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DOS app question

Hello,

I am new to C++ and am taking my first class and in my programs I
would like to add a non-required feature.

I would like for my app to not close immediately after completion in
Windows when starting it via the ol' double click.

I know that if I start it from a DOS prompt everything will work out
just fine but I and several others would like to "improve" our
projects.

Any suggestions?

Thanks,

Mike
Jul 19 '05 #1
5 2157
Michael Huntwork wrote:
Hello,

I am new to C++ and am taking my first class and in my programs I
would like to add a non-required feature.

I would like for my app to not close immediately after completion in
Windows when starting it via the ol' double click.

I know that if I start it from a DOS prompt everything will work out
just fine but I and several others would like to "improve" our
projects.

Any suggestions?


OFF-TOPIC

Read in a string at the end of your code. Or (since it seems to be for
Windows only) include <stdlib.h> (not stdlib, which would be C++, MS
compilers had problems with putting everything to std namespace) and call
system("pause"); at the end of your program. (This is a non-portable little
hack!)

Please note, that your question has nothing to do with the C++ language!
Before you post here again, please read this:
http://www.slack.net/~shiva/welcome.txt

--
Attila aka WW
Jul 19 '05 #2
Michael Huntwork wrote:

I am new to C++ and am taking my first class and in my programs I
would like to add a non-required feature.

I would like for my app to not close immediately after completion in
Windows when starting it via the ol' double click.

I know that if I start it from a DOS prompt everything will work out
just fine but I and several others would like to "improve" our
projects.


Add "system("pause");" at the point you require your program to display a
"Press any key to continue ... " sort of prompt.

HTH,
Sumit.

Jul 19 '05 #3
Sumit Rajan wrote:
Michael Huntwork wrote:

I am new to C++ and am taking my first class and in my programs I
would like to add a non-required feature.

I would like for my app to not close immediately after completion in
Windows when starting it via the ol' double click.

I know that if I start it from a DOS prompt everything will work out
just fine but I and several others would like to "improve" our
projects.


Add "system("pause");" at the point you require your program to display a
"Press any key to continue ... " sort of prompt.

Remember that this is not a very portable way of doing this since "pause" is
a DOS command which displays something to the effect of "Press any key to
continue ... ". Using pause will not work on Linux, etc.

Sumit.
Jul 19 '05 #4

Michael Huntwork <hu******@msu.edu> wrote in message
news:25*************************@posting.google.co m...
Hello,

I am new to C++ and am taking my first class and in my programs I
would like to add a non-required feature.

I would like for my app to not close immediately after completion in
Windows when starting it via the ol' double click.

I know that if I start it from a DOS prompt everything will work out
just fine but I and several others would like to "improve" our
projects.

Any suggestions?


#include <iostream>

int main()
{

/* your code */

std::cout << "Press return to continue";
std::cin.get();
return 0;
}

-Mike

Jul 19 '05 #5

Sumit Rajan <su********@myrealbox.com> wrote in message
news:3f5bf7a9@shknews01...
Michael Huntwork wrote:

I am new to C++ and am taking my first class and in my programs I
would like to add a non-required feature.

I would like for my app to not close immediately after completion in
Windows when starting it via the ol' double click.

I know that if I start it from a DOS prompt everything will work out
just fine but I and several others would like to "improve" our
projects.


Add "system("pause");" at the point you require your program to display a
"Press any key to continue ... " sort of prompt.


This will only work for platforms which have such a 'pause'
command, and that it does what the OP asks. I.e. it's a non-
portable solution. See my post this thread for a portable
solution.

-Mike

Jul 19 '05 #6

This thread has been closed and replies have been disabled. Please start a new discussion.

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