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GUI run problem

every time I run this code, the "remove" button only shows up if there's no picture there. is there any fix for this?
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  1. while(r<list.size()){    
  2.             JPanel panel2 = new JPanel();
  3.             panel2.add(getSingle(list, isSmall, r));
  4.             panel2.setName(""+r);
  5.             panel2.setPreferredSize(new Dimension(200,600));
  6.             System.out.println(panel2.getName());
  7.             panel2.setVisible(true);
  8.             JPanel picture = new JPanel();
  9.             ImageIcon icon = new ImageIcon(list.get(r).picture);
  10.             picture.add(new JLabel(icon), "South");
  11.             panel2.add(picture, "Center");
  12.             panel2.addMouseListener(this);
  13.             Button remove = new Button("Remove Item");
  14.             remove.setName("R"+r);
  15.             remove.addMouseListener(this);
  16.             panel2.add(remove, "South");
  17.             panel.add(panel2, "East");
  18.             r++;
  19.         }
Apr 5 '08 #1
1 1095
I don't have an exact answer to your question, but maybe it would help to clarify to things:
1) What layout is panel2? If it's BorderLayout, the first item that you added to it without specifying a side should be in the center, and then the picture which you specify center for will replace it. That wouldn't explain why the remove button is not there, though - for that you specify south.
2) Just a side point - it's recommended to use constants instead of strings to specify the layout constraints. panel2.add(component, BorderLayout.SOUTH) or even better: pane2.add(component, BorderLayout.PAGE_END). The second notation is more cross-platform because it is will follow text orientation.
3) panel is not defined in your snippet but if for every iteration of the loop you add a different 'panel2' to panel / EAST it should replace the previous panel2 and you'll only end up with one panel2.
Aug 28 '08 #2

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