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Programming tips for games

P: 93
hi,
I am doing a project, a RPG style game. I am not planning to do anything advanced. i want to make it work. So, can anyone plz tell me what I should look out for, what is the part that takes longest to complete? And is it possible to seperate the graphical output procedures from the game engine? If so, what will it cost me? thanx in advance
Mar 11 '07 #1
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3 Replies


Ganon11
Expert 2.5K+
P: 3,652
I know from experience that making any type of game from scratch is very hard. I'm not trying to discourage you from this project, but be warned - it's a LOT of work! It took me several days of coding to get something even remotely close to Chess, let alone perfectly working - it will take you a while to get a full-blown RPG.

The biggest part will be planning. What classes will you need? What premade classes can you utilize to lessen your workload? Do you want to make very fancy images or possibly use ASCII characters to make a 2D RPGish game? How will your objects interact? How will you get input?

All these questions and many more will need to be answered before you begin a large project like this.
Mar 11 '07 #2

P: 93
I know from experience that making any type of game from scratch is very hard. I'm not trying to discourage you from this project, but be warned - it's a LOT of work! It took me several days of coding to get something even remotely close to Chess, let alone perfectly working - it will take you a while to get a full-blown RPG.

The biggest part will be planning. What classes will you need? What premade classes can you utilize to lessen your workload? Do you want to make very fancy images or possibly use ASCII characters to make a 2D RPGish game? How will your objects interact? How will you get input?

All these questions and many more will need to be answered before you begin a large project like this.
You are really really diiscouraging me. But, the time limitation is not that
severe. So, I think I can make it. But I really do need some info about what's going to be hard so I can come up with a schedule. The schedule is not for me (I wake up most of the time at 7, 8, 9 or 10 A.M. so I do not need schedules.). But, as I need to submit the schedule, I would really like to know what will be tough so i can allocate more time on it. Is it graphics, interactivity, engine, audio, etc? Please, any help would be really appreciated. Thanx for replying.
Mar 11 '07 #3

Ganon11
Expert 2.5K+
P: 3,652
Well it depends on what you are good at. If I were making an RPG, the graphics would be tough because I'm a terrible artist - I'd have to allocate more time for that than other stuff. But you might be very good with that and not need so much time. I think the biggest task will be the engine - getting the basics ready for interaction and basic human input. Audio and graphics will be as tough as you make them.
Mar 11 '07 #4

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