So I just started tinkering with Opengl and like a muppet spent a long time drawing a 2D scene using GL_LINE_STRIP
I thought I could then use this in future for filling or texturing, however now that I tried that (replacing it with POLYGON) it failed horribly, and on some reading up I can find no easy way to do this without redrawing alot of the scene.
Anyone got any ideas?