Well I have not programmed in C++ for some length of time, so I will need a reffresher. On that note, I have never really written a real world app in any language.
I would like to make a platform independant graphic animation software.
What I'd like to do is to start, with a mathematical plane, and allow the user to use the functions within the object to disort the surface.
Then Id like the computer to animate , in smooth 3d, the process from beginning to end - some approximation is acceptable
Then what I'd like to do is to create a compiler that will have this class embedded in it, so that The end user wont know how the mechanics work, but will know how to use the object, in order to make cool animations.
I may consider doing this in Maya, if I could learn it, but I tought that C++ would help me to be more platform independant.