Hi.
Im trying to find a simple quadtree implementation in c++.
Unfortunately, most of the code I've found on Google is either too
complicated or deals with frustum culling. Really I just want a tree I
can insert grid coordinates into and then retrieve, I dont need any
clipping, intersection or camera postion tests, just a small tree of
depth 3 that i can push values into, replace values and retrieve values
from the leaf nodes when required.
Can anyone help?
Ad.