MVC 8.0
Windows XP
I would like to use multidimensional arrays in a function call. This
method works:
//-------------------------------------------------------------------------
void fun(double *d, int m, int n);
extern int main(void)
{
double a[2][3] = {1.0,2.0,3.0,4.0,5.0,6.0};
double b[3][4] =
{1.0,2.0,3.0,4.0,5.0,6.0,7.0,8.0,9.0,10.0,11.0,12. 0};
fun( (double *) a, 2 ,3);
fun( (double *) b ,3, 4);
}
void fun(double *d, int m, int n)
{
// code here to work with d as an m x n matrix.
return;
}
//----------------------------------------------------------------------
But what I would really like to do is avoid the cast in the fun call
(mainly for readability and ease of programming). I.e., I would like
to change these lines:
fun((double *)a,2,3);
fun((double *)b,3,4);
into these lines:
fun(a,2,3);
fun(b,3,4);
and have the function interface be able to handle it. Is there a way
to set up the function interface to do this?
James Tursa 3 1982
>
>For the particular example above the simplest would probably be a templated function taking the matrix by reference,
template< size_t N, size_t M >
void fun( double (&d)[N][M] ) { ... }
Thanks. I will look into this formulation.
>But if you're going to matrices and are confounded by this problem, I suggest you use some ready-made matrix library.
Thought of this, but not really a good option for me. The function I
am writing will serve as an interface from some existing code to other
routines. I don't have control over how this existing code is written.
I just want to set up a simple interace for the other programmers to
use. Thanks again.
James Tursa
>
>For the particular example above the simplest would probably be a templated function taking the matrix by reference,
template< size_t N, size_t M >
void fun( double (&d)[N][M] ) { ... }
Great suggestion. It is *almost* doing exactly what I want. The
problem I am having now is the code as written can't tell when I am
trying to call the scalar routine and when I am trying to call the
1-dim routine. Is there a way to fix this, short of renaming the
scalar routine? Code is as follows:
James Tursa
#include <stddef.h>
void fun(double *c);
template <size_t m>
void fun(double (&c)[m])
{
// 1-dim code to fill in values of a double array of size m
}
template <size_t m, size_t n>
void fun(double (&c)[m][n])
{
// 2-dim code to fill in values of a double array of size m x n
}
int main()
{
double a;
double b[3];
double c[2][3];
fun(&a); // this one calls the scalar routine
fun(b); // this one also calls the scalar routine. Want it to
call the 1 dimension routine
fun(c); // this one calls the 2 dimension routine
}
void fun(double *c)
{
// scalar code to fill in value of a double scalar
}
>
>For the practical problem, simply change
void fun(double* c)
to
void fun(double& c)
and change the call accordingly, from fun(&a) to fun(a).
Cheers, & hth.,
- Alf
Super! Works just like I want. Thanks!
James Tursa This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics
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