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OpenGL Filling in Lines

8
So I just started tinkering with Opengl and like a muppet spent a long time drawing a 2D scene using GL_LINE_STRIP

I thought I could then use this in future for filling or texturing, however now that I tried that (replacing it with POLYGON) it failed horribly, and on some reading up I can find no easy way to do this without redrawing alot of the scene.

Anyone got any ideas?
Jan 2 '07 #1
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