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Re: fwrite output is not efficient (fast) ?

P: n/a
"Phil Carmody" <th***************** in message
So when you said "disk IO is less likely to be the bottleneck"
you were really trying to say "form-filling and paperwork is
the bottleneck"? Has one of a.f.c's droolers escaped?
Kind of.
When I first wrote adventure games, back in the 1980s, the main thing that
limited the game was the amount of text you could store in main RAM. Some
authors even experimented with separate data tapes - you couldn't rely on
the user having a disk drive.
Now of course you couldn't possibly generate enough text to fill a PC
memory, even though adventure games now employ teams of writers / designers
as well as programmers, musicians, and artists.

Data tends to be expensive. For instance the protein crystallographic
structure files I use take about 6 months each for a lab to generate, or
several hundred thousand dollars. An exception would be user-generated
content like mobile phone clips. However even here, professional video, of
the sort that most people actually want to watch, isn't cheap.

So applications where IO speed is a problem tend to be rarer than they were.
Flash's company still has 2 days of IO-bound downtime for some reason, not
we are assured incompetence, but most servers only take a few seconds for
this reason. Google, which indexes the entire web, would never take their
website offline for more than a few hours.

Free games and programming goodies.

Oct 26 '08 #1
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