By using this site, you agree to our updated Privacy Policy and our Terms of Use. Manage your Cookies Settings.
438,737 Members | 1,971 Online
Bytes IT Community
+ Ask a Question
Need help? Post your question and get tips & solutions from a community of 438,737 IT Pros & Developers. It's quick & easy.

Java3d API

awfulman
P: 1
Hi, I am studying Java3D. I am not an experienced programmer and have no real programming education but I have some knowledge of graphics. I am familiar with POV-Ray that uses a kind of a programming language to render scenes too, in quite a similar way to Java3D, though not equal. I am really impressed by the opportunities that Java3d provides and I want to study it. But I am completely stuck in HelloJava3D.java . Of course I read the tutorial and actually am reading it so far. It's a good tutorial, but it doesn't explain things clearly. For example, what is
Expand|Select|Wrap|Line Numbers
  1. setLayout (new BorderLayout())
What does "setLayout" means? I can't find the explanation anywhere. I sought for it in Java3D docs. I didn't find anything. I need help. Can anyone help me to understand the basics of Java3D?
Jan 11 '07 #1
Share this Question
Share on Google+
2 Replies


10K+
P: 13,264
Hi, I am studying Java3D. I am not an experienced programmer and have no real programming education but I have some knowledge of graphics. I am familiar with POV-Ray that uses a kind of a programming language to render scenes too, in quite a similar way to Java3D, though not equal. I am really impressed by the opportunities that Java3d provides and I want to study it. But I am completely stuck in HelloJava3D.java . Of course I read the tutorial and actually am reading it so far. It's a good tutorial, but it doesn't explain things clearly. For example, what is
Expand|Select|Wrap|Line Numbers
  1. setLayout (new BorderLayout())
What does "setLayout" means? I can't find the explanation anywhere. I sought for it in Java3D docs. I didn't find anything. I need help. Can anyone help me to understand the basics of Java3D?
No big deal that. Here is my suggestion if you have the time for it. The best way to master Java3D is to know the basics first. So my suggestion is have a look at an introduction to swing tutorial first. You don't have to learn all of the swing components but just concentrate on JFrame, JPanel, JButtons and how to layout buttons on a panel then move on to JCanvas and how to draw on a canvas using the graphics object. After that Java3D will be a walk in the park.
Jan 11 '07 #2

Soujiro
P: 35
Yup in java3d if u have a vast imagination you can do a lot of things..
Jan 11 '07 #3

Post your reply

Sign in to post your reply or Sign up for a free account.