Let me clear things up a little with the description of our project..
mCode is actually 3 projects being worked on simultaneously. The
first is the modules, which contains runtimes and libraries for coding
generated worlds. The second are the other programmed interfaces and
systems, such as the admin stations, or the interpreter program for
running traditional programs on the system. The third project is the
neuro/sys. This is the main focus of a lot of the mCode team, mainly
because the neuro/sys is completely revolutionary, and thus requires a
great deal of work.
It would be a long time before we started development on the modules
(if ever) first we would need to have proffesional staff(paid
positions) we would then need to get funding and a med team, so it
would be more than just a volunteer team, but again that is a long
ways down the road.
More info can be found on our site at
http://mcode.sourceforge.net
Hope this clears things up a little.
DO
On Wed, 24 Sep 2003 03:56:02 +0300, "WW" <wo***@freemail.hu> wrote:
David O'Donoghue wrote: mCode, a project which began in late 2002 that aims to create a
computer simulated photo-realistic world, and possible "neuro/sys",
the hardware necessary to export the module's creation to the human
brain, allowing the user to view, feel, and experience the generated
world "first hand" is seeking volunteer developers to join our team
and fill the following positions:
C++
C++ devs are needed immediately. Candidates must fully understand the
C++ "messaging" and routing system. We need some devs to write OO
libraries (classes, etc.) and others to write runtimes which take
compiled code written with these libraries and interpret it. There are
7 runtimes and libraries which need to be coded, and all of the
runtimes must be able to communicate to produce output. Admitted
applicants will be able to view the requirements document for a more
detailed description of the work involved.
I am a C++ person, but if you ever intend to put anything into my brain that
is better be written in Ada. And designers who are not "only" volunteers
but hardcore guys who could make a space shuttle program.