in start method i am create 10 enemies and storing in arraylist
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- public void start()
- {
- for(int i = 0; i < 10; i++){
- enemyObject = new Enemy(10*i,10);
- enemyStore.add(enemyObject); //store in array
- }
- }
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- public void actionPerformed(ActionEvent e)
- {
- for(int i = 0; i < enemyStore.size(); i++){
- enemyObject = (Enemy)enemyStore.get(i);
- if(!enemyObject.getDead()){ //if enemy is not died
- //make enemy move, collision etc... here
- ....
- }
- else{ //remove enemy and create another one
- enemyStore.remove(i);
- enemyObject = new Enemy(10*i, 10); //create enemy
- enemyStore.add(enemyObject); //store in array
- }
- }
- }
in paint method paint enemy
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- public class Display extends JPanel
- {
- public void paintComponent(Graphics g){
- super.paintComponent(g);
- for(int i = 0; i < enemyStore.size(); i++){ //PAINT ENEMY
- enemyObject = (Enemy)enemyStore.get(i);
- enemyObject.paint(g);
- }
- }
- }
in there if player dies than remove all enemies in arraylist and restart
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- public void mouseClicked(MouseEvent e)
- {
- if(playerObject.getDead()){
- if(e.getX() > bx && e.getX() < bx + bw) {
- if(e.getY() > by && e.getY() < by + bh){
- for(int i = 0; i < enemyStore2.size(); i++){
- enemyStore2.remove(i);
- }
- start();
- }
- }
- }
- }