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char data[0]

Hi all,

this is a question which i saw in a book

typedef struct mall_li_header_ {
int refcnt;
uchar pool;
uchar flag;
ushort magic_no;
char data[0];

} mall_li_header_t;

What is the use of data[0] here ?
to which answer i found from my colleagues as

this is a very old (and common) idea used by a lot of game programmers
from yesteryears.
The answer for completeness sake - common use is : allocate arbitrary
size - anything above the size of the struct can be referenced as
"data".

to what extent this is true?????

Oct 10 '06 #1
31 7452
aa*****@gmail.com wrote:
this is a question which i saw in a book
(snip struct hack)
What is the use of data[0] here ?
to which answer i found from my colleagues as
(snip)

What your colleagues said is similar to the FAQ's content:
http://c-faq.com/struct/structhack.html

--
C. Benson Manica | I *should* know what I'm talking about - if I
cbmanica(at)gmail.com | don't, I need to know. Flames welcome.
Oct 10 '06 #2
On 10 Oct 2006 11:56:12 -0700, aa*****@gmail.com wrote in comp.lang.c:
Hi all,

this is a question which i saw in a book

typedef struct mall_li_header_ {
int refcnt;
uchar pool;
uchar flag;
ushort magic_no;
char data[0];

} mall_li_header_t;

What is the use of data[0] here ?
to which answer i found from my colleagues as

this is a very old (and common) idea used by a lot of game programmers
from yesteryears.
The answer for completeness sake - common use is : allocate arbitrary
size - anything above the size of the struct can be referenced as
"data".

to what extent this is true?????
What it is actually for is testing for broken compilers, since an
array declaration with a size of 0 has never been allowed in any
version of standard C.

--
Jack Klein
Home: http://JK-Technology.Com
FAQs for
comp.lang.c http://c-faq.com/
comp.lang.c++ http://www.parashift.com/c++-faq-lite/
alt.comp.lang.learn.c-c++
http://www.contrib.andrew.cmu.edu/~a...FAQ-acllc.html
Oct 11 '06 #3
Jack Klein wrote:
aa*****@gmail.com wrote:

typedef struct mall_li_header_ {
char data[0];

What it is actually for is testing for broken compilers, since an
array declaration with a size of 0 has never been allowed in any
version of standard C.
Compilers are allowed to offer extensions that don't alter the
behaviour of any conforming program.

Oct 11 '06 #4
aa*****@gmail.com wrote:
to what extent this is true?????
"none."
Oct 11 '06 #5
aa*****@gmail.com wrote:
this is a very old (and common) idea used by a lot of game programmers
from yesteryears.
I remember a lot of yesteryears' games failing with bizarre memory
problems, especially when running them on later OS versions, with
different memory managers, etc.

If you want an incomplete type, just put a void * in your struct and
allocate that properly. Would that kill you?
Oct 11 '06 #6
"Old Wolf" <ol*****@inspire.net.nzwrites:
Jack Klein wrote:
>aa*****@gmail.com wrote:
>
typedef struct mall_li_header_ {
char data[0];

What it is actually for is testing for broken compilers, since an
array declaration with a size of 0 has never been allowed in any
version of standard C.

Compilers are allowed to offer extensions that don't alter the
behaviour of any conforming program.
Yes, but if the expression is constant and doesn't have a value
greater than zero, it's a constraint violation requiring a diagnostic.
A compiler is free to do what it likes after issuing the diagnostic.
(And of course it's free not to issue the diagnostic in non-conforming
mode; the standard by definition cannot constrain implementations that
don't conform to it.)

--
Keith Thompson (The_Other_Keith) ks***@mib.org <http://www.ghoti.net/~kst>
San Diego Supercomputer Center <* <http://users.sdsc.edu/~kst>
We must do something. This is something. Therefore, we must do this.
Oct 11 '06 #7
jmcgill <jm*****@email.arizona.eduwrites:
aa*****@gmail.com wrote:
>this is a very old (and common) idea used by a lot of game programmers
from yesteryears.

I remember a lot of yesteryears' games failing with bizarre memory
problems, especially when running them on later OS versions, with
different memory managers, etc.

If you want an incomplete type, just put a void * in your struct and
allocate that properly. Would that kill you?
The struct hack has the advantage that the structure and the array can
be allocated contiguously. It's certainly not legal if you declare
the array with [0], but with [1] it's arguably legal and de facto
portable. It's sufficiently popular that C99 provided a well-defined
version, flexible array members.

See the comp.lang.c FAQ, <http://www.c-faq.com/>, question 2.6.

--
Keith Thompson (The_Other_Keith) ks***@mib.org <http://www.ghoti.net/~kst>
San Diego Supercomputer Center <* <http://users.sdsc.edu/~kst>
We must do something. This is something. Therefore, we must do this.
Oct 11 '06 #8

Keith Thompson <ks***@mib.orgwrote in message
news:ln************@nuthaus.mib.org...
jmcgill <jm*****@email.arizona.eduwrites:
aa*****@gmail.com wrote:
this is a very old (and common) idea used by a lot of game programmers
from yesteryears.
I remember a lot of yesteryears' games failing with bizarre memory
problems, especially when running them on later OS versions, with
different memory managers, etc.

If you want an incomplete type, just put a void * in your struct and
allocate that properly. Would that kill you?

The struct hack has the advantage that the structure and the array can
be allocated contiguously.
Of course, you can allocate a "data" pointer contiguously in a struct
in any event, right?

typedef struct {
unsigned data_type;
unsigned data_size;
unsigned *data;
} contiguous_data_struct;

contiguous_data_struct *my_contiguous_data_struct;

void create_struct(unsigned data_type,unsigned data_size) {
my_contiguous_data_struct=
malloc(sizeof(contiguous_data_struct)+(data_size*s izeof(unsigned));
my_contiguous_data_struct->data_type=data_type;
my_contiguous_data_struct->data_size=data_size;
my_contiguous_data_struct->data=
my_contiguous_data_struct+sizeof(contiguous_data_s truct);
}

And now you may write the data to my_contiguous_data_struct->data(++).

Of course, you wouldn't want to do this for certain types of struct
uses, like an array of structs that you intend to search for data of a
certain type quickly using pointer arithmetic. However, it does allow
you to free the entire schmear using one free().

Right?

---
William Ernest Reid

Oct 11 '06 #9
>Keith Thompson <ks***@mib.orgwrote in message
>news:ln************@nuthaus.mib.org...
>The struct hack has the advantage that the structure and the array can
be allocated contiguously.
In article <zY*******************@bgtnsc04-news.ops.worldnet.att.net>
Bill Reid <ho********@happyhealthy.netwrote:
>Of course, you can allocate a "data" pointer contiguously in a struct
in any event, right?
Yes; but one crucial fix (and one style nit):
>typedef struct {
unsigned data_type;
unsigned data_size;
unsigned *data;
} contiguous_data_struct;

contiguous_data_struct *my_contiguous_data_struct;

void create_struct(unsigned data_type,unsigned data_size) {
my_contiguous_data_struct=
malloc(sizeof(contiguous_data_struct)+(data_size*s izeof(unsigned));
It is "better style" (at least according to those who think it is
better :-) ) to write this as:

my_contiguous_data_struct =
malloc(sizeof *my_contiguous_data_struct +
data_size * sizeof *my_contiguous_data_struct->data);

That is, apply sizeof to the object(s) being allocated, rather
than their types. That way, if you make a small change to the
data types -- e.g., if you decide to save space by using
"unsigned short" instead of "unsigned int" for the data --
the code automatically follows the change.
my_contiguous_data_struct->data_type=data_type;
my_contiguous_data_struct->data_size=data_size;
my_contiguous_data_struct->data=
my_contiguous_data_struct+sizeof(contiguous_data_s truct);
This last line needs to add 1, not "sizeof(contiguous_data_struct)"
(nor sizeof *my_contiguous_data_struct). The result has type
"pointer to contiguous_data_struct" -- the same as the type of
the left-hand operand -- so a cast is also required (to
"unsigned *", or perhaps "void *").

Note that, if the compiler is not able to "see" that the
"data" pointer points just past the structure itself, on most
machines you will get some extra (and slightly slower) code
to access the data elements. That is, without the "struct hack":

my_contiguous_data_struct->data[i]

tends to compile into:

- obtain value of my_contiguous_data_struct pointer
- use that value to obtain pointer value my_contiguous_data_struct->data
- obtain value of i, scale if needed, and add to previous
- follow this last pointer to the data

or in machine-code terms:

# assumes "i" is in register r2 at this point
load r1, my_contiguous_data_struct # first step above
load r1, 12(r1) # 2nd step, assuming 4-byte "int"
sll r3, r2, 2 # r3 = r2 * 4 (scale)
add r3, r1, r3 # r3 = &...->data[i]
# now r3 points to my_contiguous_data_struct->data[i]

load r4, (r3) # (if we want to read it)

Using the "struct hack" (or C99's flexible members), on the other
hand, we get to skip one "load" step, perhaps at the cost of an
extra "add", and the machine code becomes more like:

load r1, my_contiguous_data_struct
sll r3, r2, 2
add r3, r1, r3
# now r3 points 12 bytes below my_contiguous_data_struct

load r4, 12(r3)

(this assumes there is a "constant(reg)" offset addressing mode,
but no reg(reg) mode; many machines have both; some even offer
scaling for one of the "reg"s, which can eliminate the shift
instruction).
--
In-Real-Life: Chris Torek, Wind River Systems
Salt Lake City, UT, USA (40°39.22'N, 111°50.29'W) +1 801 277 2603
email: forget about it http://web.torek.net/torek/index.html
Reading email is like searching for food in the garbage, thanks to spammers.
Oct 11 '06 #10
"Bill Reid" <ho********@happyhealthy.netwrites:
Keith Thompson <ks***@mib.orgwrote in message
news:ln************@nuthaus.mib.org...
>jmcgill <jm*****@email.arizona.eduwrites:
aa*****@gmail.com wrote:

this is a very old (and common) idea used by a lot of game programmers
from yesteryears.

I remember a lot of yesteryears' games failing with bizarre memory
problems, especially when running them on later OS versions, with
different memory managers, etc.

If you want an incomplete type, just put a void * in your struct and
allocate that properly. Would that kill you?

The struct hack has the advantage that the structure and the array can
be allocated contiguously.

Of course, you can allocate a "data" pointer contiguously in a struct
in any event, right?

typedef struct {
unsigned data_type;
unsigned data_size;
unsigned *data;
} contiguous_data_struct;

contiguous_data_struct *my_contiguous_data_struct;

void create_struct(unsigned data_type,unsigned data_size) {
my_contiguous_data_struct=
malloc(sizeof(contiguous_data_struct)+(data_size*s izeof(unsigned));
my_contiguous_data_struct->data_type=data_type;
my_contiguous_data_struct->data_size=data_size;
my_contiguous_data_struct->data=
my_contiguous_data_struct+sizeof(contiguous_data_s truct);
}

And now you may write the data to my_contiguous_data_struct->data(++).
[...]

I see two problems with this.

First, there's no guarantee that
my_contiguous_data_struct+sizeof(contiguous_data_s truct)
is properly aligned.

Second, if you make a copy of the structure (even if you properly
allow for the additional size), the data member will still point to
the old copy.

The struct hack (or in C99, a flexible array member) avoids both these
problems.

--
Keith Thompson (The_Other_Keith) ks***@mib.org <http://www.ghoti.net/~kst>
San Diego Supercomputer Center <* <http://users.sdsc.edu/~kst>
We must do something. This is something. Therefore, we must do this.
Oct 11 '06 #11
aa*****@gmail.com wrote:
...
this is a question which i saw in a book

typedef struct mall_li_header_ {
int refcnt;
uchar pool;
uchar flag;
ushort magic_no;
char data[0];

} mall_li_header_t;

What is the use of data[0] here ?
to which answer i found from my colleagues as

this is a very old (and common) idea used by a lot of game programmers
from yesteryears.
The answer for completeness sake - common use is : allocate arbitrary
size - anything above the size of the struct can be referenced as
"data".

to what extent this is true?????
...
This is exactly true with one exception: in C89/90 the proper use of this idiom
requires an array of size _greater_ _than_ _zero_ as the last member of the
structure. Zero sized arrays (as the one in your quote) are illegal in C.
Normally, an array of size 1 is used in C89/90.

Provided the structure is declared as above but with the 'data' array of any
non-zero size, the total amount of memory needed for a structure with a trailing
'data' array of size 'n' can be calculated as follows

size_t size;
mall_li_header_t* p;
...
size = offsetof(mall_li_header_t, data) + sizeof(*p->data) * n;

or as

size = sizeof(*p) - sizeof(p->data) + sizeof(*p->data) * n;

Note, that since non-zero size of 'data' field is included into the total size
of 'mall_li_header_t', we have to remember to somehow exclude the former from
the latter before adding the actual size of the array. This can be done either
by explicit subtraction (as in the second example) or by using the 'offsetof'
macro (as in the first one). Unfortunately, some programmers are too lazy to do
that and instead prefer to rely on non-standard extension provided by some
compilers: their support for zero-sized arrays as struct members.

Note also, that this idiom is so widely used and recognized that the latest C
standard - C99 - added support for this specific idiom into the language. Now
one can completely omit the array size in the declaration of the last member of
the structure. A 'sizeof' applied to the structure will act as if the array
member contributes 0 to the total size of the structure. This makes sense and
makes things a bit easier, of course.

--
Best regards,
Andrey Tarasevich
Oct 11 '06 #12
jmcgill wrote:
....
If you want an incomplete type, just put a void * in your struct and
allocate that properly. Would that kill you?
...
It wouldn't. But the problem is that would be a rather ugly solution to
something that can be implemented by a good old, well-known and elegant idiom.
Which now happens to be supported by the language itself. One just needs to
learn to use it properly.

--
Best regards,
Andrey Tarasevich
Oct 11 '06 #13

Chris Torek <no****@torek.netwrote in message
news:eg*********@news3.newsguy.com...
Keith Thompson <ks***@mib.orgwrote in message
news:ln************@nuthaus.mib.org...
In article <zY*******************@bgtnsc04-news.ops.worldnet.att.net>
Bill Reid <ho********@happyhealthy.netwrote:
The struct hack has the advantage that the structure and the array can
be allocated contiguously.
Of course, you can allocate a "data" pointer contiguously in a struct
in any event, right?

Yes; but one crucial fix (and one style nit):
typedef struct {
unsigned data_type;
unsigned data_size;
unsigned *data;
} contiguous_data_struct;

contiguous_data_struct *my_contiguous_data_struct;

void create_struct(unsigned data_type,unsigned data_size) {
my_contiguous_data_struct=
malloc(sizeof(contiguous_data_struct)+(data_size*s izeof(unsigned));

It is "better style" (at least according to those who think it is
better :-) ) to write this as:

my_contiguous_data_struct =
malloc(sizeof *my_contiguous_data_struct +
data_size * sizeof *my_contiguous_data_struct->data);

That is, apply sizeof to the object(s) being allocated, rather
than their types. That way, if you make a small change to the
data types -- e.g., if you decide to save space by using
"unsigned short" instead of "unsigned int" for the data --
the code automatically follows the change.
Yeah, I think how likely you are to make a mistake depends on how
"separated" the type declaration and the taking the sizeof are. But in
any event a mistake is possible so yeah, it's better to do it "your" way...
my_contiguous_data_struct->data_type=data_type;
my_contiguous_data_struct->data_size=data_size;
my_contiguous_data_struct->data=
my_contiguous_data_struct+sizeof(contiguous_data_s truct);

This last line needs to add 1, not "sizeof(contiguous_data_struct)"
(nor sizeof *my_contiguous_data_struct). The result has type
"pointer to contiguous_data_struct" -- the same as the type of
the left-hand operand -- so a cast is also required (to
"unsigned *", or perhaps "void *").
Uh, yeah, I was doing this from vague memory, so you're absolutely
correct. Here's the real deal (from several separate libraries) that I know
works but I'm not sure right now I actually use for anything (basically
opens a "smart" text file buffer):

typedef struct {
unsigned type;
unsigned long size;
unsigned cols;
unsigned rows;
char *buffer;
} CSV_EFILEB;

char *csv_file_path="testcsv.txt";
CSV_EFILEB *csv_efileb=NULL;

/* allocates a structure with a contiguous data buffer */
unsigned alloc_data_struct(void **ptr_struct_ptr,
unsigned struct_size,unsigned long data_size) {
void *struct_ptr=ptr_struct_ptr;

if((struct_ptr=realloc(struct_ptr,struct_size+data _size))==NULL) {
printf("\nCouldn't allocate structure buffer");
return FALSE;
}
else *ptr_struct_ptr=struct_ptr;

return TRUE;
}

unsigned open_csv_efileb(char *csv_file_path,CSV_EFILEB **csv_efileb) {
unsigned struct_size=sizeof(CSV_EFILEB);
unsigned long data_size;
unsigned func_return=FALSE;

if((csv_file=fopen(csv_file_path,"rt"))==NULL) {
printf("\nCan't open CSV file: \n%s",csv_file_path);
return func_return;
}

if((data_size=get_text_file_size(csv_file))==0) {
printf("\nApparently, there's no data in the file");
goto CloseFile;
}

if(!(alloc_data_struct((void **)csv_efileb,struct_size,data_size)))
goto CloseFile;

(*csv_efileb)->size=data_size;

(*csv_efileb)->buffer=(void *)(*csv_efileb+1);

if((fread((*csv_efileb)->buffer,data_size,1,csv_file))!=1) {
printf("\nFailed to read file to buffer");
goto CloseFile;
}
else func_return=TRUE;

CloseFile :
if((fclose(csv_file))!=SUCCESS) {
printf("\nCan't close CSV file: \n%s",csv_file_path);
return FALSE;
}

return TRUE;
}

open_csv_efileb(csv_file_path,&csv_efileb);
Note that, if the compiler is not able to "see" that the
"data" pointer points just past the structure itself, on most
machines you will get some extra (and slightly slower) code
to access the data elements. That is, without the "struct hack":
So, bottom line, is it entirely cool to use the "struct hack"
(keeping in mind I don't believe my compiler allows zero-length
arrays in structs)? Should I just read the FAQ on the issue?
my_contiguous_data_struct->data[i]

tends to compile into:

- obtain value of my_contiguous_data_struct pointer
- use that value to obtain pointer value my_contiguous_data_struct->data
- obtain value of i, scale if needed, and add to previous
- follow this last pointer to the data

or in machine-code terms:

# assumes "i" is in register r2 at this point
load r1, my_contiguous_data_struct # first step above
load r1, 12(r1) # 2nd step, assuming 4-byte "int"
sll r3, r2, 2 # r3 = r2 * 4 (scale)
add r3, r1, r3 # r3 = &...->data[i]
# now r3 points to my_contiguous_data_struct->data[i]

load r4, (r3) # (if we want to read it)

Using the "struct hack" (or C99's flexible members), on the other
hand, we get to skip one "load" step, perhaps at the cost of an
extra "add", and the machine code becomes more like:

load r1, my_contiguous_data_struct
sll r3, r2, 2
add r3, r1, r3
# now r3 points 12 bytes below my_contiguous_data_struct

load r4, 12(r3)

(this assumes there is a "constant(reg)" offset addressing mode,
but no reg(reg) mode; many machines have both; some even offer
scaling for one of the "reg"s, which can eliminate the shift
instruction).
Sure, but this is all true of any pointer to data in a struct, right?
I mean, how often does that happen? I was only commenting
on the VERY narrow issue of "contiguous" allocation...

---
William Ernest Reid

Oct 11 '06 #14

Keith Thompson <ks***@mib.orgwrote in message
news:ln************@nuthaus.mib.org...
"Bill Reid" <ho********@happyhealthy.netwrites:
Keith Thompson <ks***@mib.orgwrote in message
news:ln************@nuthaus.mib.org...
jmcgill <jm*****@email.arizona.eduwrites:
aa*****@gmail.com wrote:

this is a very old (and common) idea used by a lot of game
programmers
from yesteryears.

I remember a lot of yesteryears' games failing with bizarre memory
problems, especially when running them on later OS versions, with
different memory managers, etc.

If you want an incomplete type, just put a void * in your struct and
allocate that properly. Would that kill you?

The struct hack has the advantage that the structure and the array can
be allocated contiguously.
Of course, you can allocate a "data" pointer contiguously in a struct
in any event, right?

typedef struct {
unsigned data_type;
unsigned data_size;
unsigned *data;
} contiguous_data_struct;

contiguous_data_struct *my_contiguous_data_struct;

void create_struct(unsigned data_type,unsigned data_size) {
my_contiguous_data_struct=
malloc(sizeof(contiguous_data_struct)+(data_size*s izeof(unsigned));
my_contiguous_data_struct->data_type=data_type;
my_contiguous_data_struct->data_size=data_size;
my_contiguous_data_struct->data=
my_contiguous_data_struct+sizeof(contiguous_data_s truct);
}

And now you may write the data to my_contiguous_data_struct->data(++).
[...]

I see two problems with this.
Actually, as it turns out, there were at least a couple more, but
who's counting?
First, there's no guarantee that
my_contiguous_data_struct+sizeof(contiguous_data_s truct)
s/be (void *)my_contiguous_data_struct+1
is properly aligned.
Now this confuses me...when you say "no guarantee" that the
struct memory (?) is "properly aligned", what specifically are you
talking about? The struct itself is aligned (within itself!), so doesn't
that just leave any possible "alignment" of (in this case) a fundamental
type? Is this just a pathological theoretical possibility, or something
that could really happen?
Second, if you make a copy of the structure (even if you properly
allow for the additional size), the data member will still point to
the old copy.
Exactly, like memcpy() is a problem...but I openly stated that there
were "caveats" concerning this "scheme"...I was just pointing out that
you can "solve" the issue of "contiguous" memory and multiple free()s
using it, that's all...
The struct hack (or in C99, a flexible array member) avoids both these
problems.
And if I don't have a C99 compiler, then that "hack" is just fine in all
cases to use?

---
William Ernest Reid

Oct 11 '06 #15
Keith Thompson wrote:
Second, if you make a copy of the structure (even if you properly
allow for the additional size), the data member will still point to
the old copy.
Take deep-copy semantics into account early in your design.
Oct 11 '06 #16
"Bill Reid" <ho********@happyhealthy.netwrites:
Keith Thompson <ks***@mib.orgwrote in message
news:ln************@nuthaus.mib.org...
>"Bill Reid" <ho********@happyhealthy.netwrites:
[...]
Of course, you can allocate a "data" pointer contiguously in a struct
in any event, right?

typedef struct {
unsigned data_type;
unsigned data_size;
unsigned *data;
} contiguous_data_struct;

contiguous_data_struct *my_contiguous_data_struct;

void create_struct(unsigned data_type,unsigned data_size) {
my_contiguous_data_struct=
malloc(sizeof(contiguous_data_struct)+(data_size*s izeof(unsigned));
my_contiguous_data_struct->data_type=data_type;
my_contiguous_data_struct->data_size=data_size;
my_contiguous_data_struct->data=
my_contiguous_data_struct+sizeof(contiguous_data_s truct);
}

And now you may write the data to my_contiguous_data_struct->data(++).
[...]

I see two problems with this.
Actually, as it turns out, there were at least a couple more, but
who's counting?
>First, there's no guarantee that
my_contiguous_data_struct+sizeof(contiguous_data_ struct)

s/be (void *)my_contiguous_data_struct+1
>is properly aligned.
It took me a while to realize that "s/be" meant "should be". It's
worth the effort to use whole words.

And it should really be (void*)(my_contiguous_data_struct+1);
otherwise you're adding 1 to a value of type void*, which is illegal
(but gcc will accept it with no warning by default -- another reason
why that extension is a bad idea).
Now this confuses me...when you say "no guarantee" that the
struct memory (?) is "properly aligned", what specifically are you
talking about? The struct itself is aligned (within itself!), so doesn't
that just leave any possible "alignment" of (in this case) a fundamental
type? Is this just a pathological theoretical possibility, or something
that could really happen?
It could really happen. I'll construct an example similar to what you
wrote above:

#include <stdlib.h>

struct contiguous_data {
unsigned data_type;
unsigned data_size;
double *data;
};

struct contiguous_data *create_struct(unsigned data_type, unsigned data_size)
{
struct contiguous_data *result
= malloc(sizeof(struct contiguous_data) +
data_size * sizeof(double));
if (result == NULL) {
return NULL;
}
result->data_type = data_type;
result->data_size = data_size;
result->data = (double*)(result + 1);
return result;
}

Suppose types unsigned and (double*) are 4 bytes, requiring 4-byte
alignment, and double is 8 bytes, requiring 8-byte alignment.
Assuming struct contiguous_data has no gaps, its size is 12 bytes;
let's say it requires 4-byte alignment. And suppose we call
create_struct() with data_size == 2.

Then create_struct() will malloc() 12 + 2*8 bytes, or 28 bytes. The
base address of the malloc()ed block is guaranteed to be properly
aligned for any type. We treat the first 12 bytes as a struct
contiguous_data object, which is fine. We then treat the last 16
bytes, starting at offset 12, as an array of 2 doubles -- but since 12
is not a multiple of 8, it's not properly aligned to hold doubles.

Misalignment might be less likely in your original example, but
it's still possible.

If you used the "struct hack", you'd declare:

struct contiguous_data {
unsigned data_type;
unsigned data_size;
double data[1];
};

(or "double data[];" if you use a C99 flexible array member). The
compiler knows the required alignment of type double, so it inserts
whatever padding is necessary. (We dropped the pointer, so it happens
to be aligned anyway, but we could easily have an example where
padding is necessary.)

In your example, you placed the follow-on data manually without
allowing for alignment issues. The compiler didn't have a chance to
align it properly.
>Second, if you make a copy of the structure (even if you properly
allow for the additional size), the data member will still point to
the old copy.
Exactly, like memcpy() is a problem...but I openly stated that there
were "caveats" concerning this "scheme"...I was just pointing out that
you can "solve" the issue of "contiguous" memory and multiple free()s
using it, that's all...
Sure, but the struct hack is more convenient, even if it's of somewhat
questionable validity.
>The struct hack (or in C99, a flexible array member) avoids both these
problems.
And if I don't have a C99 compiler, then that "hack" is just fine in all
cases to use?
Maybe. Probably.

Question 2.6 in the FAQ says:

Despite its popularity, the technique is also somewhat notorious:
Dennis Ritchie has called it ``unwarranted chumminess with the C
implementation,'' and an official interpretation has deemed that
it is not strictly conforming with the C Standard, although it
does seem to work under all known implementations. (Compilers
which check array bounds carefully might issue warnings.)

If you don't trust the struct hack, you can always just allocate the
data separately:

#include <stdlib.h>

struct contiguous_data {
unsigned data_type;
unsigned data_size;
double *data;
};

struct contiguous_data *create_struct(unsigned data_type, unsigned data_size)
{
struct contiguous_data *result = malloc(sizeof *result);
if (result == NULL) {
return NULL;
}
result->data_type = data_type;
result->data_size = data_size;
result->data = malloc(data_size * sizeof(double));
if (result->data == NULL) {
free(result);
return NULL;
}
return result;
}

This will require two calls to free() to deallocate the allocated
memory.

--
Keith Thompson (The_Other_Keith) ks***@mib.org <http://www.ghoti.net/~kst>
San Diego Supercomputer Center <* <http://users.sdsc.edu/~kst>
We must do something. This is something. Therefore, we must do this.
Oct 12 '06 #17
Keith Thompson wrote:
"Bill Reid" <ho********@happyhealthy.netwrites:
Keith Thompson <ks***@mib.orgwrote in message
news:ln************@nuthaus.mib.org...
"Bill Reid" <ho********@happyhealthy.netwrites:
[...]
Of course, you can allocate a "data" pointer contiguously in a struct
in any event, right?

typedef struct {
unsigned data_type;
unsigned data_size;
unsigned *data;
} contiguous_data_struct;

contiguous_data_struct *my_contiguous_data_struct;

void create_struct(unsigned data_type,unsigned data_size) {
my_contiguous_data_struct=
malloc(sizeof(contiguous_data_struct)+(data_size*s izeof(unsigned));
my_contiguous_data_struct->data_type=data_type;
my_contiguous_data_struct->data_size=data_size;
my_contiguous_data_struct->data=
my_contiguous_data_struct+sizeof(contiguous_data_s truct);
}

And now you may write the data to my_contiguous_data_struct->data(++).
[...]

I see two problems with this.
Actually, as it turns out, there were at least a couple more, but
who's counting?
First, there's no guarantee that
my_contiguous_data_struct+sizeof(contiguous_data_s truct)
s/be (void *)my_contiguous_data_struct+1
is properly aligned.

It took me a while to realize that "s/be" meant "should be". It's
worth the effort to use whole words.

And it should really be (void*)(my_contiguous_data_struct+1);
otherwise you're adding 1 to a value of type void*, which is illegal
(but gcc will accept it with no warning by default -- another reason
why that extension is a bad idea).
Now this confuses me...when you say "no guarantee" that the
struct memory (?) is "properly aligned", what specifically are you
talking about? The struct itself is aligned (within itself!), so doesn't
that just leave any possible "alignment" of (in this case) a fundamental
type? Is this just a pathological theoretical possibility, or something
that could really happen?

It could really happen. I'll construct an example similar to what you
wrote above:

#include <stdlib.h>

struct contiguous_data {
unsigned data_type;
unsigned data_size;
double *data;
};

struct contiguous_data *create_struct(unsigned data_type, unsigned data_size)
{
struct contiguous_data *result
= malloc(sizeof(struct contiguous_data) +
data_size * sizeof(double));
if (result == NULL) {
return NULL;
}
result->data_type = data_type;
result->data_size = data_size;
result->data = (double*)(result + 1);
return result;
}

Suppose types unsigned and (double*) are 4 bytes, requiring 4-byte
alignment, and double is 8 bytes, requiring 8-byte alignment.
Assuming struct contiguous_data has no gaps, its size is 12 bytes;
let's say it requires 4-byte alignment. And suppose we call
create_struct() with data_size == 2.

Then create_struct() will malloc() 12 + 2*8 bytes, or 28 bytes. The
base address of the malloc()ed block is guaranteed to be properly
aligned for any type. We treat the first 12 bytes as a struct
contiguous_data object, which is fine. We then treat the last 16
bytes, starting at offset 12, as an array of 2 doubles -- but since 12
is not a multiple of 8, it's not properly aligned to hold doubles.

Misalignment might be less likely in your original example, but
it's still possible.
All structs are required to have the same alignment, right? Since the
initial member of any struct can be of any type, isn't it then required
that any struct is aligned properly for any type? And if that is, isn't
one past the end of any struct required to be aligned properly for any
type as well, in order for arrays of structs to work?

(I know I'm probably overlooking something, but I don't know what.)

Oct 12 '06 #18
"Harald van Dijk" <tr*****@gmail.comwrites:
[...]
All structs are required to have the same alignment, right?
No. The standard does say that

All pointers to structure types shall have the same representation
and alignment requirements as each other.

but that refers to the alignment of pointer objects, not to the
alignment of structure objects.

For example, this type:

struct foo {
char c;
};

can reasonably have a size and alignment of 1 byte.

--
Keith Thompson (The_Other_Keith) ks***@mib.org <http://www.ghoti.net/~kst>
San Diego Supercomputer Center <* <http://users.sdsc.edu/~kst>
We must do something. This is something. Therefore, we must do this.
Oct 12 '06 #19
Harald van Dijk wrote:
...
All structs are required to have the same alignment, right? Since the
initial member of any struct can be of any type, isn't it then required
that any struct is aligned properly for any type?
No. Why? The only thing that is required is that each given struct is
properly aligned for its own and only its own members. The alignment
requirement of the struct itself is indeed determined by its first
member, since other members can be aligned independently by introducing
internal padding.

On a related note, the trailing padding (the one that follows the last
member) is introduced in order achieve proper alignment of struct
elements in an array and, therefore, can be thought of as dependent on
all members of the structure. This means that if you want to use this
technique to store an array of 'int's immediately after the struct in
memory, you should be OK if the struct itself contains at least one
'int' member (or a member with a stronger alignment requirement).
Otherwise, there's no guarantee.

--
Best regards,
Andrey Tarasevich

Oct 12 '06 #20
jmcgill wrote:
Keith Thompson wrote:
>Second, if you make a copy of the structure (even if you properly
allow for the additional size), the data member will still point to
the old copy.

Take deep-copy semantics into account early in your design.
Frivolous and trigger-happy introduction of absolutely unnecessary and
unnatural levels of indirection in data structures lead to design
errors. Especially if done early in the design.

--
Best regards,
Andrey Tarasevich

Oct 12 '06 #21
Keith Thompson wrote:
"Harald van Dijk" <tr*****@gmail.comwrites:
[...]
All structs are required to have the same alignment, right?

No. The standard does say that

All pointers to structure types shall have the same representation
and alignment requirements as each other.

but that refers to the alignment of pointer objects, not to the
alignment of structure objects.
That was actually in part what I was thinking of, but for a different
reason. How can pointers to structure types with different alignment
requirements have the same representation? The standard doesn't say the
corresponding signed and unsigned integer types have the same
representation, so I find it hard to believe it's meant to say that
only the representations for values valid for both types are the same.
It does say the representation of all integer types in #if expressions
are the same as that of intmax_t or uintmax_t, and for that, it's clear
that it refers to which values can be held by the types.
For example, this type:

struct foo {
char c;
};

can reasonably have a size and alignment of 1 byte.
Let's say that it does, and that the size and alignment of int, or a
structure containing only an int, is 2 bytes.

#include <stdlib.h>
#include <string.h>
struct c {
char c;
};
struct i {
int i;
};

int main(void) {
struct c c;
struct c *pc1 = &c;
struct c *pc2 = &c + 1;
/* if struct i is allowed to have, and has, stricter alignment
requirements */
/* than struct c, either pc1 is not properly aligned for it, or pc2
is not */

struct i *pi1, *pi2;

memcpy(&pi1, &pc1, sizeof pc1);
memcpy(&pi2, &pc2, sizeof pc2);
printf("%p\n", (void *) pi1, (void *) pi2);
/* 1 */

pi1 = (struct i *) pc1;
pi2 = (struct i *) pc2;
/* 2 */
printf("%p\n", (void *) pi1, (void *) pi2);
}

At /*1*/, has there been undefined behaviour? If not, how about at
/*2*/? I believe the answers with the given alignment requirements are
no for /*1*/, and yes for /*2*/, but if that's the case, what's the
benefit of making /*2*/ undefined in the first place?

Oct 12 '06 #22
Harald van D?k wrote:
>
.... snip ...
>
All structs are required to have the same alignment, right? Since
the initial member of any struct can be of any type, isn't it then
required that any struct is aligned properly for any type? And if
that is, isn't one past the end of any struct required to be
aligned properly for any type as well, in order for arrays of
structs to work?

(I know I'm probably overlooking something, but I don't know what.)
Using the struct hack:

struct foo {
T bar;
char foobar[1];
}

"sizeof (struct foo)" will reflect that alignment and will have to
make anything assigned after the struct suitably aligned for a T.
However offsetof(struct foo, foobar) will not. Thus you can't use
the foobar component for things that may require anything other
than char alignment. This doesn't apply to the C99 use of "char
foobar[]".

--
Some informative links:
<news:news.announce.newusers
<http://www.geocities.com/nnqweb/>
<http://www.catb.org/~esr/faqs/smart-questions.html>
<http://www.caliburn.nl/topposting.html>
<http://www.netmeister.org/news/learn2quote.html>
<http://cfaj.freeshell.org/google/>
Oct 12 '06 #23

Keith Thompson <ks***@mib.orgwrote in message
news:ln************@nuthaus.mib.org...
"Bill Reid" <ho********@happyhealthy.netwrites:
Keith Thompson <ks***@mib.orgwrote in message
news:ln************@nuthaus.mib.org...
"Bill Reid" <ho********@happyhealthy.netwrites:
[...]
Of course, you can allocate a "data" pointer contiguously in a struct
in any event, right?

typedef struct {
unsigned data_type;
unsigned data_size;
unsigned *data;
} contiguous_data_struct;

contiguous_data_struct *my_contiguous_data_struct;

void create_struct(unsigned data_type,unsigned data_size) {
my_contiguous_data_struct=
malloc(sizeof(contiguous_data_struct)+(data_size*s izeof(unsigned));
my_contiguous_data_struct->data_type=data_type;
my_contiguous_data_struct->data_size=data_size;
my_contiguous_data_struct->data=
my_contiguous_data_struct+sizeof(contiguous_data_s truct);
}

And now you may write the data to
my_contiguous_data_struct->data(++).
[...]

I see two problems with this.
Actually, as it turns out, there were at least a couple more, but
who's counting?
First, there's no guarantee that
my_contiguous_data_struct+sizeof(contiguous_data_s truct)
s/be (void *)my_contiguous_data_struct+1
is properly aligned.

It took me a while to realize that "s/be" meant "should be". It's
worth the effort to use whole words.
THAT'S a pretty common usage...
And it should really be (void*)(my_contiguous_data_struct+1);
otherwise you're adding 1 to a value of type void*, which is illegal
(but gcc will accept it with no warning by default -- another reason
why that extension is a bad idea).
Ah yes, in another post my actual working code was listed as:

(*csv_efileb)->buffer=(void *)(*csv_efileb+1);

when dealing with a pointer to a pointer passed as an argument...
Now this confuses me...when you say "no guarantee" that the
struct memory (?) is "properly aligned", what specifically are you
talking about? The struct itself is aligned (within itself!), so
doesn't
that just leave any possible "alignment" of (in this case) a fundamental
type? Is this just a pathological theoretical possibility, or something
that could really happen?

It could really happen. I'll construct an example similar to what you
wrote above:
Well, in the interim I answered my own question, and more. The
issue for most systems today is "self-alignment" for all types, and the
bottom line as I take it is that you can't have a larger size for your
"data" than the largest size in the struct. (If you had a couple of
unsigned chars in the struct, and a "data buffer" of doubles, you'd
be hosed.) Soooo, I'm quite sure the following would create a
big mess on my machine (though all the examples I've given would
work on most all machines):
#include <stdlib.h>

struct contiguous_data {
unsigned data_type;
unsigned data_size;
double *data;
};
Yeah, your data is bigger than the biggest size in the struct itself.
NG (that means "No(t) Good" or "No Go").
struct contiguous_data *create_struct(unsigned data_type, unsigned
data_size)
{
struct contiguous_data *result
= malloc(sizeof(struct contiguous_data) +
data_size * sizeof(double));
if (result == NULL) {
return NULL;
}
result->data_type = data_type;
result->data_size = data_size;
result->data = (double*)(result + 1);
return result;
}

Suppose types unsigned and (double*) are 4 bytes, requiring 4-byte
alignment, and double is 8 bytes, requiring 8-byte alignment.
Assuming struct contiguous_data has no gaps, its size is 12 bytes;
let's say it requires 4-byte alignment. And suppose we call
create_struct() with data_size == 2.

Then create_struct() will malloc() 12 + 2*8 bytes, or 28 bytes. The
base address of the malloc()ed block is guaranteed to be properly
aligned for any type. We treat the first 12 bytes as a struct
contiguous_data object, which is fine. We then treat the last 16
bytes, starting at offset 12, as an array of 2 doubles -- but since 12
is not a multiple of 8, it's not properly aligned to hold doubles.

Misalignment might be less likely in your original example, but
it's still possible.
As I take it, if you are dealing with chars as "data", you're pretty
much OK in like 99% of the cases...
If you used the "struct hack", you'd declare:

struct contiguous_data {
unsigned data_type;
unsigned data_size;
double data[1];
};

(or "double data[];" if you use a C99 flexible array member).
Well, as it turns out, I learned many things today, and one of them
is that my compiler, although obstensibly NOT "C99" compliant, offers
the "flexible array member" (SHOULD BE: "indeterminate array as the
last member of a struct") feature "as a special extension to the ANSI
standard". I should have known, because they have all kinds of goofy
stuff like that in there, but I first experimented by changing some working
code as follows:

typedef struct {
unsigned type;
unsigned long size;
unsigned cols;
unsigned rows;
char *buffer;
} CSV_EFILEB;

to

typedef struct {
unsigned type;
unsigned long size;
unsigned cols;
unsigned rows;
char buffer[];
} CSV_EFILEB;

And VOILA (that's like Italian or something, sorry), the whole thing
worked slicker than a bannana slug trail!
The
compiler knows the required alignment of type double, so it inserts
whatever padding is necessary. (We dropped the pointer, so it happens
to be aligned anyway, but we could easily have an example where
padding is necessary.)
Yeah, but for the sake of pure expediancy and correctness, I guess
I should just use "indeterminate arrays as a final member of struct",
aside from any potential "backwards-compatibility" issues...
In your example, you placed the follow-on data manually without
allowing for alignment issues. The compiler didn't have a chance to
align it properly.
Second, if you make a copy of the structure (even if you properly
allow for the additional size), the data member will still point to
the old copy.
Exactly, like memcpy() is a problem...but I openly stated that there
were "caveats" concerning this "scheme"...I was just pointing out that
you can "solve" the issue of "contiguous" memory and multiple free()s
using it, that's all...

Sure, but the struct hack is more convenient, even if it's of somewhat
questionable validity.
The struct hack (or in C99, a flexible array member) avoids both these
problems.
Yes, it does...and I'll be experimenting a little more to see just how
"flexible" it really is...stuff like arrays of void pointers to be cast into
different struct types, you know...
And if I don't have a C99 compiler, then that "hack" is just fine in all
cases to use?

Maybe. Probably.

Question 2.6 in the FAQ says:

Despite its popularity, the technique is also somewhat notorious:
Dennis Ritchie has called it ``unwarranted chumminess with the C
implementation,'' and an official interpretation has deemed that
it is not strictly conforming with the C Standard, although it
does seem to work under all known implementations. (Compilers
which check array bounds carefully might issue warnings.)
I think they also allowed possible "pathological" POTENTIAL
alignment issues, though again, not with type char as "data"...
If you don't trust the struct hack, you can always just allocate the
data separately:

#include <stdlib.h>

struct contiguous_data {
unsigned data_type;
unsigned data_size;
double *data;
};

struct contiguous_data *create_struct(unsigned data_type, unsigned
data_size)
{
struct contiguous_data *result = malloc(sizeof *result);
if (result == NULL) {
return NULL;
}
result->data_type = data_type;
result->data_size = data_size;
result->data = malloc(data_size * sizeof(double));
if (result->data == NULL) {
free(result);
return NULL;
}
return result;
}

This will require two calls to free() to deallocate the allocated
memory.
That's SOOOOOOO much work...

---
William Ernest Reid

Oct 12 '06 #24

Andrey Tarasevich <an**************@hotmail.comwrote in message
news:12*************@news.supernews.com...
Harald van D?k wrote:
...
All structs are required to have the same alignment, right? Since the
initial member of any struct can be of any type, isn't it then required
that any struct is aligned properly for any type?

No. Why? The only thing that is required is that each given struct is
properly aligned for its own and only its own members. The alignment
requirement of the struct itself is indeed determined by its first
member, since other members can be aligned independently by introducing
internal padding.
As I learned the hard way (reading the FAQ) last night, structs are
actually "self-aligned" (translation: "start at") "by their most restrictive
member", meaning the largest type in the struct (or this is how I
understand it).

Of course, the way you say it actually makes more sense, so maybe
I'm just confused AGAIN...on the other hand, the compiler COULD
easily adjust all the internal struct padding to conform to the above
"self-alignment" rule for any given struct, so maybe THAT makes
more sense...

---
William Ernest Reid

Oct 12 '06 #25
Bill Reid wrote:
As I learned the hard way (reading the FAQ) last night, structs are
actually "self-aligned" (translation: "start at") "by their most restrictive
member", meaning the largest type in the struct (or this is how I
understand it).
Which bit of the FAQ reads like that?

--
Chris "Essen -7 and counting" Dollin
"A facility for quotation covers the absence of original thought." /Gaudy Night/

Oct 12 '06 #26

Chris Dollin <ch**********@hp.comwrote in message
news:eg**********@malatesta.hpl.hp.com...
Bill Reid wrote:
As I learned the hard way (reading the FAQ) last night, structs are
actually "self-aligned" (translation: "start at") "by their most
restrictive
member", meaning the largest type in the struct (or this is how I
understand it).

Which bit of the FAQ reads like that?
2.12, "Additional Links"->Eric Raymond post:

On modern 32-bit machines like the SPARC or the Intel [34]86, or
any Motorola chip from the 68020 up, each data iten must usually be
``self-aligned'', beginning on an address that is a multiple of its type
size.
Thus, 32-bit types must begin on a 32-bit boundary, 16-bit types on a
16-bit boundary, 8-bit types may begin anywhere, struct/array/union
types have the alignment of their most restrictive member.

---end of excerpt

So as I take it, compilers on most 32-bit machines today set up
struct alignment based on the aligment of "their most restrictive member".

Discuss among yourselves...currently, I'm still wondering how to
set up a "contiguous data struct" with the idea of casting the "data"
to any number of different types, something I've wondered about
for a long time...

---
William Ernest Reid

Oct 12 '06 #27
Bill Reid wrote:
>
Chris Dollin <ch**********@hp.comwrote in message
news:eg**********@malatesta.hpl.hp.com...
Bill Reid wrote:
As I learned the hard way (reading the FAQ) last night, structs are
actually "self-aligned" (translation: "start at") "by their most
restrictive
member", meaning the largest type in the struct (or this is how I
understand it).
Which bit of the FAQ reads like that?
2.12, "Additional Links"->Eric Raymond post:

On modern 32-bit machines like the SPARC or the Intel [34]86, or
any Motorola chip from the 68020 up, each data iten must usually be
``self-aligned'', beginning on an address that is a multiple of its type
size.
Thus, 32-bit types must begin on a 32-bit boundary, 16-bit types on a
16-bit boundary, 8-bit types may begin anywhere, struct/array/union
types have the alignment of their most restrictive member.

---end of excerpt

So as I take it, compilers on most 32-bit machines today set up
struct alignment based on
the aligment of "their most restrictive member".
Padding bytes, enable member alignment
to be independant of struct alignment,
except for the first member.

--
pete
Oct 12 '06 #28
pete wrote:
Padding bytes, enable member alignment
to be independant of struct alignment,
except for the first member.
Well, the member must be aligned, it must be at a constant offset from
the start of the structure, and the result of malloc() must both be
properly aligned for the member type as well as for the whole struct.

Oct 13 '06 #29
=?utf-8?B?SGFyYWxkIHZhbiBExLNr?= wrote:
>
pete wrote:
Padding bytes, enable member alignment
to be independant of struct alignment,
except for the first member.

Well, the member must be aligned, it must be at a constant offset from
the start of the structure, and the result of malloc() must both be
properly aligned for the member type as well as for the whole struct.
With suitable padding bytes,
a struct with a first member of type char,
could be aligned at any address,
no matter what type the other members were.

If you had 4 byte ints and a struct type
{
char X;
int Y;
}

you could have
X followed by 3 padding bytes
followed by Y
for a struct alignment where the struct was aligned for type int.

If the struct was aligned on the next byte then
X followed by 2 padding bytes
followed by Y
followed by 1 padding byte would work.

If the struct was aligned on the byte after that then
X followed by 1 padding byte
followed by Y
followed by 2 padding bytes would work.

And if the stuct was aligned on the next byte after that then
X contiguous with Y
followed by 3 padding bytes would work.

--
pete
Oct 14 '06 #30
pete <pf******@mindspring.comwrites:
[...]
With suitable padding bytes,
a struct with a first member of type char,
could be aligned at any address,
no matter what type the other members were.

If you had 4 byte ints and a struct type
{
char X;
int Y;
}

you could have
X followed by 3 padding bytes
followed by Y
for a struct alignment where the struct was aligned for type int.

If the struct was aligned on the next byte then
X followed by 2 padding bytes
followed by Y
followed by 1 padding byte would work.

If the struct was aligned on the byte after that then
X followed by 1 padding byte
followed by Y
followed by 2 padding bytes would work.

And if the stuct was aligned on the next byte after that then
X contiguous with Y
followed by 3 padding bytes would work.
Interesting idea. Normally, 4-byte alignment is a requirement that
address % 4 == 0. (There isn't really a "%" operator for pointers,
but you get the idea; the standard's definition of alignment,
"requirement that objects of a particular type be located on storage
boundaries with addresses that are particular multiples of a byte
address", implies something like this.)

What you're suggesting is that a type's alignment could require
alignment % 4 == 3.

Unfortunately, I think it would make malloc() impossible to implement
correctly.

--
Keith Thompson (The_Other_Keith) ks***@mib.org <http://www.ghoti.net/~kst>
San Diego Supercomputer Center <* <http://users.sdsc.edu/~kst>
We must do something. This is something. Therefore, we must do this.
Oct 14 '06 #31
On Wed, 11 Oct 2006 12:08:55 -0700, Andrey Tarasevich
<an**************@hotmail.comwrote:
aa*****@gmail.com wrote: <snip>
typedef struct mall_li_header_ { <snip rest>
char data[0];
} mall_li_header_t;
<snip>
Provided the structure is declared as above but with the 'data' array of any
non-zero size, the total amount of memory needed for a structure with a trailing
'data' array of size 'n' can be calculated as follows

size_t size;
mall_li_header_t* p;
...
size = offsetof(mall_li_header_t, data) + sizeof(*p->data) * n;
Right. (Although for char the sizeof multiplication could be omitted.)
Unless the compiler aligns differently for different array sizes,
which I think formally is permitted but would break so much code it
would be unacceptable -- and is explicitly prohibited for the
new-in-C99 FAM version which you described but I snipped.
or as

size = sizeof(*p) - sizeof(p->data) + sizeof(*p->data) * n;
But this may waste space. sizeof the whole struct can also include
trailing padding -- although in this particular example, snipped, it
_likely_ does not -- and if so, subtracting only sizeof the last
element gives you a too-high figure. Although that is still safe; the
accesses to both fixed and variable elements within the malloc'ed
space will be correctly positioned and work and the extra space
ignored, unless you do something like memcmp'ing for size to compare
the entire structs, and that isn't reliable in general anyway.
- David.Thompson1 at worldnet.att.net
Oct 23 '06 #32

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