I am new to C++ (and have only a light understanding of ASM).
I know this is a bit off topic, but I read this the other day and was
wondering exactly what they mean:
"The original Q2 has optimized x86 assembly rasterizers, these were one of
the fastest of their time, and they played with cunning tricks such as
explicitely paralellizing x86 and x87 instructions to achieve maximum speed
(for example, the division for perspective correction for the next 8 pixel
span was performed in parallel with the actual rendering of the current 8
pixel span, ie, the perspective correction was almost 'free'). "
What does that mean "explicitly paralellizing"?
Thanks,
Jeremy