On Apr 22, 5:57 pm, elSh...@gmail.com wrote:
Here is the full code (its fairly short):
/*
* Installer for TrainTrafficKing
* Will allow user to install game to directory of choice
*/
#include <iostream>
#include <fstream>
using namespace std;
class install
{
/*void mountSource(string);
string getDestination();
void checkDesExists(string);
void createDest(string);
void installGame(string, string);
void unmountSource(string); */
/* Proxy Main Logic */
/* Method Main */
int main()
{
string destination;
string source = "/mnt/TrafficKing";
cout<<"Preparing to install Train TrafficKing..." << "/n" << "You must
have root privileges to install this game." << "/n" << "If you do NOT
have root privileges, please contact your System Administrator." << "/
n" ;
mountSource(source);
destination = getDestination();
createDest(destination);
installGame(source, destination);
unmountSource(source);
cout << "Thank you for installing Train TrafficKing";}
/* EMethod */
/* EProxy */
/* Proxy mountSource I/O */
/* Method mountSource */
void mountSource(string theSource)
{
string mkdir = "mkdir ";
string source = theSource;
string mkdirFull = mkdir + source;
string mount = "mount /dev/cdrom -t 9660 ";
string mountFull = mount + source;
system(mkdirFull.c_str());
system(mountFull.c_str());}
/* EMethod */
/* EProxy */
/* Proxy getDestination I/O */
/* Method getDestination */
string getDestination()
{
string destination;
cout<< "Please enter a destination to install Train TrafficKing";
cin >destination;
return destination;}
/* EMethod */
/* EProxy */
/* Proxy createDest I/O */
/* Method createDest */
void createDest(string theDestination)
{
string destination = theDestination;
string rmdir = "rm -r ";
string rmdirFull = rmdir + destination;
string mkdir = "mkdir ";
string mkdirFull = mkdir + destination;
system(rmdirFull.c_str());
system(mkdirFull.c_str());}
/* EMethod */
/* EProxy */
/* Proxy installGame I/O */
/* Method installgame */
void installGame(string theSource, string theDestination)
{
string destination = theDestination;
string source = theSource;
string copy = "cp -R ";
string copyFull = copy + source + " " + destination;
system(copyFull.c_str());}
/* EMethod */
/* EProxy */
/* Proxy unmountSource I/O */
/* Method unmountSource */
void unmountSource(string theSource)
{
string source = theSource;
string unmount = "unmount ";
string unmountFull = unmount + source;
string rmdir = "rmdir ";
string rmdirFull = rmdir + source;
system(unmountFull.c_str());
system(rmdirFull.c_str());}
/* EMethod */
/* EProxy */
/* End Installer */
}
What follows is not a class:
class A
{
}
But this is:
class A
{
};
You should
#include <string>
if you plan to use std::string and pass it by reference to functions
or you'll end up invoking std::string copy ctor unneccessarily. Not to
mention that you'ld be modifying a local only.
void foo( std::string& r_s ) // or const std::string&
{
// do stuff with r_s
}
All of the above is basic, fundamental, unavoidable, required
knowledge.
What book are you reading?