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Can I include ROOT (Cern) libraries in C/C++ programs

Hi,
I want to use the plot and fit functions of the ROOT libraries. Can I
include them directly in my C code and compile it and how can I do
that? If this is not possible are there any other possibilities?
I use WindowsXP, compiler: Dev-C++ or VC++
Thanks
Florian

Nov 16 '06 #1
2 4711
[cross-posting deleted]

fl*********@web.de wrote:
I want to use the plot and fit functions of the ROOT libraries. Can I
include them directly in my C code and compile it and how can I do
that? If this is not possible are there any other possibilities?
I use WindowsXP, compiler: Dev-C++ or VC++
I don't know what the ROOT libraries are, but I do know they are
off-topic on this group
(http://www.parashift.com/c++-faq-lit....html#faq-5.9). You
should ask, and perhaps have asked, in a forum that deals with those
libraries directly (or at least the subject domain of the libraries).

BTW, you might also be able to find what you're looking for here:

http://www.parashift.com/c++-faq-lit....html#faq-37.9

Cheers! --M

Nov 16 '06 #2
fl*********@web.de wrote:
Hi,
I want to use the plot and fit functions of the ROOT libraries.
From the perspective of c.l.c++, this begs clarification, and borders
on 'off topic'. What are the ROOT libraries?
Can I
include them directly in my C code and compile it
Yes.
and how can I do that?
What is ROOT?
If this is not possible are there any other possibilities?
I use WindowsXP, compiler: Dev-C++ or VC++
Now, you may wonder how I can answer your first question, and not know what
ROOT is, or why your question is not completely off topic in c.l.c++. The
reason is, C++ can link to virtually anything if done correctly. That is a
topic worth discussing on c.l.c++.

--
NOUN:1. Money or property bequeathed to another by will. 2. Something handed
down from an ancestor or a predecessor or from the past: a legacy of
religious freedom. ETYMOLOGY: MidE legacie, office of a deputy, from OF,
from ML legatia, from L legare, to depute, bequeath. www.bartleby.com/61/
Nov 16 '06 #3

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