Hi,

I want to use the depth_first_search algorithm from the Boost

Graph Library. However, I've problems with the definition of

my own ColorMap. To illustrate this, here is an example

(taken from http://www.boost.org/libs/graph/exam...-example.cpp):

int

main()

{

// Select the graph type we wish to use

typedef adjacency_list < vecS, vecS, directedS graph_t;

typedef graph_traits < graph_t >::vertices_size_type size_type;

// Set up the vertex names

enum

{ u, v, w, x, y, z, N };

char name[] = { 'u', 'v', 'w', 'x', 'y', 'z' };

// Specify the edges in the graph

typedef std::pair < int, int >E;

E edge_array[] = { E(u, v), E(u, x), E(x, v), E(y, x),

E(v, y), E(w, y), E(w, z), E(z, z) };

graph_t g(edge_array, edge_array + sizeof(edge_array) / sizeof(E), N);

// Typedefs

typedef boost::graph_traits < graph_t >::vertex_descriptor Vertex;

typedef size_type* Iiter;

// discover time and finish time properties

std::vector < size_type dtime(num_vertices(g));

std::vector < size_type ftime(num_vertices(g));

size_type t = 0;

dfs_time_visitor < size_type * >vis(&dtime[0], &ftime[0], t);

// Some arbitrary vertex as root (start point of DFS)

Vertex root = source( edge_array[2],g );

depth_first_search(g, visitor(vis), myColorMap, root );

return 0;

}

My problem is the definition of "myColorMap" which must be

a model of Read/Write Property Map. However, I have no idea

how to define a working ColorMap. It would be fully sufficient

to take the default color map which is used when DFS is invoked

with "depth_first_search(g, visitor(vis));"

Do you have an idea how I define a ColorMap that I can use

for "myColorMap"?

Thank you.

Regards,

Tim