Hi,
I am trying to understand the use of Function Pointers. I wrote a
small to understand the use but am not convinced that it is the
correct implementation.
Can you show me a way to remove the switch statement in this case ?
Thanks,
Kapil
#include "stdafx.h"
using namespace std;
float Plus(float a, float b) {return a + b; }
float Minus(float a, float b) {return a - b; }
float Mult(float a, float b) {return a * b; }
float Div(float a, float b) { return a / b; }
float Func(float,float);
void Switch_With_Function_Pointer(float,float,float
(*pt2Func)(float,float));
int main()
{
float a,b;
float (*Func)(float,float);
char opCode;
cout << "Enter the numbers and operation" << endl;
cin >> a >> b >> opCode;
// Do I really need this switch ,is there a faster way !!
switch(opCode)
{
case '+' : Func = Plus;
break;
case '-' : Func = Minus;
break;
case '*' : Func = Mult;
break;
case '/' : Func = Div;
break;
}
Switch_With_Function_Pointer(a,b,Func);
return 0;
}
void Switch_With_Function_Pointer(float a,float b,float
(*pt2Func)(float a,float b))
{
float result = pt2Func(a,b);
cout << "Switch with function result is " << result << endl;
} 1 4935
"Kapil Khosla" <kh*********@yahoo.com> wrote... I am trying to understand the use of Function Pointers. I wrote a small to understand the use but am not convinced that it is the correct implementation.
Your implementation is fine.
Can you show me a way to remove the switch statement in this case ?
Put the function pointers into a map<char,double(*)(double,double)>
and extract the required pointer using the opCode as the Key.
Thanks, Kapil
#include "stdafx.h" using namespace std;
float Plus(float a, float b) {return a + b; } float Minus(float a, float b) {return a - b; } float Mult(float a, float b) {return a * b; } float Div(float a, float b) { return a / b; } float Func(float,float);
void Switch_With_Function_Pointer(float,float,float (*pt2Func)(float,float)); int main() {
float a,b; float (*Func)(float,float); char opCode; cout << "Enter the numbers and operation" << endl; cin >> a >> b >> opCode; // Do I really need this switch ,is there a faster way !! switch(opCode) { case '+' : Func = Plus; break; case '-' : Func = Minus; break; case '*' : Func = Mult; break; case '/' : Func = Div; break; }
Switch_With_Function_Pointer(a,b,Func); return 0; }
void Switch_With_Function_Pointer(float a,float b,float (*pt2Func)(float a,float b)) { float result = pt2Func(a,b); cout << "Switch with function result is " << result << endl; } This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics
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