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print struct automaticly

I have to print several large structs to print the screen.
I was wondering if thers a tool to do so automaticly

struct A

{
int i;
char * s;
}

A a;

it will print it's contents :
i=0
s="somestring
etc;
Thanx.
Kat.

Oct 9 '06 #1
13 30976
ka*****@gmail.c om wrote:
I have to print several large structs to print the screen.
I was wondering if thers a tool to do so automaticly

struct A

{
int i;
char * s;
}

A a;

it will print it's contents :
i=0
s="somestring
No. There is no such thing in ISO C, and if you want to write one
yourself you'll have a nice task on your hands, too. For starters, there
is no way in ISO C to let your program get at the names (rather than the
values) of a random struct member - except for remembering it from the
start, which rather puts a dent in the generality of the tool.

Richard
Oct 9 '06 #2
Richard Bos wrote:
ka*****@gmail.c om wrote:
>I have to print several large structs to print the screen.
I was wondering if thers a tool to do so automaticly

struct A

{
int i;
char * s;
}

A a;

it will print it's contents :
i=0
s="somestrin g

No. There is no such thing in ISO C, and if you want to write one
yourself you'll have a nice task on your hands, too. For starters, there
is no way in ISO C to let your program get at the names (rather than the
values) of a random struct member - except for remembering it from the
start, which rather puts a dent in the generality of the tool.
A sufficiently cunning tool -- or sufficiently transparent markup in
the C code -- can generate the printing code from the struct declaration,
yes? General enough?

Of course there are all sorts of issues about /how/ the items in the
struct(s) should be printed. Generally speaking, I'd write the
struct-printer function as part of the cluster of functions that
belong with the struct [1]; since large structs from smaller structs
grow, I wouldn't be faced with the "oh /frelling/ tedium, I have
to write a print function for a 117-element struct /now/!". (Also
I wouldn't write a flat 117-element struct anyway.)

[1] EG print one, initialise one, malloc one, free (a pointer to) one,
test two of them for equality/similarity, construct one from a
simple string description, send one to bed with a cup of cocoa
and a good book.

--
Chris "this week's vote: /The Riddle-Master of Hed/" Dollin
"It took a very long time, much longer than the most generous estimates."
- James White, /Sector General/

Oct 9 '06 #3

ka*****@gmail.c om wrote:
I have to print several large structs to print the screen.
I was wondering if thers a tool to do so automaticly
You may like to look at some platform-specifics (like the STABS and
DWARF debugging formats) to see if they are appropriate, but that's not
part of the standard C language.

For general purposes, Chris Dollin's suggestion seems most appropriate.

Oct 9 '06 #4


On Oct 9, 10:09 pm, katy...@gmail.c om wrote:
I have to print several large structs to print the screen.
I was wondering if thers a tool to do so automaticly

struct A

{
int i;
char * s;

}A a;

it will print it's contents :
i=0
s="somestring
etc;
Thanx.
Kat.
Try C++ instead.

Oct 9 '06 #5
Chris Dollin <ch**********@h p.comwrote:
Richard Bos wrote:
ka*****@gmail.c om wrote:
I have to print several large structs to print the screen.
I was wondering if thers a tool to do so automaticly

struct A

{
int i;
char * s;
}

A a;

it will print it's contents :
i=0
s="somestring
No. There is no such thing in ISO C, and if you want to write one
yourself you'll have a nice task on your hands, too. For starters, there
is no way in ISO C to let your program get at the names (rather than the
values) of a random struct member - except for remembering it from the
start, which rather puts a dent in the generality of the tool.

A sufficiently cunning tool -- or sufficiently transparent markup in
the C code -- can generate the printing code from the struct declaration,
yes? General enough?
Yes, but it can't be part of the program itself. You can certainly write
a tool that reads C code, and outputs more C code that prints the
contents of a struct defined in the first bit of code. You can also link
the second bit of code into the first bit, and call it from there. But
that's a two-stage process at compile-time.
What you can't (portably, or even sanely) do is link the tool into the
first bit of code, and make it a one-stage process, generating the
printing code on the fly, at run-time.
Of course there are all sorts of issues about /how/ the items in the
struct(s) should be printed. Generally speaking, I'd write the
struct-printer function as part of the cluster of functions that
belong with the struct [1];
There is that; and in a normal program, you wouldn't usually want a
simple dump like this in the first place. In fact, you might well want
more than one, for different parts of the program.

Richard
Oct 9 '06 #6
Cong Wang wrote:
>
On Oct 9, 10:09 pm, katy...@gmail.c om wrote:
>>I have to print several large structs to print the screen.
I was wondering if thers a tool to do so automaticly

struct A

{
int i;
char * s;

}A a;

it will print it's contents :
i=0
s="somestri ng
etc;
Thanx.
Kat.


Try C++ instead.
Just to satisfy my curiosity:
How would you do that in C++?

jacob
Oct 9 '06 #7

ka*****@gmail.c om wrote:
I have to print several large structs to print the screen.
I was wondering if thers a tool to do so automaticly
not built into C. Y

You could write a 33-line Perl program that might do a passable job for
simple structs.

And IIRC old IBM EXTENDED FORTRAN IV (1966) had a NAMELIST feature
that pretty much does exactly that. And not only for output, you could
use it for INPUT.

But we digress.

Oct 9 '06 #8
On Mon, 2006-10-09 at 17:23 +0200, jacob navia wrote:
Cong Wang wrote:

On Oct 9, 10:09 pm, katy...@gmail.c om wrote:
>I have to print several large structs to print the screen.
I was wondering if thers a tool to do so automaticly

struct A

{
int i;
char * s;

}A a;

it will print it's contents :
i=0
s="somestrin g
etc;
Thanx.
Kat.

Try C++ instead.

Just to satisfy my curiosity:
How would you do that in C++?
I believe that you would make a class for your object, and make it a
friend of the iostream object (so that it would work with cout/cin).

I can't for the life of me remember how to do that, though.

--
Andrew Poelstra <http://www.wpsoftware. net/projects/>

Oct 9 '06 #9
Andrew Poelstra wrote:
On Mon, 2006-10-09 at 17:23 +0200, jacob navia wrote:
>>Cong Wang wrote:
>>>On Oct 9, 10:09 pm, katy...@gmail.c om wrote:
I have to print several large structs to print the screen.
I was wondering if thers a tool to do so automaticly

struct A

{
int i;
char * s;

}A a;

it will print it's contents :
i=0
s="somestri ng
etc;
Thanx.
Kat.
Try C++ instead.

Just to satisfy my curiosity:
How would you do that in C++?


I believe that you would make a class for your object, and make it a
friend of the iostream object (so that it would work with cout/cin).

I can't for the life of me remember how to do that, though.
Anyway in C++ structs are classes...

The iostream classes will automatically figure out how to print each
member of your structure?

That would be real news to me.
Oct 9 '06 #10

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