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Design structure for a MMORPG server core written in C++

P: n/a
Hi.
I know this is not closely related to C++ but it's a design issue, I
hope anyway to find someone willing to introduce me to the secrets of
good server design.

The problem is that I have to write a core of a MMORPG server, the
problem being that I have absolutely no clue how to design it. Is there
a good tutorial on how to structure such an important part (which after
all makes up to 90% of the perofmance, but also 90% of the possible
bugs)?

Any feedback is very appreciated :)

Snyke
-----
www.Snyke.tk

Jul 22 '05 #1
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P: n/a
Snyke <sn***@counterstrike.de> spoke thus:
I know this is not closely related to C++
Your post is off-topic for comp.lang.c++. Please visit

http://www.slack.net/~shiva/welcome.txt
http://www.parashift.com/c++-faq-lite/

for posting guidelines and frequently asked questions. Thank you.
but it's a design issue, I
hope anyway to find someone willing to introduce me to the secrets of
good server design. The problem is that I have to write a core of a MMORPG server, the
problem being that I have absolutely no clue how to design it. Is there
a good tutorial on how to structure such an important part (which after
all makes up to 90% of the perofmance, but also 90% of the possible
bugs)? Any feedback is very appreciated :)


Have you checked google? comp.programming comes to mind as a
newsgroup where this might be topical. Check it out.

--
Christopher Benson-Manica | I *should* know what I'm talking about - if I
ataru(at)cyberspace.org | don't, I need to know. Flames welcome.
Jul 22 '05 #2

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