I have a singleton class that looks a little like this:
class MyClass
{
private:
//data
MyClass()
{
Create();
}
void Create(); //initialization stuff
public:
static MyClass* Instance()
{
static MyClass instance;
return &instance;
}
//interface
};
This singleton class is used within multiple cpp files within my
project. It works fine in debug build but when I compile a release
build the MyClass ctor is called multiple times, one time for each
different cpp file it is called from.
Do you know why this is happening? I don't understand what's going on
at all. Surely it is only possible for the ctor to be called once
given this code.
Thanks for any enlightenment.