In article <43**********@mk-nntp-2.news.uk.tiscali.com>,
Adam Hartshorne <ad**@dcs.warwick.ac.uk> wrote:
Can anybody point me in the direction of a decent general purpose tree
data structure, as I have been less than impressed by the core::tree<>
discussed on gamedev.net
To do an nary tree, I do:
std::map< Key, std::vector<Key> >
--
Magic depends on tradition and belief. It does not welcome observation,
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on experience; it is open to correction by observation and experiment.