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Protecting object data from member functions

Hi,

Consider the following (contrived!) class:

class myclass
{
public:
void display() const;
void double_X(); // x = x^2
void double_Y(); // y = y^2

private:
int X;
int Y;
};

I can protect X and Y from mutation in the display function by defining it
as const.

How would I protect Y from mutation whilst inside the double_X function and
likewise X whilst inside double_Y?

Any help gratefully received!

Pete.
Jul 22 '05 #1
1 1036
Peter Neal wrote:

Hi,

Consider the following (contrived!) class:

class myclass
{
public:
void display() const;
void double_X(); // x = x^2
void double_Y(); // y = y^2

private:
int X;
int Y;
};

I can protect X and Y from mutation in the display function by defining it
as const.

How would I protect Y from mutation whilst inside the double_X function and
likewise X whilst inside double_Y?


You can't.
In this case it is an all or nothing situation.
--
Karl Heinz Buchegger
kb******@gascad.at
Jul 22 '05 #2

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