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Compiling error: local function definitions are illegal?

Hey all i really hope you can help me out.

Im compiling a project and im getting 2 errors which are saying local function definitions are illegal.
Anyone know what this mean? And especially HOW to fix it??

Thanks.. Sorry if this is a noob question.. I AM still a noobcoder.

Greetz
Nov 23 '06 #1
15 25690
[quote=unknownbomb]Hey all i really hope you can help me out.

Im compiling a project and im getting 2 errors which are saying local function definitions are illegal.
Anyone know what this mean? And especially HOW to fix it??

Thanks.. Sorry if this is a noob question.. I AM still a noobcoder.

Greetz[/QUOTE

it would be betterif u could post some code

ssharish
Nov 23 '06 #2
Sure !

Compiling...
cOpenGL.cpp
D:\TLS-GL\cOpenGL.cpp(206) : error C2601: 'hooked_wglSwapBuffers' : local function definitions are illegal

D:\TLS-GL\cOpenGL.cpp(211) : error C2601: 'CodeWalk' : local function definitions are illegal
.


Error 1:
void APIENTRY hooked_wglSwapBuffers (HDC hDC)
{
pwglSwapBuffers( hDC );
}



Error 2: (in the beginning here arrow points at so think its here somewhere what i made bold)

void CodeWalk( DWORD dwStartAddress, DWORD dwEndAddress )
{
for ( DWORD dwCurrentAddress = dwStartAddress; dwCurrentAddress <= dwEndAddress-0x6; dwCurrentAddress+=0x6 )
{ PDWORD pdwTempAddress = ( PDWORD ) dwCurrentAddress + 0x2;

PDWORD pdwTableAddress = ( PDWORD ) *pdwTempAddress;

HMODULE hmOpenGL = LoadLibrary( "opengl32.dll" );

if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glBegin" ) )
{
pglBegin = ( glBegin_t ) *pdwTableAddress;
*pdwTableAddress = ( DWORD ) &hooked_glBegin;
}
else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glBlendFunc" ) )
{
pglBlendFunc = ( glBlendFunc_t ) *pdwTableAddress;
*pdwTableAddress = ( DWORD ) &hooked_glBlendFunc;
}
else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glClear" ) )
{
pglClear = ( glClear_t ) *pdwTableAddress;
*pdwTableAddress = ( DWORD ) &hooked_glClear;
}
else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glEnable" ) )
{
pglEnable = ( glEnable_t ) *pdwTableAddress;
*pdwTableAddress = ( DWORD ) &hooked_glEnable;
}
else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glEnd" ) )
{
pglEnd = ( glEnd_t ) *pdwTableAddress;
*pdwTableAddress = ( DWORD ) &hooked_glEnd;
}
else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glPopMatrix" ) )
{
pglPopMatrix = ( glPopMatrix_t ) *pdwTableAddress;
*pdwTableAddress = ( DWORD ) &hooked_glPopMatrix;
}
else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glPushMatrix" ) )
{
pglPushMatrix = ( glPushMatrix_t ) *pdwTableAddress;
*pdwTableAddress = ( DWORD ) &hooked_glPushMatrix;
}
else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glShadeModel" ) )
{
pglShadeModel = ( glShadeModel_t ) *pdwTableAddress;
*pdwTableAddress = ( DWORD ) &hooked_glShadeModel;
}
else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glVertex2f" ) )
{
pglVertex2f = ( glVertex2f_t ) *pdwTableAddress;
*pdwTableAddress = ( DWORD ) &hooked_glVertex2f;
}
else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glVertex3f" ) )
{
pglVertex3f = ( glVertex3f_t ) *pdwTableAddress;
*pdwTableAddress = ( DWORD ) &hooked_glVertex3f;
}
else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glVertex3fv" ) )
{
pglVertex3fv = ( glVertex3fv_t ) *pdwTableAddress;
*pdwTableAddress = ( DWORD ) &hooked_glVertex3fv;
}
else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glViewport" ) )
{
pglViewport = ( glViewport_t ) *pdwTableAddress;
*pdwTableAddress = ( DWORD ) &hooked_glViewport;
}
else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "wglSwapBuffers" ) )
{
pwglSwapBuffers = ( wglSwapBuffers_t ) *pdwTableAddress;
*pdwTableAddress = ( DWORD ) &hooked_wglSwapBuffers;
}
}
}
Nov 23 '06 #3
Anyone?? please
Nov 24 '06 #4
Banfa
9,065 Expert Mod 8TB
You made the mistake of thinking you knew where the error in your code was so you have not posted enough code for us to be able to highlight your error in your code.

However the error you are getting is because you can not declare a function inside another function, this would produce the error

Expand|Select|Wrap|Line Numbers
  1. void myfunction1(void)
  2. {
  3.     void myfunction2(void)
  4.     {
  5.     }
  6.  
  7.     myfunction2(void);
  8. }
  9.  
this needs to be written as

Expand|Select|Wrap|Line Numbers
  1. void myfunction2(void);
  2.  
  3. void myfunction1(void)
  4. {
  5.     myfunction2(void);
  6. }
  7.  
  8. void myfunction2(void)
  9. {
  10. }
  11.  
Nov 24 '06 #5
Expand|Select|Wrap|Line Numbers
  1. #include <windows.h>
  2. #include <gl\gl.h>
  3. #include <gl\glu.h>
  4. #include <gl\glaux.h>
  5. #include "cOpenGL.h"
  6. #include "cPatch.h"
  7. #include "cVariables.h"
  8. #include "Functions.h"
  9. #include "SDK.h"
  10. #include "xorstr.h"
  11. #pragma comment(lib,"OpenGL32.lib")
  12. #pragma comment(lib,"GLu32.lib")
  13. #pragma comment(lib,"GLaux.lib")
  14. //=======================
  15. glBegin_t            pglBegin;
  16. glBlendFunc_t         pglBlendFunc;
  17. glClear_t            pglClear;
  18. glEnable_t            pglEnable;
  19. glEnd_t                pglEnd;
  20. glPopMatrix_t         pglPopMatrix;
  21. glPushMatrix_t         pglPushMatrix;
  22. glShadeModel_t        pglShadeModel;
  23. glVertex2f_t         pglVertex2f;
  24. glVertex3f_t         pglVertex3f;
  25. glVertex3fv_t         pglVertex3fv;
  26. glViewport_t         pglViewport;
  27. wglSwapBuffers_t     pwglSwapBuffers;
  28. //==============================================================================
  29. bool oglSubtractive = false;
  30. //==============================================================================
  31. int centerX        = 0;            // center of our screen width
  32. int centerY        = 0;            // center of our screen height
  33. int GAME_ID;                    // get game id
  34. //==============================================================================
  35. struct cl_enginefuncs_s        gEngfuncs;
  36. struct engine_studio_api_s    IEngineStudio;
  37. cl_enginefuncs_s*        pEngfuncs    = (cl_enginefuncs_s*)        EF_OFFSET;
  38. engine_studio_api_s*    pEngStudio    = (engine_studio_api_s*)    ES_OFFSET;
  39. playermove_s*            ppmove        = (playermove_s*)            PM_OFFSET;
  40. //==============================================================================
  41. SCREENINFO                screeninfo;
  42. //==============================================================================
  43. bool isValidEnt(cl_entity_s *ent)
  44. {
  45.     if(ent && (ent != pEngfuncs->GetLocalPlayer()) && !(ent->curstate.effects & EF_NODRAW) && ent->player && !ent->curstate.spectator && ent->curstate.solid && !(ent->curstate.messagenum < pEngfuncs->GetLocalPlayer()->curstate.messagenum))
  46.     {return true;}
  47.     else{return false;}
  48. }
  49. //==============================================================================
  50. int DrawLen(char *fmt)
  51. {
  52.     int len=0;
  53.     for ( char * p = fmt; *p; p++ ) 
  54.         len+=screeninfo.charWidths[*p]; 
  55.     return len;
  56. }
  57. //==============================================================================
  58. void DrawHudString(int x,int y,int r,int g,int b,char * fmt, ... )
  59. {
  60.     va_list va_alist;
  61.     char buf[512];
  62.     va_start (va_alist, fmt);
  63.     _vsnprintf (buf, sizeof(buf), fmt, va_alist);
  64.     va_end (va_alist);
  65.  
  66.     for ( char * p = buf; *p; p++ )
  67.     {
  68.         int next = x + screeninfo.charWidths[*p];
  69.         pEngfuncs->pfnDrawCharacter(x, y, *p, r, g, b);
  70.         x = next;
  71.     }
  72. }
  73. //==============================================================================
  74. void DrawHudStringCenter(int x,int y,int r,int g,int b,char * fmt, ... )
  75. {
  76.     va_list va_alist;
  77.     char buf[512];
  78.     va_start (va_alist, fmt);
  79.     _vsnprintf (buf, sizeof(buf), fmt, va_alist);
  80.     va_end (va_alist);
  81.  
  82.     int drawLen = DrawLen(buf);
  83.     x -= drawLen/2;
  84.  
  85.     for ( char * p = buf; *p; p++ )
  86.     {
  87.         int next = x + screeninfo.charWidths[*p];
  88.         pEngfuncs->pfnDrawCharacter(x, y, *p, r, g, b);
  89.         x = next;
  90.     }
  91. }
  92. //==============================================================================
  93. bool CalcScreen( float *origin, float *vecScreen )
  94. {
  95.     int cResult = 0;
  96.     if( pEngfuncs->GetLocalPlayer() != NULL )
  97.         cResult = pEngfuncs->pTriAPI->WorldToScreen( origin, vecScreen );
  98.     if( vecScreen[0] < 1 && vecScreen[1] < 1 && vecScreen[0] > -1 && vecScreen [1] > -1 && !cResult )
  99.     {
  100.         vecScreen[0] = vecScreen[0] * centerX + centerX;
  101.         vecScreen[1] = -vecScreen[1] * centerY + centerY;
  102.         return true;
  103.     }
  104.     return false;
  105. }
  106. //==============================================================================
  107. void FillArea(int x,int y,int w,int h,int r,int g,int b,int a)
  108. {
  109.     oglSubtractive=true;
  110.     pEngfuncs->pfnFillRGBA(x,y,w,h,r,g,b,a);
  111.     oglSubtractive=false;
  112. }
  113. //==============================================================================
  114. void AtRoundStart()
  115. {
  116.  
  117. }
  118. //==============================================================================
  119. void DrawOnHud ( void )
  120. {
  121.  
  122. }
  123. //==============================================================================
  124. void APIENTRY hooked_glBegin( GLenum mode )
  125. {
  126.     //Example XQZ Wallhack
  127.     if (mode == GL_TRIANGLE_STRIP || mode == GL_TRIANGLE_FAN) (glDisable)(GL_DEPTH_TEST);
  128.     pglBegin( mode );
  129. }
  130. //==============================================================================
  131. void APIENTRY hooked_glBlendFunc( GLenum sfactor, GLenum dfactor )
  132. {
  133.     pglBlendFunc(sfactor, dfactor);
  134. }
  135. //==============================================================================
  136. void APIENTRY hooked_glClear(GLbitfield mask)
  137. {
  138.     pglClear(mask);
  139. }
  140. //==============================================================================
  141. void APIENTRY hooked_glEnable(GLenum cap)
  142. {
  143.     pglEnable(cap);
  144. }
  145. //==============================================================================
  146. void APIENTRY hooked_glEnd(void)
  147. {
  148.     pglEnd(    );
  149. }
  150. //==============================================================================
  151.  
  152. void APIENTRY hooked_glPopMatrix( GLvoid )
  153. {
  154.     pglPopMatrix(  );
  155. }
  156. //==============================================================================
  157. void APIENTRY hooked_glPushMatrix( GLvoid )
  158. {
  159.     pglPushMatrix(  );
  160. }
  161. //==============================================================================
  162. void APIENTRY hooked_glShadeModel (GLenum mode)
  163. {
  164.     pglShadeModel( mode );
  165. }
  166. //==============================================================================
  167. void APIENTRY hooked_glVertex2f(GLfloat x, GLfloat y)
  168. {
  169.     pglVertex2f(x, y);
  170. }
  171. //==============================================================================
  172. void APIENTRY hooked_glVertex3f(GLfloat x,  GLfloat y,  GLfloat z)
  173. {
  174.     pglVertex3f(x, y, z);
  175. }
  176. //==============================================================================
  177. void APIENTRY hooked_glVertex3fv(const GLfloat *v)
  178. {
  179.     pglVertex3fv( v );
  180. }
  181. //==============================================================================
  182. void APIENTRY hooked_glViewport( GLint x, GLint y, GLsizei width, GLsizei height )
  183. {
  184.     static bool bInit = false;
  185.     if(!bInit)
  186.     {
  187.         pEngfuncs->pfnConsolePrint("Hello world"); // origineel he!
  188.         pEngfuncs->pfnClientCmd("toggleconsole");
  189.         bInit = true;
  190.     }
  191.     pglViewport( x, y, width, height );
  192.  
  193. //==============================================================================
  194. void APIENTRY hooked_wglSwapBuffers (HDC hDC)
  195. {
  196.     pwglSwapBuffers( hDC );
  197. }
  198. //==============================================================================
  199. void CodeWalk( DWORD dwStartAddress, DWORD dwEndAddress )
  200. {
  201.     for ( DWORD dwCurrentAddress = dwStartAddress; dwCurrentAddress <= dwEndAddress-0x6; dwCurrentAddress+=0x6 )
  202.  
  203.     {    PDWORD pdwTempAddress = ( PDWORD ) dwCurrentAddress + 0x2;
  204.  
  205.         PDWORD pdwTableAddress = ( PDWORD ) *pdwTempAddress;
  206.  
  207.         HMODULE hmOpenGL = LoadLibrary( "opengl32.dll" );
  208.  
  209.         if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glBegin" ) )
  210.         {
  211.             pglBegin = ( glBegin_t ) *pdwTableAddress;
  212.             *pdwTableAddress = ( DWORD ) &hooked_glBegin;
  213.         }
  214.         else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glBlendFunc" ) )
  215.         {
  216.             pglBlendFunc = ( glBlendFunc_t ) *pdwTableAddress;
  217.             *pdwTableAddress = ( DWORD ) &hooked_glBlendFunc;
  218.         }
  219.         else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glClear" ) )
  220.         {
  221.             pglClear = ( glClear_t ) *pdwTableAddress;
  222.             *pdwTableAddress = ( DWORD ) &hooked_glClear;
  223.         }
  224.         else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glEnable" ) )
  225.         {
  226.             pglEnable = ( glEnable_t ) *pdwTableAddress;
  227.             *pdwTableAddress = ( DWORD ) &hooked_glEnable;
  228.         }
  229.         else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glEnd" ) )
  230.         {
  231.             pglEnd = ( glEnd_t ) *pdwTableAddress;
  232.             *pdwTableAddress = ( DWORD ) &hooked_glEnd;
  233.         }
  234.         else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glPopMatrix" ) )
  235.         {
  236.             pglPopMatrix = ( glPopMatrix_t ) *pdwTableAddress;
  237.             *pdwTableAddress = ( DWORD ) &hooked_glPopMatrix;
  238.         }
  239.         else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glPushMatrix" ) )
  240.         {
  241.             pglPushMatrix = ( glPushMatrix_t ) *pdwTableAddress;
  242.             *pdwTableAddress = ( DWORD ) &hooked_glPushMatrix;
  243.         }
  244.         else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glShadeModel" ) )
  245.         {
  246.             pglShadeModel = ( glShadeModel_t ) *pdwTableAddress;
  247.             *pdwTableAddress = ( DWORD ) &hooked_glShadeModel;
  248.         }
  249.         else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glVertex2f" ) )
  250.         {
  251.             pglVertex2f = ( glVertex2f_t ) *pdwTableAddress;
  252.             *pdwTableAddress = ( DWORD ) &hooked_glVertex2f;
  253.         }
  254.         else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glVertex3f" ) )
  255.         {
  256.             pglVertex3f = ( glVertex3f_t ) *pdwTableAddress;
  257.             *pdwTableAddress = ( DWORD ) &hooked_glVertex3f;
  258.         }
  259.         else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glVertex3fv" ) )
  260.         {
  261.             pglVertex3fv = ( glVertex3fv_t ) *pdwTableAddress;
  262.             *pdwTableAddress = ( DWORD ) &hooked_glVertex3fv;
  263.         }
  264.         else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "glViewport" ) )
  265.         {
  266.             pglViewport = ( glViewport_t ) *pdwTableAddress;
  267.             *pdwTableAddress = ( DWORD ) &hooked_glViewport;
  268.         }
  269.         else if ( *pdwTableAddress == ( DWORD ) GetProcAddress( hmOpenGL, "wglSwapBuffers" ) )
  270.         {
  271.             pwglSwapBuffers = ( wglSwapBuffers_t ) *pdwTableAddress;
  272.             *pdwTableAddress = ( DWORD ) &hooked_wglSwapBuffers;
  273.         }
  274.     }
  275. }
  276. //==============================================================================
  277. void SetupOpenGLHooks( void )
  278.  
  279. ;    DWORD dwImportCode = pPatch->dwFindPattern( 0x01D7AC00, 0x000FF000 , (BYTE*) "\xA1\xFF\xFF\xFF\xFF\x56\x33\xF6\x3B\xC6\x74\x07\x50" ,"x????xxxxxxxx" ); 
  280.  
  281.     if(dwImportCode == NULL)
  282.     {
  283.         return;
  284.     }
  285.     else
  286.     {        
  287.         dwImportCode += 0x13;
  288.         CodeWalk(dwImportCode,dwImportCode + 0x870);
  289.     }
  290. }
  291.  
Nov 24 '06 #6
Thats my whole code..

Might you can highlight it now WHAT i have to Change???

Thanks mate.. If u find it you are a hero :P
Nov 24 '06 #7
Banfa
9,065 Expert Mod 8TB
Expand|Select|Wrap|Line Numbers
  1. //==================================================  ============================
  2. void APIENTRY hooked_glViewport( GLint x, GLint y, GLsizei width, GLsizei height )
  3. {
  4.     static bool bInit = false;
  5.     if(!bInit)
  6.     {
  7.         pEngfuncs->pfnConsolePrint("Hello world"); // origineel he!
  8.         pEngfuncs->pfnClientCmd("toggleconsole");
  9.         bInit = true;
  10.     }
  11.     pglViewport( x, y, width, height );
  12.  
  13. // You are missing a } at this place in the code
  14.  
  15. //==================================================  ============================
  16. void APIENTRY hooked_wglSwapBuffers (HDC hDC)
  17. {
  18.     pwglSwapBuffers( hDC );
  19. }
  20. //==================================================  ============================
  21.  
You make have other errors of this type, I searched for the specific error rather than checking all your code.
Nov 24 '06 #8
Banfa
9,065 Expert Mod 8TB
In Fact

Expand|Select|Wrap|Line Numbers
  1. //==================================================  ============================
  2. void SetupOpenGLHooks( void )
  3. // You are missing a { at this point in the code
  4. ;    DWORD dwImportCode = pPatch->dwFindPattern( 0x01D7AC00, 0x000FF000 , (BYTE*) "\xA1\xFF\xFF\xFF\xFF\x56\x33\xF6\x3B\xC6\x74\x07\x  50" ,"x????xxxxxxxx" ); 
  5.  
  6.     if(dwImportCode == NULL)
  7.     {
  8.         return;
  9.     }
  10.     else
  11.     {        
  12.         dwImportCode += 0x13;
  13.         CodeWalk(dwImportCode,dwImportCode + 0x870);
  14.     }
  15. }
  16.  
Nov 24 '06 #9
Doesnt help a thing only get 2 more errors :S
cOpenGL.cpp
D:\TLS-GL\cOpenGL.cpp(206) : error C2601: 'hooked_wglSwapBuffers' : local function definitions are illegal
D:\TLS-GL\cOpenGL.cpp(212) : error C2601: 'CodeWalk' : local function definitions are illegal
D:\TLS-GL\cOpenGL.cpp(290) : error C2601: 'SetupOpenGLHooks' : local function definitions are illegal
D:\TLS-GL\cOpenGL.cpp(304) : fatal error C1004: unexpected end of file found
Error executing cl.exe.

cOpenGL.obj - 4 error(s), 0 warning(s)


Expand|Select|Wrap|Line Numbers
  1. void SetupOpenGLHooks( void )
  2. {
  3. ;    DWORD dwImportCode = pPatch->dwFindPattern( 0x01D7AC00, 0x000FF000 , (BYTE*) "\xA1\xFF\xFF\xFF\xFF\x56\x33\xF6\x3B\xC6\x74\x07\x50" ,"x????xxxxxxxx" ); 
  4.  
  5.     if(dwImportCode == NULL)
  6.     {
  7.         return;
  8.     }
  9.     else
  10.     {        
  11.         dwImportCode += 0x13;
  12.         CodeWalk(dwImportCode,dwImportCode + 0x870);
  13.     }
  14. }
  15.  
Also if i put // { it doesnt work either

But error isnt pointing here so i dont know if u are doing good? But i guess u are and have more knowlegde than me!
Nov 24 '06 #10
Banfa
9,065 Expert Mod 8TB
But error isnt pointing here so i dont know if u are doing good? But i guess u are and have more knowlegde than me!
You have only read and implemented 1 of the 2 fixes I gave.

You will need to implement them both.

Read both of my previous 2 posts.
Nov 24 '06 #11
Oh Stupid me.:P it works

THANK U VERY MUCH :D
Nov 24 '06 #12
Great.. Made a hack and now if i start it and after it start the game the game doesnt start up and gives error -.-
Nov 24 '06 #13
Very maybe someone knows answer on this ??

If i start up my injecting hack.. (First open exe file i press OK and then it gonna bbe injected if i start the game) so i start game and it gives me an Fatal error and it close :(
Nov 27 '06 #14
^^ see see
Nov 28 '06 #15
Banfa
9,065 Expert Mod 8TB
Very maybe someone knows answer on this ??

If i start up my injecting hack.. (First open exe file i press OK and then it gonna bbe injected if i start the game) so i start game and it gives me an Fatal error and it close :(
What gives you a fatal error?
Nov 28 '06 #16

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