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functors and stl find_if

Hi,
I'm having a few problems getting the following find_if to work

class Entity
{

};

class factory
{
public:
string GetType();
Entity* CreateEntity();

};

class TheFactories
{
vector<factory*> factories;
public:
Entity* CreateEntity( const string& type)
{
vector<factory*>::iterator fact= find_if(

factories.begin(),

factories.end(),
/* What goes
here! */
);
if( fact != vector<factory*> ) return
(*fact)->CreateEntity();
assert(0);

}

};

now I know I could unroll the find_if but I'm trying to get the hang of
function objects and the like.

If i have vector<string>, i can use equal_to<string>() but I don't
understand where the arguements are supposed to go.
I'd have thought the syntax would be:
equal_to<string>(str1,str2)
not bind1st( equal_to<string>(), str2 )!

Ahhhhhh!

Thanks Mike
Jul 23 '05 #1
4 7101
Michael wrote:
/* What goes
here! */
A functor or a function returning bool! Not a conditional statement.
If i have vector<string>, i can use equal_to<string>() but I don't
understand where the arguements are supposed to go.


You have to use an adaptor like bind2nd:

std::vector<string> coll;
std::string string_which_equals_hello = find_if( coll.begin(),
coll.end(), std::bind2nd( std::equal_to<string>(), "hello" ) );

--
Regards,
Matthias
Jul 23 '05 #2
Matthias wrote:
Michael wrote:
/*
What goes
here! */

A functor or a function returning bool! Not a conditional statement.
If i have vector<string>, i can use equal_to<string>() but I don't
understand where the arguements are supposed to go.

You have to use an adaptor like bind2nd:

std::vector<string> coll;
std::string string_which_equals_hello = find_if( coll.begin(),
coll.end(), std::bind2nd( std::equal_to<string>(), "hello" ) );


Of course find_if returns an iterator, not a string :)
Correct that to:

vector<string>::iterator pos = find_if(...);

Sorry.
--
Regards,
Matthias
Jul 23 '05 #3

Michael wrote:
Hi,
I'm having a few problems getting the following find_if to work

class Entity
{

};

class factory
{
public:
string GetType();
Entity* CreateEntity();

};

class TheFactories
{
vector<factory*> factories;
public:
Entity* CreateEntity( const string& type)
{
vector<factory*>::iterator fact= find_if(
Use const_iterator instead of iterator.

factories.begin(),

factories.end(),
/* What goes here! */
What goes here? Prefferable a function object.
To find factory you wanna find, only one way is to write a simple
functor to compare values, for example (it is not a best example, but
many compilers should support it):

template <typename PType, typename ArgType>
class is_needed_factory : unary_function<PType, bool>
{ public:
is_needed_factory(const ArgType & arg) : _name(arg) { }
~is_needed_factory() { }

bool operator()(const PType p) const
{
return _name == p->GetType();
}

private:
ArgType _name;
};

So, you will write something like this:

vector<factory*>::const_iterator fact =
find_if(factories.begin(), factories.end(),
is_needed_factory<factory*, string>(type));

);
if( fact != vector<factory*> ) return
(*fact)->CreateEntity();
Oops, fact is not a pointer to the vector of factory* pointers, fact is
pointer to the factory object, this compare statement is invalid.
Moreone, what value will be retuned if else?

Some better code:

if (fact != factories.end()) return (*fact)->CreateEntity();
else return 0;

assert(0);

}

};

now I know I could unroll the find_if but I'm trying to get the hang of function objects and the like.

If i have vector<string>, i can use equal_to<string>() but I don't
understand where the arguements are supposed to go.
I'd have thought the syntax would be:
equal_to<string>(str1,str2)
not bind1st( equal_to<string>(), str2 )!

Ahhhhhh!

Thanks Mike


Jul 23 '05 #4

#include <vector>
#include <string>
#include <functional>
#include <algorithm>

using namespace std;

class Entity
{
};

class factory
{
public:
string GetType() const;
Entity* CreateEntity();

};

template <typename PType, typename ArgType>
class is_needed_factory : unary_function<PType, bool>
{ public:
is_needed_factory(const ArgType & arg) : _name(arg) { }
~is_needed_factory() { }

bool operator()(const PType p) const
{
return _name == p->GetType();
}

private:
ArgType _name;
};

class TheFactories
{
vector<factory*> factories;

public:
Entity* CreateEntity(const string & type)
{
vector<factory*>::const_iterator fact =
find_if(factories.begin(), factories.end(),
is_needed_factory<factory*, string>(type));

if (fact != factories.end()) return (*fact)->CreateEntity();
else return 0;
}
};

Jul 23 '05 #5

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