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Handling Vector Graphics in C++

Ska
I've just finished to write the 0.1b release of amanith (
www.amanith.org) a library to handle vector graphics fully written in
ANSI C++ with STL, it's crossplatform (win, linux, bsd, mac, irix for
now) and opensource. I need developers feedback ! :)

Ska - Amanith Team
Jul 23 '05 #1
3 7113
Ska wrote:
I've just finished to write the 0.1b release of amanith (
www.amanith.org) a library to handle vector graphics fully written in
ANSI C++ with STL, it's crossplatform (win, linux, bsd, mac, irix for
now) and opensource. I need developers feedback ! :)


Most people here would consider your post to be spam, unless you have
questions or seek comments regarding some C++ feature that you are
using.

BTW, you can't write a vector graphics library using only 100% ANSI C++
because there are no graphics features defined in the language. You
must have used graphics facilities available for each platform.
Bart.

Jul 23 '05 #2
* ba***********@gmail.com:

BTW, you can't write a vector graphics library using only 100% ANSI C++
because there are no graphics features defined in the language. You
must have used graphics facilities available for each platform.


That is incorrect.

E.g. it's trivial to produce SVG files using only the standard C++ library.

--
A: Because it messes up the order in which people normally read text.
Q: Why is it such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
Jul 23 '05 #3
Alf P. Steinbach wrote:
* ba***********@gmail.com:

BTW, you can't write a vector graphics library using only 100% ANSI C++
because there are no graphics features defined in the language. You
must have used graphics facilities available for each platform.


That is incorrect.

E.g. it's trivial to produce SVG files using only the standard C++ library.


Well, that's not what we're talking about here, but okay. I'll be more
specific in the future.

Jul 23 '05 #4

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