Is there an alternative to VC++ on the windows platform
with a better compiler than VC++.net Standard? How about
Codewarrior Pro?

Cheers.
Nov 16 '05 #4
I have used CodeWarrior 3,4,5 Pro for Windows (and Linux). I gave it up. It
had alot of bugs in the IDE. It's nice for Java development.

You could try the Intel compiler. It integrates with Visual Studio 6.0 and
..net. It has a retail price of $399. 15% faster integer performance, 31%
faster floating points.

Free trials here 30 days:
programmerspara dise.com/intel/msd
Lars-Inge
Nov 16 '05 #5

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