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I tried making a function that would fill half of an array with random
doubles that would go from pi to +pi. Unfortunatly, all it ever
returns is pi. I haven't used an already existing random number
generating function because I wasn't sure to know how to use them so I
created my own based on the random number generator from the INMOS
Transputer Development system which is x[n+1] = (1664525 x[n]) mod 2^32
double modfloat(double a, double b)
{
double c, d, x;
c=a/b;
d=(int32_t) c;
x=cd;
return x;
}
double dblrand(double x)
{
return modfloat((1664525 * x * pow(2, 32)), pow(2, 32)) / pow(2, 32);
}
void phasenoise(double *s, int32_t M)
{
int32_t i;
time_t seed=time(NULL);
double pi=atan(1.0)*4.0;
s[M/2+1]=dblrand((double) seed/pow(2, 32)) * (2*pi)  pi;
for (i=M/2+2; i<M; i++)
s[i]=dblrand((s[i1]+pi) / (2*pi)) * (2*pi)  pi;
}  
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Michel Rouzic wrote: I tried making a function that would fill half of an array with random doubles that would go from pi to +pi. Unfortunatly, all it ever returns is pi. I haven't used an already existing random number generating function because I wasn't sure to know how to use them so I created my own based on the random number generator from the INMOS Transputer Development system which is x[n+1] = (1664525 x[n]) mod 2^32
double modfloat(double a, double b) { double c, d, x;
c=a/b; d=(int32_t) c;
uint32_t, if anything. However, this is not guaranteed to
work either.
x=cd; return x; }
BTW:
You do need to invent modfloat(), use fmod() instead.
double dblrand(double x) { return modfloat((1664525 * x * pow(2, 32)), pow(2, 32)) / pow(2, 32);
^^^^^^^^^^
Lose that one.
a*b%b == 0
So, you always get back something near 0.0, which leads with
your scaling to pi. }
void phasenoise(double *s, int32_t M) { int32_t i; time_t seed=time(NULL); double pi=atan(1.0)*4.0;
s[M/2+1]=dblrand((double) seed/pow(2, 32)) * (2*pi)  pi; for (i=M/2+2; i<M; i++) s[i]=dblrand((s[i1]+pi) / (2*pi)) * (2*pi)  pi; }
Notes:
If the number of random digits does not play that much of a role,
then use (double)rand()/RANDMAX instead (with an appropriate seed
set by srand()).
Otherwise, use another offtheshelf generator  it probably has
better mathematical properties than your generator. This is not
the right place to discuss this, though.
I would rather work with symbolic constants instead of
pow(2, 32) and pi.
A convenient portable way for the former is
#define POW2TO32_DBL ((1UL << 31)*2.0)
For the latter, just take enough digits of pi.
Cheers
Michael

EMail: Mine is an /at/ gmx /dot/ de address.  
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Michael Mair wrote: Michel Rouzic wrote: I tried making a function that would fill half of an array with random doubles that would go from pi to +pi. Unfortunatly, all it ever returns is pi. I haven't used an already existing random number generating function because I wasn't sure to know how to use them so I created my own based on the random number generator from the INMOS Transputer Development system which is x[n+1] = (1664525 x[n]) mod 2^32
double modfloat(double a, double b) { double c, d, x;
c=a/b; d=(int32_t) c; uint32_t, if anything. However, this is not guaranteed to work either.
x=cd; return x; }
BTW: You do need to invent modfloat(), use fmod() instead.
oh thanks i had never heard about it before. double dblrand(double x) { return modfloat((1664525 * x * pow(2, 32)), pow(2, 32)) / pow(2, 32); ^^^^^^^^^^ Lose that one. a*b%b == 0 So, you always get back something near 0.0, which leads with your scaling to pi.
yeah but no, x is a double between 0 and 1, if i do that it's to get
back to the previous result before it's divided. }
void phasenoise(double *s, int32_t M) { int32_t i; time_t seed=time(NULL); double pi=atan(1.0)*4.0;
s[M/2+1]=dblrand((double) seed/pow(2, 32)) * (2*pi)  pi; for (i=M/2+2; i<M; i++) s[i]=dblrand((s[i1]+pi) / (2*pi)) * (2*pi)  pi; }
Notes: If the number of random digits does not play that much of a role, then use (double)rand()/RANDMAX instead (with an appropriate seed set by srand()).
ok, so how do I do that (that's where I sound like a newbie), i do
something like srand(time(NULL)); and then (double) rand()/RANDMAX??
And I admit it kinda annoys me to use a random generator with only 2^15
possibilities (right?) but I guess it should be alright.
Otherwise, use another offtheshelf generator  it probably has better mathematical properties than your generator. This is not the right place to discuss this, though.
I would rather work with symbolic constants instead of pow(2, 32) and pi. A convenient portable way for the former is #define POW2TO32_DBL ((1UL << 31)*2.0)
I have no idea what ((1UL << 31)*2.0) can mean..
For the latter, just take enough digits of pi.
What's wrong with the way I do my pi?  
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Michael Mair wrote: Michel Rouzic wrote: I tried making a function that would fill half of an array with random doubles that would go from pi to +pi. Unfortunatly, all it ever returns is pi. I haven't used an already existing random number generating function because I wasn't sure to know how to use them so I created my own based on the random number generator from the INMOS Transputer Development system which is x[n+1] = (1664525 x[n]) mod 2^32
double modfloat(double a, double b) { double c, d, x;
c=a/b; d=(int32_t) c;
uint32_t, if anything. However, this is not guaranteed to work either.
x=cd; return x; }
BTW: You do need to invent modfloat(), use fmod() instead.
double dblrand(double x) { return modfloat((1664525 * x * pow(2, 32)), pow(2, 32)) / pow(2, 32); ^^^^^^^^^^ Lose that one. a*b%b == 0 So, you always get back something near 0.0, which leads with your scaling to pi. }
void phasenoise(double *s, int32_t M) { int32_t i; time_t seed=time(NULL); double pi=atan(1.0)*4.0;
s[M/2+1]=dblrand((double) seed/pow(2, 32)) * (2*pi)  pi; for (i=M/2+2; i<M; i++) s[i]=dblrand((s[i1]+pi) / (2*pi)) * (2*pi)  pi; }
Notes: If the number of random digits does not play that much of a role, then use (double)rand()/RANDMAX instead (with an appropriate seed set by srand()). Otherwise, use another offtheshelf generator  it probably has better mathematical properties than your generator. This is not the right place to discuss this, though.
I would rather work with symbolic constants instead of pow(2, 32) and pi. A convenient portable way for the former is #define POW2TO32_DBL ((1UL << 31)*2.0) For the latter, just take enough digits of pi.
Cheers Michael  EMail: Mine is an /at/ gmx /dot/ de address.
I used fmod() instead of my modfloat() and now it works. Well, now the
values seem to be quite random and in the right range, so I guess I'll
keep using my dblrand() function. Thanks alot for help!  
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Michel Rouzic wrote: Michael Mair wrote:
Michel Rouzic wrote:
<snip!>double dblrand(double x) { return modfloat((1664525 * x * pow(2, 32)), pow(2, 32)) / pow(2, 32); ^^^^^^^^^^ Lose that one. a*b%b == 0 So, you always get back something near 0.0, which leads with your scaling to pi.
yeah but no, x is a double between 0 and 1, if i do that it's to get back to the previous result before it's divided.
You are right, I did not really think about that one...
Question: Why are you not just using
return fmod(1664525.0 * x, 1.0);
instead? Notes: If the number of random digits does not play that much of a role, then use (double)rand()/RANDMAX instead (with an appropriate seed set by srand()).
ok, so how do I do that (that's where I sound like a newbie), i do something like srand(time(NULL)); and then (double) rand()/RANDMAX?? And I admit it kinda annoys me to use a random generator with only 2^15 possibilities (right?) but I guess it should be alright.
RANDMAX is _at_least_ 2^151  your implementation's standard
library is allowed to do better... I would rather work with symbolic constants instead of pow(2, 32) and pi. A convenient portable way for the former is #define POW2TO32_DBL ((1UL << 31)*2.0)
I have no idea what ((1UL << 31)*2.0) can mean..
Okay, a << N is a*2^N and has the same type as a. As int is
only guaranteed to have at least 16 bits, I use unsigned long.
1UL is a constant of type unsigned long with value 1.
Unfortunately, unsigned long is only guaranteed to have 32 bits
(and can hold 2^31 but not necessarily 2^32).
As we need a constant of type double, I just multiply the best
I can do by an appropriate double factor.
2^31 as double consequently is (1UL<<31)*1.0, as float
(1UL<<31)*1.0F and so on.
I prefer
((1UL << 31)*2.0)
to actually writing
4294967296.0
as it is easier to see that the former is a power of 2.
So, why bother at all with symbolic constants?
My solution gives you a compile time constant whereas
your solution gives you something which may be computed each
and every time. In addition, you can emphasize the _role_
of the constant to tell one nameless 2^32 from another which
comes in handy when you have to change it... For the latter, just take enough digits of pi.
What's wrong with the way I do my pi?
1) The C standard makes no guarantee whatsoever about the
precision of the math functions from the library. So, "your"
pi could be way off.
2) Your pi has to be recomputed at every function call.
Cheers
Michael

EMail: Mine is an /at/ gmx /dot/ de address.  
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Michael Mair wrote: Michel Rouzic wrote: Michael Mair wrote:
Michel Rouzic wrote: <snip!> double dblrand(double x) { return modfloat((1664525 * x * pow(2, 32)), pow(2, 32)) / pow(2, 32); ^^^^^^^^^^ Lose that one. a*b%b == 0 So, you always get back something near 0.0, which leads with your scaling to pi.
yeah but no, x is a double between 0 and 1, if i do that it's to get back to the previous result before it's divided.
You are right, I did not really think about that one... Question: Why are you not just using return fmod(1664525.0 * x, 1.0); instead?
oh yeah of course, it's much simpler. Notes: If the number of random digits does not play that much of a role, then use (double)rand()/RANDMAX instead (with an appropriate seed set by srand()).
ok, so how do I do that (that's where I sound like a newbie), i do something like srand(time(NULL)); and then (double) rand()/RANDMAX?? And I admit it kinda annoys me to use a random generator with only 2^15 possibilities (right?) but I guess it should be alright.
RANDMAX is _at_least_ 2^151  your implementation's standard library is allowed to do better...
I would rather work with symbolic constants instead of pow(2, 32) and pi. A convenient portable way for the former is #define POW2TO32_DBL ((1UL << 31)*2.0)
I have no idea what ((1UL << 31)*2.0) can mean..
Okay, a << N is a*2^N and has the same type as a. As int is only guaranteed to have at least 16 bits, I use unsigned long. 1UL is a constant of type unsigned long with value 1. Unfortunately, unsigned long is only guaranteed to have 32 bits (and can hold 2^31 but not necessarily 2^32). As we need a constant of type double, I just multiply the best I can do by an appropriate double factor. 2^31 as double consequently is (1UL<<31)*1.0, as float (1UL<<31)*1.0F and so on. I prefer ((1UL << 31)*2.0) to actually writing 4294967296.0 as it is easier to see that the former is a power of 2.
So, why bother at all with symbolic constants? My solution gives you a compile time constant whereas your solution gives you something which may be computed each and every time. In addition, you can emphasize the _role_ of the constant to tell one nameless 2^32 from another which comes in handy when you have to change it...
OK, so it's not going to compute it everytime? For the latter, just take enough digits of pi.
What's wrong with the way I do my pi?
1) The C standard makes no guarantee whatsoever about the precision of the math functions from the library. So, "your" pi could be way off. 2) Your pi has to be recomputed at every function call.
oh, ok, well, I guess it's gonna be better if I stop doing that and put
#define pi 3.1415926535897932 instead  
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"Michel Rouzic" <Mi********@yahoo.fr> writes: Michael Mair wrote: Michel Rouzic wrote:
[...] > What's wrong with the way I do my pi?
1) The C standard makes no guarantee whatsoever about the precision of the math functions from the library. So, "your" pi could be way off. 2) Your pi has to be recomputed at every function call.
oh, ok, well, I guess it's gonna be better if I stop doing that and put #define pi 3.1415926535897932 instead
That's 17 significant digits; long double often has more precision
than that.
Using 40 decimal digits will cover anything with a mantissa up to 128
bits, which is enough for any hardware I've ever used. Use an 'L'
suffix to make sure you get the full precision.
It's very likely that you can get away with far less precision,
depending on the application, but using more digits than you'll ever
need isn't a burden, and it means one less thing to worry about if
your program misbehaves.

Keith Thompson (The_Other_Keith) ks***@mib.org <http://www.ghoti.net/~kst>
San Diego Supercomputer Center <*> <http://users.sdsc.edu/~kst>
We must do something. This is something. Therefore, we must do this.  
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Keith Thompson wrote: "Michel Rouzic" <Mi********@yahoo.fr> writes: Michael Mair wrote: Michel Rouzic wrote: [...] > What's wrong with the way I do my pi?
1) The C standard makes no guarantee whatsoever about the precision of the math functions from the library. So, "your" pi could be way off. 2) Your pi has to be recomputed at every function call.
oh, ok, well, I guess it's gonna be better if I stop doing that and put #define pi 3.1415926535897932 instead
That's 17 significant digits; long double often has more precision than that.
Using 40 decimal digits will cover anything with a mantissa up to 128 bits, which is enough for any hardware I've ever used. Use an 'L' suffix to make sure you get the full precision.
It's very likely that you can get away with far less precision, depending on the application, but using more digits than you'll ever need isn't a burden, and it means one less thing to worry about if your program misbehaves.
I got all the precision of a double right here:
/* BEGIN pi.c */
#include <stdio.h>
#include <float.h>
#include <math.h>
double pi(void);
double pi2(void);
int main(void)
{
static double Pi, Pi2;
Pi = pi();
Pi2 = pi2();
printf("Pi is %f\n", Pi);
printf("Pi2 is %f\n", Pi2);
printf("Pi  4 * atan(1) is %e\n", Pi  4 * atan(1));
printf("Pi2  4 * atan(1) is %e\n", Pi2  4 * atan(1));
printf("Pi  Pi2 is %e\n", Pi  Pi2);
return 0;
}
double pi(void)
{
double pi, b, first, second, numerator;
unsigned denominator;
pi = 0;
numerator = 1 / 5.0;
denominator = 1;
do {
first = numerator / denominator;
denominator += 2;
numerator /= 25.0;
second = numerator / denominator;
denominator += 2;
numerator /= 25.0;
b = first  second;
pi += b;
} while (b > DBL_EPSILON);
pi *= 4;
numerator = 1 / 239.0;
denominator = 1;
do {
first = numerator / denominator;
denominator += 2;
numerator /= 57121.0;
second = numerator / denominator;
denominator += 2;
numerator /= 57121.0;
b = first  second;
pi = b;
} while (b > DBL_EPSILON);
return 4 * pi;
}
double pi2(void)
{
double pi, b, first, second, numerator;
unsigned denominator;
pi = 0;
numerator = 1 / 2.0;
denominator = 1;
do {
first = numerator / denominator;
denominator += 2;
numerator /= 4.0;
second = numerator / denominator;
denominator += 2;
numerator /= 4.0;
b = first  second;
pi += b;
} while (b > DBL_EPSILON);
numerator = 1 / 3.0;
denominator = 1;
do {
first = numerator / denominator;
denominator += 2;
numerator /= 9.0;
second = numerator / denominator;
denominator += 2;
numerator /= 9.0;
b = first  second;
pi += b;
} while (b > DBL_EPSILON);
return 4 * pi;
}
/* END pi.c */

pete  
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pete wrote:
Based on the magnitude of the value of the pi variable
when the loops complete, I think better epsilon numbers would be:
double pi(void) { double pi, b, first, second, numerator; unsigned denominator;
pi = 0; numerator = 1 / 5.0; denominator = 1; do { first = numerator / denominator; denominator += 2; numerator /= 25.0; second = numerator / denominator; denominator += 2; numerator /= 25.0; b = first  second; pi += b; } while (b > DBL_EPSILON);
} while (b > 0.125 * DBL_EPSILON);
pi *= 4; numerator = 1 / 239.0; denominator = 1; do { first = numerator / denominator; denominator += 2; numerator /= 57121.0; second = numerator / denominator; denominator += 2; numerator /= 57121.0; b = first  second; pi = b; } while (b > DBL_EPSILON);
} while (b > 0.5 * DBL_EPSILON);
return 4 * pi; }
double pi2(void) { double pi, b, first, second, numerator; unsigned denominator;
pi = 0; numerator = 1 / 2.0; denominator = 1; do { first = numerator / denominator; denominator += 2; numerator /= 4.0; second = numerator / denominator; denominator += 2; numerator /= 4.0; b = first  second; pi += b; } while (b > DBL_EPSILON);
} while (b > 0.25 * DBL_EPSILON);
numerator = 1 / 3.0; denominator = 1; do { first = numerator / denominator; denominator += 2; numerator /= 9.0; second = numerator / denominator; denominator += 2; numerator /= 9.0; b = first  second; pi += b; } while (b > DBL_EPSILON);
} while (b > 0.5 * DBL_EPSILON);
return 4 * pi; }
/* END pi.c */

pete  
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pete wrote: Keith Thompson wrote: "Michel Rouzic" <Mi********@yahoo.fr> writes: Michael Mair wrote: > Michel Rouzic wrote: [...]> > What's wrong with the way I do my pi? > > 1) The C standard makes no guarantee whatsoever about the > precision of the math functions from the library. So, "your" > pi could be way off. > 2) Your pi has to be recomputed at every function call.
oh, ok, well, I guess it's gonna be better if I stop doing that and put #define pi 3.1415926535897932 instead
That's 17 significant digits; long double often has more precision than that.
Using 40 decimal digits will cover anything with a mantissa up to 128 bits, which is enough for any hardware I've ever used. Use an 'L' suffix to make sure you get the full precision.
It's very likely that you can get away with far less precision, depending on the application, but using more digits than you'll ever need isn't a burden, and it means one less thing to worry about if your program misbehaves.
I got all the precision of a double right here:
/* BEGIN pi.c */
Subsequent testing indicates maybe I don't
got all the precision of a double.

pete  
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Keith Thompson wrote: "Michel Rouzic" <Mi********@yahoo.fr> writes: Michael Mair wrote: Michel Rouzic wrote: [...] > What's wrong with the way I do my pi?
1) The C standard makes no guarantee whatsoever about the precision of the math functions from the library. So, "your" pi could be way off. 2) Your pi has to be recomputed at every function call. oh, ok, well, I guess it's gonna be better if I stop doing that and put #define pi 3.1415926535897932 instead
That's 17 significant digits; long double often has more precision than that.
I'm only using double precision floats, and since I heard it could take
between 15 and 17 signifiant digits...
Using 40 decimal digits will cover anything with a mantissa up to 128 bits, which is enough for any hardware I've ever used. Use an 'L' suffix to make sure you get the full precision.
It's very likely that you can get away with far less precision, depending on the application, but using more digits than you'll ever need isn't a burden, and it means one less thing to worry about if your program misbehaves.
 Keith Thompson (The_Other_Keith) ks***@mib.org <http://www.ghoti.net/~kst> San Diego Supercomputer Center <*> <http://users.sdsc.edu/~kst> We must do something. This is something. Therefore, we must do this.  
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Michel Rouzic wrote: Keith Thompson wrote:
"Michel Rouzic" <Mi********@yahoo.fr> writes:
Michael Mair wrote:
Michel Rouzic wrote:
[...]
>What's wrong with the way I do my pi?
1) The C standard makes no guarantee whatsoever about the precision of the math functions from the library. So, "your" pi could be way off. 2) Your pi has to be recomputed at every function call.
oh, ok, well, I guess it's gonna be better if I stop doing that and put #define pi 3.1415926535897932 instead
That's 17 significant digits; long double often has more precision than that.
I'm only using double precision floats, and since I heard it could take between 15 and 17 signifiant digits...
This may be the case for your implementation
(platform/OS/compiler/standard library combination) but
the C standard does not guarantee it. Whether or not double
and long double are of different precision also is unspecified.
Probably you have IEEElike doubles, so this is moot but more
digits do not hurt in _any_ respect. Whether or not it is a
good idea to multiply with a long double constant may depend
on what you want to do and your implementation.
Cheers
Michael

EMail: Mine is an /at/ gmx /dot/ de address.  
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pete wrote: pete wrote: Keith Thompson wrote: "Michel Rouzic" <Mi********@yahoo.fr> writes: > Michael Mair wrote: >> Michel Rouzic wrote: [...] >> > What's wrong with the way I do my pi? >> >> 1) The C standard makes no guarantee whatsoever about the >> precision of the math functions from the library. So, "your" >> pi could be way off. >> 2) Your pi has to be recomputed at every function call. > > oh, ok, well, I guess it's gonna be better > if I stop doing that and put > #define pi 3.1415926535897932 instead
That's 17 significant digits; long double often has more precision than that.
Using 40 decimal digits will cover anything with a mantissa up to 128 bits, which is enough for any hardware I've ever used. Use an 'L' suffix to make sure you get the full precision.
It's very likely that you can get away with far less precision, depending on the application, but using more digits than you'll ever need isn't a burden, and it means one less thing to worry about if your program misbehaves.
I got all the precision of a double right here:
/* BEGIN pi.c */
Subsequent testing indicates maybe I don't got all the precision of a double.
I'm pretty close though.
My feeling is that since
(double)3.1415926535897932384626433832795028841971 693993751
compares equal to
4 * atan(1)
on my system, then,
4 * atan(1)
is probably correct.
The return value of pi(), seems to be low by 2 * DBL_EPSILON.
I tried adding the positive half of an extra term
in each loop in pi3, but it didn't help.
/* BEGIN pi.c output */
PI = 3.141592653589793238462643383279502884197169399375 1;
Pi = pi();
Pi2 = pi2();
Pi3 = pi3();
PI is 3.141593
Pi is 3.141593
Pi2 is 3.141593
Pi3 is 3.141593
PI  4 * atan(1) is 0.000000e+000
Pi  4 * atan(1) is 4.440892e016
Pi2  4 * atan(1) is 4.440892e016
Pi3  4 * atan(1) is 4.440892e016
DBL_EPSILON * 2 is 4.440892e016
Pi  Pi2 is 0.000000e+000
Pi  PI + DBL_EPSILON * 2 is 0.000000e+000
/* END pi.c output */
/* BEGIN pi.c */
#include <stdio.h>
#include <float.h>
#include <math.h>
double pi(void);
double pi2(void);
double pi3(void);
int main(void)
{
double Pi, Pi2, Pi3, PI;
PI = 3.141592653589793238462643383279502884197169399375 1;
Pi = pi();
Pi2 = pi2();
Pi3 = pi3();
puts("/* BEGIN pi.c output */\n");
puts("PI = 3.1415926535897932384626"
"433832795028841971693993751;");
puts("Pi = pi();\nPi2 = pi2();\nPi3 = pi3();\n");
printf("PI is %f\n", PI);
printf("Pi is %f\n", Pi);
printf("Pi2 is %f\n", Pi2);
printf("Pi3 is %f\n", Pi3);
printf("PI  4 * atan(1) is %e\n", PI  4 * atan(1));
printf("Pi  4 * atan(1) is %e\n", Pi  4 * atan(1));
printf("Pi2  4 * atan(1) is %e\n", Pi2  4 * atan(1));
printf("Pi3  4 * atan(1) is %e\n", Pi3  4 * atan(1));
printf("DBL_EPSILON * 2 is %e\n", DBL_EPSILON * 2);
printf("Pi  Pi2 is %e\n", Pi  Pi2);
printf("Pi  PI + DBL_EPSILON * 2 is %e\n",
Pi  PI + DBL_EPSILON * 2);
puts("\n/* END pi.c output */");
return 0;
}
double pi(void)
{
double pi, b, numerator;
unsigned denominator;
pi = 0;
numerator = 1 / 5.0;
denominator = 1;
do {
b = numerator / denominator;
numerator /= 25;
denominator += 2;
b = numerator / denominator;
numerator /= 25;
denominator += 2;
pi += b;
} while (b > DBL_EPSILON / 8);
pi *= 4;
numerator = 1 / 239.0;
denominator = 1;
do {
b = numerator / denominator;
numerator /= 57121;
denominator += 2;
b = numerator / denominator;
numerator /= 57121;
denominator += 2;
pi = b;
} while (b > DBL_EPSILON / 2);
return 4 * pi;
}
double pi2(void)
{
double pi, b, numerator;
unsigned denominator;
pi = 0;
numerator = 1 / 2.0;
denominator = 1;
do {
b = numerator / denominator;
numerator /= 4;
denominator += 2;
b = numerator / denominator;
numerator /= 4;
denominator += 2;
pi += b;
} while (b > DBL_EPSILON / 4);
numerator = 1 / 3.0;
denominator = 1;
do {
b = numerator / denominator;
numerator /= 9;
denominator += 2;
b = numerator / denominator;
numerator /= 9;
denominator += 2;
pi += b;
} while (b > DBL_EPSILON / 2);
return 4 * pi;
}
double pi3(void)
{
double pi, b, numerator;
unsigned denominator;
pi = 0;
numerator = 1 / 2.0;
denominator = 1;
do {
b = numerator / denominator;
numerator /= 4;
denominator += 2;
b = numerator / denominator;
numerator /= 4;
denominator += 2;
pi += b;
} while (b > DBL_EPSILON / 4);
b = numerator / denominator;
pi += b;
numerator = 1 / 3.0;
denominator = 1;
do {
b = numerator / denominator;
numerator /= 9;
denominator += 2;
b = numerator / denominator;
numerator /= 9;
denominator += 2;
pi += b;
} while (b > DBL_EPSILON / 2);
b = numerator / denominator;
pi += b;
return 4 * pi;
}
/* END pi.c */

pete  
P: n/a

pete wrote: pete wrote: pete wrote: Keith Thompson wrote: > > "Michel Rouzic" <Mi********@yahoo.fr> writes: > > Michael Mair wrote: > >> Michel Rouzic wrote: > [...] > >> > What's wrong with the way I do my pi? > >> > >> 1) The C standard makes no guarantee whatsoever about the > >> precision of the math functions from the library. So, "your" > >> pi could be way off. > >> 2) Your pi has to be recomputed at every function call. > > > > oh, ok, well, I guess it's gonna be better > > if I stop doing that and put > > #define pi 3.1415926535897932 instead > > That's 17 significant digits; long double often has more precision > than that. > > Using 40 decimal digits will cover > anything with a mantissa up to 128 > bits, which is enough for any hardware I've ever used. Use an 'L' > suffix to make sure you get the full precision. > > It's very likely that you can get away with far less precision, > depending on the application, but using more digits than you'll ever > need isn't a burden, and it means one less thing to worry about if > your program misbehaves.
I got all the precision of a double right here:
/* BEGIN pi.c */
Subsequent testing indicates maybe I don't got all the precision of a double.
Now, as far as my system is concerned, testing indicates
that I *do* got all the precision of a double.
/* BEGIN pi.c output */
PI = 3.141592653589793238462643383279502884197169399375 1;
Pi = pi();
PI is 3.141593
Pi is 3.141593
PI  4 * atan(1) is 0.000000e+000
Pi  4 * atan(1) is 0.000000e+000
Pi  PI is 0.000000e+000
/* END pi.c output */
/* BEGIN pi.c */
#include <stdio.h>
#include <float.h>
#include <math.h>
double pi(void);
int main(void)
{
double Pi, PI;
PI = 3.141592653589793238462643383279502884197169399375 1;
Pi = pi();
puts("/* BEGIN pi.c output */\n");
puts("PI = 3.1415926535897932384626"
"433832795028841971693993751;");
puts("Pi = pi();\n");
printf("PI is %f\n", PI);
printf("Pi is %f\n", Pi);
printf("PI  4 * atan(1) is %e\n", PI  4 * atan(1));
printf("Pi  4 * atan(1) is %e\n", Pi  4 * atan(1));
printf("Pi  PI is %e\n", Pi  PI);
puts("\n/* END pi.c output */");
return 0;
}
double pi(void)
{
double pi, b, numerator;
unsigned denominator;
pi = 0;
numerator = 3;
denominator = 1;
do {
numerator /= 9;
b = numerator / denominator;
numerator /= 9;
denominator += 2;
b = numerator / denominator;
denominator += 2;
pi += b;
} while (b > DBL_EPSILON / 2);
numerator = 2;
denominator = 1;
do {
numerator /= 4;
b = numerator / denominator;
numerator /= 4;
denominator += 2;
b = numerator / denominator;
denominator += 2;
pi += b;
} while (b > DBL_EPSILON / 4);
return 4 * pi;
}
/* END pi.c */

pete  
P: n/a

pete wrote: pete wrote: pete wrote: pete wrote: > > Keith Thompson wrote: > > > > "Michel Rouzic" <Mi********@yahoo.fr> writes: > > > Michael Mair wrote: > > >> Michel Rouzic wrote: > > [...] > > >> > What's wrong with the way I do my pi? > > >> > > >> 1) The C standard makes no guarantee whatsoever about the > > >> precision of the math functions from the library. So, "your" > > >> pi could be way off. > > >> 2) Your pi has to be recomputed at every function call. > > > > > > oh, ok, well, I guess it's gonna be better > > > if I stop doing that and put > > > #define pi 3.1415926535897932 instead > > > > That's 17 significant digits; > > long double often has more precision > > than that. > > > > Using 40 decimal digits will cover > > anything with a mantissa up to 128 > > bits, which is enough for any hardware I've ever used. > > Use an 'L' > > suffix to make sure you get the full precision. > > > > It's very likely that you can > > get away with far less precision, > > depending on the application, > > but using more digits than you'll ever > > need isn't a burden, > > and it means one less thing to worry about if > > your program misbehaves. > > I got all the precision of a double right here: > > /* BEGIN pi.c */
Subsequent testing indicates maybe I don't got all the precision of a double.
Now, as far as my system is concerned, testing indicates that I *do* got all the precision of a double.
And even though it seems to work on my system,
these next two lines should be switched
because of the value of the pi variable
when the loops terminate.
} while (b > DBL_EPSILON / 2);
} while (b > DBL_EPSILON / 4);

pete  
P: n/a

Michael Mair wrote: Michel Rouzic wrote: Keith Thompson wrote:
"Michel Rouzic" <Mi********@yahoo.fr> writes:
Michael Mair wrote:
>Michel Rouzic wrote:
[...]
>>What's wrong with the way I do my pi? > >1) The C standard makes no guarantee whatsoever about the >precision of the math functions from the library. So, "your" >pi could be way off. >2) Your pi has to be recomputed at every function call.
oh, ok, well, I guess it's gonna be better if I stop doing that and put #define pi 3.1415926535897932 instead
That's 17 significant digits; long double often has more precision than that.
I'm only using double precision floats, and since I heard it could take between 15 and 17 signifiant digits...
This may be the case for your implementation (platform/OS/compiler/standard library combination) but the C standard does not guarantee it. Whether or not double and long double are of different precision also is unspecified.
Probably you have IEEElike doubles, so this is moot but more digits do not hurt in _any_ respect. Whether or not it is a good idea to multiply with a long double constant may depend on what you want to do and your implementation.
I guess I could make it longer. Have an idea on how long is the longest
mantissa in the different existing doubles? Anyways, if I'm using pi,
it's for DSP, and since an imprecision of 10^16 represents 160 dB,
it's way good enough. But I guess I could make it long enough for the
largest mantissa existing, doesn't cost anything but a few bytes in my
code...   This discussion thread is closed Replies have been disabled for this discussion.   Question stats  viewed: 2209
 replies: 15
 date asked: Nov 15 '05
