By using this site, you agree to our updated Privacy Policy and our Terms of Use. Manage your Cookies Settings.
449,422 Members | 1,270 Online
Bytes IT Community
+ Ask a Question
Need help? Post your question and get tips & solutions from a community of 449,422 IT Pros & Developers. It's quick & easy.

mouse in c++ graphics mode

P: n/a
hi.. i want to use the mouse interface in the c++ graphics mode. how do i
do this? is there any way to do this without using assembly programming?

Apr 30 '06 #1
Share this Question
Share on Google+
3 Replies


P: n/a
kiran1785 wrote:
hi.. i want to use the mouse interface in the c++ graphics mode. how
do i do this? is there any way to do this without using assembly
programming?


Yes, I am certain there is. However, C++ has no means related to what
you want; you need to ask in the newsgroup that deals with your OS.
All hardware control (and mouse interface falls under that category)
exists at the OS level.

V
--
Please remove capital As from my address when replying by mail
Apr 30 '06 #2

P: n/a
kiran1785 wrote:
hi.. i want to use the mouse interface in the c++ graphics mode. how do i
do this?
You will get the best answer on a newsgroup that covers GUIs on your
platform. Use Google to find it. This newsgroup is only qualified to discuss
the raw C++ language itself.
is there any way to do this without using assembly programming?


You can do any such simple task in a higher level language these days.

--
Phlip
http://c2.com/cgi/wiki?ZeekLand <-- NOT a blog!!!
Apr 30 '06 #3

P: n/a
"kiran1785" <ki**********@gmail.com> wrote in message
news:5b******************************@localhost.ta lkaboutprogramming.com...
hi.. i want to use the mouse interface in the c++ graphics mode. how do i
do this? is there any way to do this without using assembly programming?


Yes, there is definately a way. No, you won't find the answer here. Try a
newsgroup appropriate for your OS, such as microsoft.public.vc.language if
you're using windows, or simply google.
May 1 '06 #4

This discussion thread is closed

Replies have been disabled for this discussion.