Victor Bazarov skrev:
Eric Lilja wrote:
Victor Bazarov skrev:
Eric Lilja wrote:
From a book, I know the following is true for the comparison
operators:
An overloaded operator that is a class member is only considered
when the operator is used with a *left* operand that is an object
of that class.
And is that also the reason why if you use class member functions
for operators << and >you have to write:
someclass << cout;
someclass >cin;
<BTWActually, I'd expect the "arrows" to be reversed here, IOW
someclass >cout;
someclass << cin;
to correctly show the "direction" of the data flow. </BTW>
?
No, it is not. The actual reason is that if you wanted them as
members, they would have to be members of 'ostream' or 'istream', to
which you have no access. That's why they are usually made
non-members. Nobody in their right mind thinks of making them
members of the class to be streamed.
But wait a minute, it is reason then. You seemed to say that the
statement "An overloaded operator that is a class member is only
considered when the operator is used with a *left* operand that is an
object of that class." is false.
Huh?
struct A {
A(int);
void operator+(A const&) const;
};
int main() {
A a(42);
a + 73; // compiles OK
666 + a; // cannot compile
}
'666 + a' does not compile because the compilers don't try to convert
the left operand to 'A' (here). That's why in order for '666 + a' to
compile, you need the operator+ to be non-member:
struct A {
A(int);
};
void operator+(A const&, A const&);
int main() {
A a(42);
a + 73; // compiles OK
666 + a; // compile OK
}
In the form cout << myclass; cout is the left operand, that's why you
said I'd have to change ostream or istream. So the statement above is
true for operator << and >too.
You lost me.
Hehe, ok, I'll try to be a bit more clearer. Just trying to understand
why operator<< (and >>) "has to be" non-member functions for
user-introduced classes if you want to be able to use input and output
streams with objects of those classes in the normal way.
Say we have a class A and we have an instance of A named "a" and we do:
cout << a;
The compiler first check for a global function returning an
ostream-reference and taking two arguments: reference to an ostream and
const reference to class A.
If it finds no such function it translates the call to
cout.operator<<(a) but that fails because ostream doesn't have a member
operator<< that takes our class A. Or maybe it checks the other way
around.
If we make operator<< a member of A we have to write a.operator<<(cout)
or a << cout;
Thus, the solution is to write a global operator<< (usually declared as
friend for easy access to the class private data members).
Is this "analysis" correct or at least somewhat correct?
>
V
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