To increase the performance, how to change the / operator with bitwise
operators?
for ex: 25/5, 225/25 or 25/3 or any division, but I am not bothered
of any remainder. 16 5172
spl wrote:
To increase the performance, how to change the / operator with bitwise
operators?
for ex: 25/5, 225/25 or 25/3 or any division, but I am not bothered
of any remainder.
This is not meaningful if you do not say which CPU
are you using. Division is not that expensive anymore,
and the extra code for implementing division with bitwise
operators could very well be MUCH slower.
The lcc-win compiler will replace certain kinds of division ( divisions
by an integer constant) with 3-4 instructions with shifts and adds. This
is only possible when the divisor is known at compile time.
--
jacob navia
jacob at jacob point remcomp point fr
logiciels/informatique http://www.cs.virginia.edu/~lcc-win32
spl wrote:
To increase the performance, how to change the / operator with bitwise
operators?
for ex: 25/5, 225/25 or 25/3 or any division, but I am not bothered
of any remainder.
How bad is "the performance" right now? Do you have
evidence that integer divisions are the reason it's bad?
If you do have such evidence, it's probable that the
compiler for a slow-dividing machine already employs lots
of tricks to replace slow divisions with faster alternatives.
If the denominator is a compile-time constant, the compiler
for such a machine will quite likely use all kinds of dodges
to avoid a slow divide. (If both the numerator and denominator
are compile-time constants, it's quite UNlikely that there
will be any divisions at run-time.)
Pretty much the only case where you'll be able to do
better than the compiler is where the division is x/y with
y a run-time variable and where you know things about the
ranges of x and y that the compiler doesn't. In this case
the compiler may generate a fully-general division that
you might be able to replace with something less general but
faster. You'll need to study this on the machine(s) of
interest, because the trade-offs will be different from one
computer to the next.
Finally, as with pretty much anything else: The fastest
division is the one you don't perform at all. If your program
is bogged down in a multitude of divisions, consider ways to
rearrange the calculation so fewer divisions are needed in
the first place.
--
Eric Sosman es*****@ieee-dot-org.invalid
I use normal Microsoft visual C++ compiler only. Due to lots of more
frequency in accessing / operator, I feel to change it with bitwise
operator, as it is always faster then / operator. So, If you know
bitwise manipulation, please suggest me!!
spl wrote:
I use normal Microsoft visual C++ compiler only. Due to lots of more
frequency in accessing / operator, I feel to change it with bitwise
operator, as it is always faster then / operator.
Does your application have an actual, measured, performance problem
that you've tracked down to your use of `/`?
Sure, individual bitwise operations are often faster than individual
`/` operations. That's because they do simpler -- different -- things.
To replace your `/`s with bitwise ops, you'll have to do /multiple/,
/dependent/ bitwise ops, so it's not longer obvious that this is
faster.
--
"Your world, Colonel, and I wish you the best of it!" /Witch World/
Hewlett-Packard Limited registered office: Cain Road, Bracknell,
registered no: 690597 England Berks RG12 1HN
On Apr 25, 2:03 pm, Chris Dollin <chris.dol...@hp.comwrote:
spl wrote:
I use normal Microsoft visual C++ compiler only. Due to lots of more
frequency in accessing / operator, I feel to change it with bitwise
operator, as it is always faster then / operator.
Does your application have an actual, measured, performance problem
that you've tracked down to your use of `/`?
YES. I have.
"spl" <sp**********@gmail.comwrote in message
news:e1**********************************@m44g2000 hsc.googlegroups.com...
>I use normal Microsoft visual C++ compiler only. Due to lots of more
frequency in accessing / operator, I feel to change it with bitwise
operator, as it is always faster then / operator. So, If you know
bitwise manipulation, please suggest me!!
Do you know what sort of numbers are being operated on?
Are the numbers you divide by, constants? If not things are more difficult.
Dividing by a power of 2 can sometimes be replaced by a shift, if you know
the number. (If not, but is a power of 2, you can keep track of the shift
count needed.) However, if it's something obvious, the compiler will already
have done it!
How much runtime is given over to division anyway? On what processor (as
they are all different)?
Can you post some test code that demonstrates the problem you have?
Sometimes you can rearrange the code to reduce or eliminate division.
--
Bart
spl wrote:
I use normal Microsoft visual C++ compiler only. Due to lots of more
frequency in accessing / operator, I feel to change it with bitwise
operator, as it is always faster then / operator. So, If you know
bitwise manipulation, please suggest me!!
I'll repeat my earlier question for the hard of hearing:
HOW BAD IS "THE PERFORMANCE" RIGHT NOW? DO YOU HAVE
EVIDENCE THAT INTEGER DIVISIONS ARE THE REASON IT'S BAD?
Unless and until you have answers for these questions, you
are simply wasting your time. (Thought experiment: How much
time have you already spent writing your question and reading
the responses, and how many "slow" divisions could your
computer have performed in that amount of time?)
-- Er*********@sun.com
spl wrote:
On Apr 25, 2:03 pm, Chris Dollin <chris.dol...@hp.comwrote:
>spl wrote:
I use normal Microsoft visual C++ compiler only. Due to lots of more
frequency in accessing / operator, I feel to change it with bitwise
operator, as it is always faster then / operator.
Does your application have an actual, measured, performance problem that you've tracked down to your use of `/`?
YES. I have.
Then you can tell us the numbers and the context and the code
that is slow, and get advice suited to your actual problem
rather than speculation into the vacuum.
(And note that you'll get /C/ advice; if you have a C++ program,
it's possible that there will be better C++-oriented answers
in A Different Group.)
--
"It was the first really clever thing the King had /Alice in Wonderland/
said that day."
Hewlett-Packard Limited registered office: Cain Road, Bracknell,
registered no: 690597 England Berks RG12 1HN
spl wrote:
I use normal Microsoft visual C++ compiler only. Due to lots of more
frequency in accessing / operator, I feel to change it with bitwise
operator, as it is always faster then / operator. So, If you know
bitwise manipulation, please suggest me!!
You are probably confused about what language you are using. The C
programing language (the one discussed in the newsgroup you posted to,
<news:comp.lang.c>) does not allow you to redefine the meaning of
operators like '/'.
There are other puzzling things about your post. If you actually knew
the "bitwise operator, as it is always faster than / operator", then you
would already have the implementation you want. In that case, you would
have no need of anyone to "please suggest me!!". And if your claim were
in any sense true, why would you think that the Microsoft compiler
developers did not already use this supposed "always faster" approach
for their implementation of the '/' operator?
I fear that you are very confused, or erroneously parroting someone
else, or simply a troll.
Sorry for the delay in getting back to your questions, Actually
changing the division operator to bitwise operators is suggested by my
tech lead. As she done so many such improvement by doing this and she
is having enough evidence for the same. She suggested me to do the
same in my current project too. Actually I want to divide some big
number with constant number, say 1024 always. Please give me your
suggestion please.
"spl" <sp**********@gmail.comwrote in message
news:ff**********************************@y38g2000 hsy.googlegroups.com...
Sorry for the delay in getting back to your questions, Actually
changing the division operator to bitwise operators is suggested by my
tech lead. As she done so many such improvement by doing this and she
is having enough evidence for the same. She suggested me to do the
same in my current project too. Actually I want to divide some big
number with constant number, say 1024 always. Please give me your
suggestion please.
My suggestion is to just divide by 1024.
Your compiler will use the most appropriate coding, you probably don't even
have to tell it to optimise.
Only if your compiler is so basic that you might try using (A>>10) instead
of A/1024, if A is an appropriate type like int, followed by a comment as to
why you are doing this.
--
Bartc
Bartc wrote:
"spl" <sp**********@gmail.comwrote in message
news:ff**********************************@y38g2000 hsy.googlegroups.com...
>Sorry for the delay in getting back to your questions, Actually changing the division operator to bitwise operators is suggested by my tech lead. As she done so many such improvement by doing this and she is having enough evidence for the same. She suggested me to do the same in my current project too. Actually I want to divide some big number with constant number, say 1024 always. Please give me your suggestion please.
My suggestion is to just divide by 1024.
Your compiler will use the most appropriate coding, you probably don't even
have to tell it to optimise.
Only if your compiler is so basic that you might try using (A>>10) instead
of A/1024, if A is an appropriate type like int, followed by a comment as to
why you are doing this.
Pay close attention to that "appropriate type" part, and
view "like int" with caution. The problem is that the result
of right-shifting a negative number is implementation-defined,
and is usually not the same as the result of dividing by two.
For example, on the two's complement machines that are all
but universal nowadays the representation of -1 is a string
of 1-bits. Shift the string one place to the right and you
may get another string of 1-bits ("arithmetic shift") or a
single 0-bit followed by 1-bits ("logical shift"). The first
thus gives -1 again, while the second gives a large positive
result -- but neither gives the correct result -1 / 2 == 0.
So: "appropriate type" means either an *unsigned* integer
or a signed integer that you happen to know is non-negative.
--
Eric Sosman es*****@ieee-dot-org.invalid
Thanks Bartc & Eric. Your suggestions are very useful. By the way all
my variables are unsigned int only. So right shift gives me exact
value.
On 28 Apr., 14:15, Eric Sosman <esos...@ieee-dot-org.invalidwrote:
Bartc wrote:
"spl" <splender....@gmail.comwrote in message
news:ff**********************************@y38g2000 hsy.googlegroups.com...
Sorry for the delay in getting back to your questions, Actually
changing the division operator to bitwise operators is suggested by my
tech lead. As she done so many such improvement by doing this and she
is having enough evidence for the same. She suggested me to do the
same in my current project too. Actually I want to divide some big
number with constant number, say 1024 always. Please give me your
suggestion please.
My suggestion is to just divide by 1024.
Your compiler will use the most appropriate coding, you probably don't even
have to tell it to optimise.
Only if your compiler is so basic that you might try using (A>>10) instead
of A/1024, if A is an appropriate type like int, followed by a comment as to
why you are doing this.
Pay close attention to that "appropriate type" part, and
view "like int" with caution. The problem is that the result
of right-shifting a negative number is implementation-defined,
and is usually not the same as the result of dividing by two.
For example, on the two's complement machines that are all
but universal nowadays the representation of -1 is a string
of 1-bits. Shift the string one place to the right and you
may get another string of 1-bits ("arithmetic shift") or a
single 0-bit followed by 1-bits ("logical shift"). The first
thus gives -1 again, while the second gives a large positive
result -- but neither gives the correct result -1 / 2 == 0.
So: "appropriate type" means either an *unsigned* integer
or a signed integer that you happen to know is non-negative.
Agreed.
There can be even more problems with negative numbers.
IMHO the definition of the division in C89 allows also
-1 / 2 == -1. Although I did not find a C compiler which
does this, it is theoretically possible since in C89 the
division is defined as follows:
The binary / operator yields the quotient, and the % operator
the remainder, of the first operand by the second; if the
second operand is 0, the result is undefined. Otherwise, it
is always true that (a/b)*b + a%b is equal to a. If both
operands are non-negative, the remainder is non-negative and
smaller than the divisor; if not it is guaranteed only that
the absolute value of the remainder is smaller than the
absolute value of the divisor.
As said before this definition allows that the integer
division can be rounded towards minus infinite.
Note that when -1 / 2 == -1 at the same time -1 % 2 == 1
IMHO this definition was chosen to allow integer operations
with one machine instruction.
Greetings Thomas Mertes
Seed7 Homepage: http://seed7.sourceforge.net
Seed7 - The extensible programming language: User defined statements
and operators, abstract data types, templates without special
syntax, OO with interfaces and multiple dispatch, statically typed,
interpreted or compiled, portable, runs under linux/unix/windows.
On Apr 28, 10:13*am, spl <splender....@gmail.comwrote:
Sorry for the delay in getting back to your questions, Actually
changing the division operator to bitwise operators is suggested by my
tech lead. As she done so many such improvement by doing this and she
is having enough evidence for the same. She suggested me to do the
same in my current project too. Actually I want to divide some big
number with constant number, say 1024 always. Please give me your
suggestion please.
Write two functions
unsigned int f1 (unsigned int x) { return x / 1024; }
unsigned int f2 (unsigned int x) { return x >10; }
Find a way to make the compiler show the assembler code that it
generates and compare. If you get different code, tell us which
compiler you are using so we can all avoid it. I can't actually
remember any C compiler that wouldn't produce optimal code for the
division, and that is going back more than 20 years.
On May 3, 12:59*pm, "christian.bau" <christian....@cbau.wanadoo.co.uk>
wrote:
On Apr 28, 10:13*am, spl <splender....@gmail.comwrote:
Sorry for the delay in getting back to your questions, Actually
changing the division operator to bitwise operators is suggested by my
tech lead. As she done so many such improvement by doing this and she
is having enough evidence for the same. She suggested me to do the
same in my current project too. Actually I want to divide some big
number with constant number, say 1024 always. Please give me your
suggestion please.
Write two functions
* unsigned int f1 (unsigned int x) { return x / 1024; }
* unsigned int f2 (unsigned int x) { return x >10; }
Find a way to make the compiler show the assembler code that it
generates and compare. If you get different code, tell us which
compiler you are using so we can all avoid it. I can't actually
remember any C compiler that wouldn't produce optimal code for the
division, and that is going back more than 20 years.
Oh, I just noticed you mentioned using a reasonably modern Microsoft
compiler.
In that case, you should also check what code is produced for
unsigned int f3 (unsigned int x) { return x / 1000; }
and ask your lead to explain the code that is generated. Have fun. This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics
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