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Playsound Function

Why won't the following code work?

char soundfile2[] = "C:/Windows/Media/pinky and the
brain.wav";

PlaySound(sound file2,NULL,SND_ FILENAME|SND_SY NC|SND_ASYNC);
getchar();

i put libwinmm.a in the parameters and i have all the right headerfiles
in there, but it won't work. it says that i must declare SND_FILENAME ,
SND_SYNC and everything else in the second line. It works perfectly in
a console application but it doesn't seem to work in a glut
application. BTW, im using namespace std.
can someone please help me out.

Aug 16 '05 #1
19 15463
bballmitch wrote:
Why won't the following code work?

char soundfile2[] = "C:/Windows/Media/pinky and the
brain.wav";

PlaySound(sound file2,NULL,SND_ FILENAME|SND_SY NC|SND_ASYNC);
getchar();

[...]


There is no 'PlaySound' function in Standard C++, which is incidentally
the only subject of this newsgroup. Please try a newsgroup for your
platform if it supports playing sound.

Also, as a side note, the directory name separator in Windows is not
the '/' symbol but the '\' symbol, which also needs to be doubled when
put in a string literal. You might want to try

char soundfile2[] = "C:\\Windows\\M edia\\pinky and the brain.wav";

V
Aug 16 '05 #2
you want to bet there's no playsound function? i know for a fact there
is cause i've used it. but it won't work in an OpenGL file, only
console application. i need help, so don't talk about what you don't
know. those three lines EXACTLY work in Dev C++ console application.

Aug 16 '05 #3
* bballmitch:
you want to bet there's no playsound function? i know for a fact there
is cause i've used it. but it won't work in an OpenGL file, only
console application. i need help, so don't talk about what you don't
know. those three lines EXACTLY work in Dev C++ console application.


As we all know it's september.

--
A: Because it messes up the order in which people normally read text.
Q: Why is it such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
Aug 16 '05 #4
"bballmitch " <lu*********@sb cglobal.net> wrote in
news:11******** *************@g 49g2000cwa.goog legroups.com:
you want to bet there's no playsound function? i know for a fact there
is cause i've used it. but it won't work in an OpenGL file, only
console application. i need help, so don't talk about what you don't
know. those three lines EXACTLY work in Dev C++ console application.


Yep. I will bet you that there is no playsound (or PlaySound) function
defined in Standard C++. This is comp.lang.c++, where the topic is
Standard C++. You're talking about some 3rd party library. You're much
better off asking in a newsgroup specific to the library and/or platform
that you are using.
Aug 16 '05 #5
bballmitch wrote:
you want to bet there's no playsound function? i know for a fact there
is cause i've used it. but it won't work in an OpenGL file, only
console application. i need help, so don't talk about what you don't
know. those three lines EXACTLY work in Dev C++ console application.


*plonk*

Brian
Aug 16 '05 #6
I'll bet you MY LIFE there is. just type "playsound function in C++"
into google and watch like 10 links to information stating that the
playsound function is used in C++.

Aug 17 '05 #7
bballmitch wrote:
I'll bet you MY LIFE there is. just type "playsound function in C++"
into google and watch like 10 links to information stating that the
playsound function is used in C++.


YES, there IS such a function! Look up its usage in the documentation.
If it still won't work, make sure your loudspeakers are turned on, and
pluged in. If there's still no sound, by a new soundcard. If that
won't help either, try Pascal instead of C++; it has a more compatible
playsound function (supports DirectX, Paula chip, and other stuff).
Aug 17 '05 #8
On Tue, 2005-08-16 at 15:45 -0700, bballmitch wrote:
you want to bet there's no playsound function? i know for a fact there
is cause i've used it. but it won't work in an OpenGL file, only
console application. i need help, so don't talk about what you don't
know. those three lines EXACTLY work in Dev C++ console application.


So, if I happen to make my own little collection of
functions for my own private robot project and name
one of the functions 'StartRightWhee l', then that
function is automatically part of the C++ standard?

Note that I _am_ able to use it...

I am willing to bet that there is _no_ function called
'StartRightWhee l' in the C++ standard.

--
Mvh / Regards
Rein Anders Apeland

Aug 17 '05 #9
I'll bet you MY LIFE there is.


OK. I'll come get it ;)
BTW: Don't cross post (especially not to c.l.c++ and c.g.a.opengl for
a question that is related to comp.os.ms-windows.program mer.win32

-Gernot
Aug 17 '05 #10

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